TheChurchIsHere

222 Decks, 1,001 Comments, 139 Reputation

Pretty sweet deck. A disgusting addition (would require you to splash green, though) would be doubling season--kick an RoR on an undead warchief, with a noxious ghoul out--you just gave all opponents creatures -10/-10, and all yours +20/+10...a lot of mana, but geez!

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Posted 17 January 2011 at 10:33 as a comment on Infectatious hell with no infect

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Interesting deck. I have one that doesn't necessarily focus on Wirewood Lodge, but uses the mess out of it--http://www.mtgvault.com/ViewDeck.aspx?DeckID=103549 --It's particularly nasty to use it to untap an Immaculate Magistrate, to either beef up a Joraga Warcaller or give Devoted Druid with a Presence of Gond more counter fodder to make a bunch of elf tokens.

As for this deck, another you might consider is Wirewood Channeler. Another interesting addition would be Argothian Elder, which gives you an infinte loop to work with: tap a forest and wirewood lodge to untap AE, tap AE to untap WL and forest. If that forest is enchanted with Elvish Guidance, that gives you infinite mana.

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Posted 17 January 2011 at 08:19 as a comment on Random Card Deck Challenge II

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I think the advantage of distortion strike in this deck is that the opponent is less likely to expect to have to deal with an exalted unblockable.

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Posted 16 January 2011 at 13:51 as a comment on Exalted Bant

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Righteous Cause might also be an interesting addition to this deck.

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Posted 16 January 2011 at 13:49 as a comment on Angel Delight

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White is terrible for mana accel. A personal fav of mine to help with this is Extraplanar lens. If you are playing a multiplayer game, Luminarch Ascension could definitely help you early game. Sigil of the Empty Throne might not be a terrible idea, either, if you go the route of adding more enchantments. Your other option for early damage is either a) prevention instants or b) some more life gain, to keep it closer to even until your deck can take off. Not bad, over all.

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Posted 16 January 2011 at 13:47 as a comment on Angel Delight

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Gotta love it. My favorite is a timberwatch/taunting elf combo early game to constantly kill off all of my opponents creatures. Gotta say I favor Immaculate Magistrate over Elvish Archdruid, especially when you already have x4 Priests of Titania.

I run a similar deck that also focuses on putting out elf tokens to maximize timberwatch elf/wellwisher, etc--http://www.mtgvault.com/ViewDeck.aspx?DeckID=103549 .

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Posted 15 January 2011 at 14:47 as a comment on My Little 0'L Elf Deck

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Some cards you might consider are Reckless One, Voracious Dragon, Empty the Warrens and Brightstone Ritual.

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Posted 15 January 2011 at 14:21 as a comment on red gobblin with some heavy hitters (help)

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I really like Bloodchief Ascension in decks like these, and also cards with a transmute keyword, since half the deck has 3cmc.

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Posted 15 January 2011 at 14:14 as a comment on Best Discard

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I run a similar deck, some cards you may want to look at:

Canopy Crawler
Garruk's Packleader (card draw)
Totem Speaker (life gain)

Garruk himself might not be a bad idea, either.

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Posted 13 January 2011 at 10:31 as a comment on BEAST MODE!!!(First Draft)

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I also like to use Primitive etchings alongside Words of Wilding--in a creature heavy deck, you get a fair number of bears out.

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Posted 13 January 2011 at 09:58 as a comment on Da Bears!

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The answer to this is that you can't run a bear deck and NOT include Grizzly Bear.

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Posted 13 January 2011 at 09:56 in reply to #114605 on Da Bears!

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Also, Wellwisher might be better than Oracle of Nectars, since I am assuming you're tapping Priest of Titania for OoN's ability. Also, Elvish Guidance works awesomely if they kill off your Priests.

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Posted 06 January 2011 at 17:03 as a comment on Elvish Tokens

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If you want to run coat of arms, you might as well use devoted druid + presence of Gond, which = infinite elves. I really dig just playing elves for fun, since there are a billion different ways to do it, so in casual, I don't see 65-70 as being a huge hinderance, since the entire point is that you DON'T want to get the exact same play out of it every time. Here's my elf deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=103549

One combo I have in there you may want to look into is Immaculate Magistrate. Say you have six elves out, and you tap Immaculate Magistrate to give Joraga Warcaller +6/+6--now all six of your elves have +6/+6. Awesome combo.

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Posted 06 January 2011 at 17:01 as a comment on Elvish Tokens

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Tapping Noble Hierarchs, i would assume.

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Posted 06 January 2011 at 16:49 in reply to #113100 on Turn 3 win infect (yes another one)

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Defensive Maneuvers comes to mind. Also, Lignify would be an interesting combo--the creature wouldn't die, but if it took zero damage, it would die...interesting.

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Posted 06 January 2011 at 16:09 as a comment on Stoic Resolve

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For a deck with a lot of artifacts, I always like to run Arcbound Crusher. Another you might consider would be Arcum Daggson, he's great for deck searching, or I've also seen a Venser/Trinket Mage combo used for the same purpose. Also for your thopter foundry, I'd highly recommend Myr Servitor. Great for sac'ing, because as long as you leave one alive, you get all of them back next turn.

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Posted 06 January 2011 at 16:04 as a comment on steel artifacts

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Also if you want to move it out of m11, Sprouting Phytohydra would be good addition. It creates tokens that will stay around after elspeth's third ability, but also creatures with defender for overwhelming battlements.

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Posted 06 January 2011 at 15:10 as a comment on Drowning in Tokens

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And if you're going out of type II with Rhys, I'd look into doubling season, too. Rhys + Doubling season quadruples all of your tokens for 6cmc mana.

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Posted 06 January 2011 at 15:07 as a comment on Tokenship

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Seton, Krosan Protector is good in a deck like this--you can drop a druid, then tap it for a weenie, then tap that for another weenie, etc.

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Posted 31 October 2010 at 23:21 as a comment on Druid Deck

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Seton's text is an inactive tap ability, so the saprolings can tap the turn they come in. Summoning sickness only affects activated tap abilities; i.e., anything with a tap symbol, or that has been errata'd to have one.

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Posted 23 October 2010 at 02:23 in reply to #91935 on Infinite Saprolings

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