The_Answer

59 Decks, 45 Comments, 12 Reputation

More Nykthos, kessig, bump Sarkhan to mainboard, voyaging Saytr, Ram Gang out, Atarka's Command in.m

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Posted 02 January 2016 at 19:23 as a comment on Modern Gruul

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More Nykthos, kessig, bump Sarkhan to mainboard, voyaging Saytr, Ram Gang out, Atarka's Command in.

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Posted 02 January 2016 at 19:23 as a comment on Modern Gruul

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It was kind of a coin toss. Marath gets me tokens, and plays well with Ramp. Gahiji gives other players incentives to leave me the hell alone, and makes my armies that much more threatening. I plan on testing both at some point. Honestly, I would like to run Hazezon Tamar, but at $40 a copy, not bloody likely.

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Posted 25 August 2015 at 05:09 in reply to #559947 on Naya Superfriends

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Thank you sir! Those are all glorious recommendations. The only things I don't really like are the Walls, but that's kind of because I find Walls as a whole rather boring.

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Posted 16 April 2015 at 21:32 in reply to #545921 on Checkmate

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Nope. Not in this deck. Wouldn't do to let other people to have access to my monkey wrenches.

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Posted 11 March 2014 at 03:57 in reply to #445696 on I Drink Your Milkshake

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Nope, slap Gift/Herald on it and swing for the fences. Not much is gonna be able to get in front of this deck to stop it, and what can will become good friends with a first-striking Agent of Fates

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Posted 07 March 2014 at 16:18 in reply to #445084 on Chosen of Athreos

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This is the spawn of a conversation I had with some friends during a game of Catan. One of them likes to grab the Sheep Port, and calls it Goats on Boats. After a while, he would play cards in MTG that would give him Goat Tokens, and give them flying. So today, we sat down and made a deck out of as many things as we could rhyme with Goats.

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Posted 02 December 2013 at 07:36 in reply to #417044 on Goats on Boats

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I'm confused as to why you have so many cards that regenerate artifacts. Is that just to help you stall?

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Posted 14 November 2013 at 22:53 as a comment on Door to... Winning?

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A better replacement for the Fabled Hero would be Silverblade Paladin. Same cost, same P/T, but you actually get more value out of it than just a 2/2 Double Strike. As is, you don't have a single card that uses triggers Heroic without killing your Hero. In general, there are plenty of other sub-4 Drops that have double strike that synergize with your deck waaaay better than Fabled Hero.

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Posted 30 September 2013 at 06:59 in reply to #399862 on Super Hostile V1.0

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Neat idea. I'd make the following changes:

-2x Diregraf Ghoul
-2x Mogis's Marauders
-2x Accorder Paladin
-2x Ballynock Coronet
-3x Swamp
-3x Plains

+4x Marsh Flats
+4x Godless Shrine
+ High Preist of Penance
+Orzhov Pontiff
+No Mercy
+Frontline Medic
+Vindicate
+Nether Traitor
+Precinct captain
+Tithe Drinker
+Uncle Istvan (BECAUSE SUMMON UNCLE ISTVAN)
And maayybe, just maybe, Hunted Horror, since you would be able to answer the tokens

You really really need dual lands. With so many WW, and BB Spells, the chances of you casting them on curve is pretty low without duals. throwing in Godless Shrines will definitely help, and adding some Marsh Flats to both thin the deck, and pull out that second colored land you need. Frontline medic is a good add because he can let your guys swing without repercussions, No Mercy makes people think twice before attacking, High Priest of Penance is also pretty good at deterring attackers. Nether Traitor, Precinct Captain, and Tither Drinker are just solid two drops. The Pontiff can either turn a swing lethal or simply clear the way for your attack.

Other than that, Mogis's Mauraders should go, because even though you have some BB costs to help it out, chances are there will be many times that all you have out are white creatures, and it would just be a dead play. Accorder Paladins are really just not that good. They are waaay too fragile to block, and generally never survive more than one combat step. If anything, you could swap them for Signal Pests. That way you have a 1 drop you can always play, and you'll get more value out of Battlecry. Diregraf's are meh, and as the deck is now, there's a 50% chance that if he's in your opening hand that you'll even be able to play it. Ballynock Coronet, is another iffy card. It's not bad, just not good.


And finally, there is but one thing that can beat the Sactuary Cat in the sideboard. The mighty, the unstoppable, the all powerful STORM CROW!!!


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Posted 28 September 2013 at 17:53 as a comment on Super Hostile V1.0

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I'd rip Tymaret out completely. There are many other options for getting damage through in the colors you already have without splashing for one black card. Also, How much is Goblin Electromancer really helping this deck? You're running 4 of it, but the most you will ever reduce any or your instants and sorceries by is 1. If you were running overload cards, I could see it, but as it is, they're basically just bodies, and you need spell triggers more than you need extra bodies. Try running Skullcracks, Magma Jets, and Massive Raids if you need that extra oomph

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Posted 27 September 2013 at 17:21 as a comment on Waves of Purphoros

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Look at that, another person who built a Lesser of two Evils deck. It's such a fun deck to play. I will say that it can be a pain dropping the Temporal Extortion's early game when they'll be a hard choice, and pretty much everyone will just take the life loss late game. A couple fun other choices are Forbidden Ritual, Lethal Vapors, and Worms of the earth. The second two slow the game down a bit, but this deck just gets better the longer the game goes.

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Posted 20 September 2013 at 00:58 as a comment on Lesser of 2 Evils

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Land base still needs to be made, card list thinned out a bit. Comments and criticism welcome.

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Posted 17 August 2013 at 16:29 as a comment on I Drink Your Milkshake

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Obvious comment is obvious. Reading is tech.

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Posted 04 June 2013 at 18:19 in reply to #361406 on Dralnu's Dungeon

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Whoa, whoa, whoa guys. Chillax. This is for casual games only. Never played a tourney, don't do events with it. I'll play games with anywhere between 1 and 15 other people, but we just play for the lulz. If they don't want him in the deck, hey, I'll take him out. Only reason he's in there is because I have one sitting around doing nothing.

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Posted 04 June 2013 at 01:37 in reply to #361136 on Radha's 'host

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That's the plan. I just love how the whole Tibalt Draw/Discard deck works with Chandra Ablaze. Gonna have to test the crap out of it, and hopefully get it tweaked into a lean, mean, pain dealing machine.

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Posted 04 April 2013 at 18:26 in reply to #338522 on Tibalt's Thumbscrews

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Knew I was forgetting something!

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Posted 04 April 2013 at 18:21 as a comment on That Voodoo that You Do

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This is hilarious. Not to mention I'm the guy who likes to mess with the board. Over and Over and Over. I did at one point build a deck around Grip of Chaos and piles and piles of burn. Russian roulette anyone?

I doubt anyone else will post in the challenge, but if they do, yours will be pretty hard to beat.

Have a cookie! http://farm4.static.flickr.com/3098/2730944206_f30ff499d5.jpg

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Posted 04 July 2012 at 01:37 as a comment on Scrambled Egg

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Well, you don't have enough Vampires for Feast of Blood, Chastise is kind of restricting. You could run Phthisis, Hideous End,or Soul Reap. There's the various Damage/life gain spells in black, and some sacrifice effects, as well as the awesome Bloodchief Ascension + removal,

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Posted 15 June 2012 at 08:17 as a comment on No Drain, No Gain

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You could throw Swords to Plowshares instead of Path. It's not like you really care how much life they have anyways. Some other stuff would be Vindicate, Gaze of justice, or Unmake If you want to exile things.

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Posted 07 June 2012 at 23:58 as a comment on No Drain, No Gain

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