SharpRaptor

25 Decks, 243 Comments, 34 Reputation

Would still advise a couple more 2 drops, but an improvement definitely

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Posted 24 February 2014 at 13:54 in reply to #441790 on Army of the Pure

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Unfortunately i think your curve looks a little too high. You have 6 drops that, though game changing of a big board presence, aren't going to help you come back from losing badly if someone board wipes you. I think your deck needs to be really capping out at 4 or 5, maybe a sweet 1 of of something higher but that needs to win you the game when you are staring down a TRON decks turn 6 drop you aren't going to be surviving that normally (something like Akroma's memorial)

My advice would be to bring in your soldiers of pantheon from the side, look at more 2 drops and 1 drops, you want to be getting things down early, first strike is always good meaning your opponents don't really want to swing into it.

Look at maybe Heliod himself if you want to make more tokens, and vigilance is a very good ability in white, especially in the game where you want to be on the defensive you can attack with your biggest creatures and still have them up for defense.

Look at Champion of the parish, Elite Inquisitor, Silverblade paladin

I would take out your Evangel of heliod, it's got potential to drop 8 or 10 dudes, but its a 6 drop that isn't GUARENTEED to do anything more than a gather the townsfolk and a chump blocker.

As previously suggested you are also going to struggle to come back from a board wipe, control decks can consistently do this to you turn 4. So look into rootborn defenses, and (if you want to splash red) boros charm

I would also challenge you to think seriously about taking out captain of the watch if this is supposed to be a tempo deck. Anything before turn 6 its a dead draw and even on turn 6 you aren't guaranteed to have had 6 plains to be able to play it. In a deck that has no card draw this is a big problem. Although a better option than the evangel and i personally like the cad i just think you would need some mana dork support to get 6 mana consistently.

Kind of the same problem lies with using your Emeria, Sky ruins. Until turn 8 at the earliest(!) its just a bad plains because it enters tapped. Once again, i think its a good card and it may be worth having in the deck but if you have got to turn 8 and you have 7 plains down then it means you have been drawing a lot of land which probebly means you are losing anyway and unless you have had to discard some bigger creatures or something then it isn't going to pull it back for you. I would suggest cutting your enter the battlefield tapped lands down to 2 of each so that yes you can use them if you manage to get to late game but you want to make sure for at least the first 3 turns you get untapped lands so that you can be dropping your early game things.

So in summary my suggestions would be
- 2 Captain of the Watch
- 2 Evangel of heliod
- 1 Guardians Pledge
- 1 Gideon, Chapion of Justice
- 2 Emeria, the Sky Ruins
- 2 Forbiding Watchtower

+ 4 Plains
+ 3 or 4 Rootborn Defenses
+ 3 or 4 Soldier of the Pantheon

and have a look at some of the other things i suggested earlier. Obviously in the end it depends when and how you want to play this deck if it's more casual you can afford to be missing land drops and not doing anything for a few turns but in more competitive play you want to be into the fight as soon as possible.

I hope that some of this helps and if you get the chance have a look at my standard deck
http://www.mtgvault.com/sharpraptor/decks/like-a-bug-3/

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Posted 22 February 2014 at 17:05 as a comment on Army of the Pure

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I like the sundial of the infinite idea for the end of turn exile not happening, very nice
edit - my bad i don't think it works like that

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Posted 17 February 2014 at 19:42 as a comment on Dust to Dust

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You could go with lock down type manouvers with things like
Prison term - enchanted creature can't attack or block, you can switch this to a bigger creature if the cast one
Dissipation field - whenever a creature hits you, bounce it to hand so you can counter it or something later
Witchbane orb - gives you hexproof, always good against burn and mill decks

if you could, could you give my deck a look
http://www.mtgvault.com/sharpraptor/decks/like-a-bug-3/

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Posted 03 February 2014 at 11:17 as a comment on THE ULTIMATE CHALLENGE!!!!!!!!

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if you can get your hands on them then boros reckoner seems like a good addition here

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Posted 15 January 2014 at 21:19 as a comment on Stuffy Doll

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The Shadowborn apostles seem good but you need a consistant way of getting 6 of them. I don't know if you have playtested this a lot or anything but i just ran some sample hands and got at most 3 apostles in the starting 4 turns.
It seems like a fun idea and i think you deff got some potential here but maybe having more of them, like almost as many as you have lands you want to be able to turn 1, drop apostle, turn 2 drop 2 turn 3 drop 3 turn 4 make demon consistantly

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Posted 12 January 2014 at 21:20 as a comment on Shirei, Shadowborn Messiah

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Why don't you give Prophet of Kruphix a look. It would allow you to tap out to play something then untap to play cackling counterpart or something in their turn. Might be worth a look.

