SharpRaptor

25 Decks, 243 Comments, 34 Reputation

i really like the stuffy doll with pariah combo going on here, if your opponant has no enchantment removal, you have basically won the game right there.

And i know ou were going for less creatures but something like keeper of the progenitus might help you, especially if you swap the sunpetal groves for temple gardens

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Posted 15 November 2013 at 14:38 as a comment on Helix Pinnacle

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and helix pinnacle has shroud so you couldn't target it anyway

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Posted 15 November 2013 at 14:33 in reply to #411830 on Helix Pinnacle

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Fair enough, most tournement quality decks built specifically for one on one don't do well in free for all multiplayer. Disciple of the vaults seems like an interesting addif you are focusing on recursion of your modular creatures. I mean obviously you have a loop you can keep going with your, ravager reclaimer and any other modular creature. Sack them to the ravager making the oppanent loose a life, put the modular on the reclaimer, reclaim it, rinse and repeat. So it does depend on how you want to play it

My version of modular was running Kalonian Hydra to double all the counters on the modular creatures and doubling season

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Posted 11 November 2013 at 23:04 in reply to #410088 on Modular Construct

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i think he was refering to the card draw ability of your tandem lookout

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Posted 07 November 2013 at 12:41 in reply to #409948 on Ninja Faerie Tempo (~$15)

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This seems good! How well does this deck run in competitive?

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Posted 07 November 2013 at 12:37 as a comment on Modular Construct

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I will be looking out for it, good luck to you sir

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Posted 05 November 2013 at 20:52 in reply to #408653 on Level it UP

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Fair enough. Why do u hate it so much? And what do u think of the suggestions then?

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Posted 02 November 2013 at 12:46 in reply to #408653 on Level it UP

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You know I try and be helpful and give a lot of advice and spent time looking up help for your deck but instead of giving your thoughts on this advice you choose to hate on the current standard block

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Posted 02 November 2013 at 01:19 in reply to #408653 on Level it UP

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Looks amusing :P
Just looking at the Legalities of this deck and apparently this deck would be legal in legacy and vintage!?!
I think they might have something to say if i rocked up to a legacy deck with this deck

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Posted 01 November 2013 at 02:49 as a comment on Unglued B/w

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I think SoulofMirrodin does have some valid points but could have been a bit more helpful by giving advice aswell.
If you want to add a bit if control to this deck for things like answers or counterspells then maybe think about:

Fuel for the Cause 2UU
Instant
Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

It can be a bit slow but i know that this card can sometimes shut down agro completely, especially in multiples
Hedron Field Purists 2W
Creature — Human Cleric (0/3)
Level up 2W
LEVEL 1-4 (1/4)
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+ (2/5)
If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Maybe Tezzeret's Gambit
3 & Phyrexian Blue
Sorcery
(Phyrexian Blue can be paid with either Blue or 2 life.)
Draw two cards, then proliferate.

If you look through your creatures you will notice that all of them except the Drake and the merfolk are Humans in some shape or form, so maybe consider changing the format of some of the deck to add some human support for early game? Things like:

Champion of the Parish (W)
Creature - Huamn Soldier (1/1)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

or because all your creatures come in small,

Mentor of the Meek (2W)
Creature - Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

Unfortunatly as is the nature of levellers, all your creatures are really week to things that will flicker them or bounce to your hand. If your creature is flickered it comes back without its level counters so you will be back to square one with them all. If i am honest, i am not sure what you can do about that to be honest except maybe add some cards like

Gods Willing (W)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1.


I hope i have given you some help and if others see this post will try and add to what i am saying here.
I have always wanted to make a deck around the Level Up mechanic and i hope you succeed here

If you get a chance please have a look and give me some advice on my standard deck
http://www.mtgvault.com/sharpraptor/decks/theros-greenblue/

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Posted 01 November 2013 at 02:30 as a comment on Level it UP

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Consider Thrummingbird? flyer with when it hits opponant proliferate?
And if you can get them, Lighthouse Chronologist?