If you get a chance could you have a look at this
http://www.mtgvault.com/sharpraptor/decks/like-a-bug/

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Posted 12 January 2014 at 11:38 as a comment on Evolving Populations.

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To make more scary types of tokens, advent of the wurm or armada wurm would do the trick.
If you REALLY have the money then obv voice of resurgance but good look with that
otherwise not, bad i like it

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Posted 10 January 2014 at 17:50 as a comment on Populate The World

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Pithing Needle wouldn't stop the obliterators ability. It isn't an activated ability. There's no Pay Something : Do Something. Its just a When this happens do this

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Posted 07 January 2014 at 13:05 in reply to #425022 on The Black Obliterator

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-1 Cobblebrute
-1 Maze Rusher
-1 Ripscale Predator
-2 Ruination Wurm
-2 Sarrg Goliath
-2 Wrecking Ogre
-3 Zhur-Taa Druid
-2 Gruul War Chant
-1 Ruric Thar the Unbowed
-1 Titanic Growth
-2 Gruul Cluestone

They are all way to slow for what you are going for here. This deck wants to have your opponent on the back foot from turn 1 every game and it NEEDS to have swung for a lot by turn 3. The above cards i have mentioned are more long term cards. By the time you could be casting a cluestone you could have been swinging and bloodrushing a rampager and a maaka, or just a swine

+4 Fling
+1 Armed and Dangerous
+4 Madkap Skills
+3 Rancor

Put the flinthoof boar back in
Just for starters i will get back to you

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Posted 06 January 2014 at 00:13 as a comment on gruul/ bloodrush g/r deck

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Just as a shout out, primeval titan is banned in commander if that is what you are going for

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Posted 05 January 2014 at 22:05 as a comment on Karador EDH

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Divinity Of Pride?

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Posted 17 December 2013 at 12:37 as a comment on ObamaCare (Modern)

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Then it just turns into a matter of cost

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Posted 30 November 2013 at 22:33 in reply to #416248 on The Final Sacrifice

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If you really want you could run terramorphic expanse aswell as evolving wilds, its basically the same card but obviously you could run 4 of each for all the landfall abilities

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Posted 30 November 2013 at 21:22 in reply to #416248 on The Final Sacrifice

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Have you considered Time to Feed? very good removal in green with the deck you are making it could clear the way for your big dudes and get rid of any annoying creature that they aren't attacking with

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Posted 25 November 2013 at 04:49 in reply to #415198 on Need help with Hydra deck

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Fair enough, though i will reiterate that primordial isn't in standard if thats what you want to keep it

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Posted 25 November 2013 at 04:42 in reply to #415147 on Need help with Hydra deck

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M13 is no longer in standard btw so primordial isn't in

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Posted 25 November 2013 at 04:38 in reply to #415139 on Need help with Hydra deck

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Karametra's Acolyte?
Or Nykthos Shrine to Nyx?

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Posted 25 November 2013 at 02:58 in reply to #415151 on Need help with Hydra deck

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Yeh you physically need Kalonian hydra in this deck, Savageborn hydra is pretty good but you will get more ramp sticking pure green i think. However you could go in the same direction i went with my current standard deck which is i went blue and i run master biomancer and Prime speaker Zegana

Oh and just sumut to bare in mind cos it screws me over in games that Nylea, God of the Hunt herself does not actually have trample

Oh and maybe add Rogue's Passage? i found it works really well, giving any of these guys unblockable, especially the savageborn after a few pumps will be devastating

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Posted 25 November 2013 at 02:41 as a comment on Need help with Hydra deck

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Seems good, consider running a dryad arbor? just for a land that could also be a creature to enchant?
And Daybreak coronet is just an awesome card if you can get hold of it

Have a look at my bogle aura's deck here
http://www.mtgvault.com/sharpraptor/decks/bogle-modern-auras/

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Posted 23 November 2013 at 23:08 as a comment on selesnya hexproof

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