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Posted 31 October 2013 at 01:48 as a comment on Level it UP

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Cool idea, i like the idea of making sure that the final fortune never kills you, of course you are vulnerable that if someone gets rid of your Sundial after you have activated your Sceptre you are in trouble.

I used to have an infinite turn deck that focused on using Panoptic Mirror and Time Warp, at the beginning of every one of your turns, cast timewarp for free! Infinite turns!!

Nicelly done man

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Posted 24 October 2013 at 20:00 as a comment on Infinite Turns

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Seems good for a budget deck, consider chain to the rocks for sideboard for creature removal?

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Posted 22 October 2013 at 15:38 as a comment on Cheapskate Boros!

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Consider Reliquery Tower, its a colourless land but it gives you no maximum hand size, which is always a good thing with the amout of card draw in this

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Posted 17 October 2013 at 14:15 as a comment on Megrim Dreams

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I have played against an EDH with this wincon, he runs a lot of search, a lot of board wipe
Archmage Ascension, is a really good search card if win in combo with Howling Mine or Font of Mythos
Tefari's Puzzle Box is also really strong with underworld dreams and really scuppers any plans a control deck would have

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Posted 16 October 2013 at 01:02 as a comment on Draw 2 Death

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Try some of them on for size :D
You may also like:
Akroma Angel of Wrath
Akroma Angel of Fury
Oh and of course i almost forgot the Archangel of Archangel's herself

Avacyn Angel Of Hope
Creature - Angel (8/8)
Flying, Vigilence
All Perments you control are Indestructable

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Posted 04 October 2013 at 02:29 in reply to #401114 on Aurelia edh

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Utvara Hellkite - Dragon - Whenever a dragon you control attacks put a 6/6 dragon token onto the battlefield

Herald of War - Whenever it attacks put a +1/+1 counter on it. Angel and human spells you cast cost 1 less for each counter on it

Agrus Kos, Wojek Veteran
Legendary Creature — Human Soldier (3/3)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Akroan Hoplite
Creature — Human Soldier (1/2)
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

Hellkite Charger
Creature — Dragon (5/5)
Flying, haste
Whenever Hellkite Charger attacks, you may pay 5RedRed. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Inferno Titan
Creature — Giant (6/6)
Red: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Militia's Pride
Tribal Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay White. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.

Pianna, Nomad Captain
Legendary Creature — Human Nomad (2/2)
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
(This stacks if there are multiple combat phases)

Preyseizer Dragon
Creature — Dragon (4/4)
Flying
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.

Rage Reflection
Enchantment
Creatures you control have double strike

Cleaver Riot
Sorcery
Creatures you control gain double strike until end of turn

Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control it deals damage equal to its power to target (i think it is creature or player but it may just be player)

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Posted 03 October 2013 at 21:16 in reply to #401114 on Aurelia edh

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You may want the Ordeal's from the Theros set.
1 of the colour and 1 colourless
Enchant Creature
Whenever Enchanted creature atttacks put a +1/+1 counter on it. If enchanted creature has 3 or more +1/+1 counter on it than sacrifice ordeal and do XYZ
Ordeal of Heliod (White) : Gain 10 Life
Ordeal of Perpherous (Red): Deal 3 damage to target creature or player

You will also want Assemble the Legion;
Gisela Blade of Goldnight (I think is the name)
Path of Bravery
Hero of Bladehold

i could go on. Tell you what, you look and comment on my deck and i will look for more cards you could use
http://www.mtgvault.com/sharpraptor/decks/collecting-a-life-debt/

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Posted 03 October 2013 at 02:17 as a comment on Aurelia edh

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If you are going to run ready and willing then maybe chuck in some of the shock or scry lands that share a green in, just so that you could cast the other half if you wanted

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Posted 24 September 2013 at 01:30 as a comment on Theros Human Give/take

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How about omnath locus of mana? save up for a massive drop of a creature?

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Posted 14 September 2013 at 21:50 as a comment on EDH - Super Duper Mana Dorks

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