It aint no dissing man, just stating facts about the statistical and gameplay affecting inferiority, if the minimum card requirement was 20 you would only see 20 card decks, less is always better due to the higher chance of drawing the best cards.And a very nice fix to the deck, may I suggest Lightning Bolt instead of shock? Or lightning helix perhaps?
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Uhm... What? Though, I dare not question it, I don't think I have the time or willpower to go through this one
Not a matter of OCD, though I suppose I a one for not breaking the mold to achieve literally a no benefit all drawback situation.To explain more in depth the things I was saying.1. There is a reason for decks sticking to the 60 card limit and never peaking above (save 100 card formats ofc.) The reason being that statistically speaking, it is terrible, atrocious, suuuper bad for consistency, for your winrate even.So the first thing I'd do is go to 60 cards.2. No dual lands, take Boros Guildgate, Wind-Scarred crag, Clifftop retreat, Sacred foundry, even Evolving wilds, fixing is needed.3. To go up to 6 mana on turn 6 consistently enough to make 6 mana cards worth running, you would need at least 24 lands in 60 cardsI am simply posing arguments for improving the deck, and yes, for the first, and perhaps this comment as well, they may have come across as aggressive or insulting, but cold logic is the way I go around things.
I struggle to wrap my head around this one, FNM with a non standard deck, right? What is the format of your FNM then?furthermore, the deck is extremely scattershot, a "basic black" starter deck would look like this. Neither midragne nor control, and definitely not aggro or combo. I would love to help but simply don't know how, don't know what the deck is meant to be, seeing as how your description simply describes all that black does, and so does your deck. And ramming "all" into any deck never works out.
Just out of curiosity, why copy a bad deck, and change neither the description nor the deck itself?
extremely well said DedWards, I think you really mentioned everything, besides the lack of draw the deck could suffer from in red, as well as the lack of draw here in this one, Harmonize and/or Commune would be my go to cards for that but you did not fail to mention those too so good job again.
4 treetops seem heavy, everything else I love
Why 64 cards? And just 22 lands without fixing for a deck that wants to reach 6 mana without ramp?
Targeting spellskite I did not think about, still though, a playset does seem like an overkill, but you have convinced me to the point where I could see certain metagames supporting larger numbers of the card.
Hmm, I guess pact and lightning bolt fit right in, Without Weakness seems like more of a sideboard card, even with the handy cycling
Hmm, how does this beat mono red? I'd also include some SB answers to control so that your big payoff cards will be safe from counter magic.Other than that, I love it, I was thinking of MBC for standard for some time now and this looks pretty good, props!
I have... so long ago in fact that I no longer know what exactly it brought to the market/featured.That aside, I would be in favor of such an idea, though it might turn out a failure, and I might be a part of the reason why xD
Maaan, 63 cards? Really? Why? The deck itself seems very scattershot but I can imagine it working in a casual setting
first of all: Great profile pic, though I do prefer and still play D2.As for the deck; Dreamstealer seems brutally out of place here and Remorseless Punishment and Torment of Hailfire will be very hard to make work to say the least. Torment of Scarabs implies you want a really long drawn out game, yet the formerly mentioned spells want you to ramp and finish the game asap.What I am saying is that the concept MIGHT be flawed, it simply looks fragile, but perhaps there is more than meets the eye.
That does make a lot more sense now. As for the mutation, well depends on how many artifacts besides your own you expect to blow up, which I'd imagine is a non-zero amount seeing as how you are considering it, as well as the mana base that would have to go along with that, but nothing a few fetches cannot fix
It's funny that your comment applies to me word for word except that instead of ponza I have pox and my username on other sites is usually TheAnswer or TheAnswer42
that was a lost cause before it began, the site doesn't have enough, as Puschkin fittingly put it, "worthy" members to make something like MTGvault the gathering work, at least not at this time
Well, NOW this vacation resort wifi decided to load the comments saying to post here xD after I commented on the original one already, well, no matter, I too am here to stay, as infrequent my appearances may be.Also, I am very glad to be here, when I got invited to the first one I was basically still a total noob in some things, and here I am xD Thank you to whoever invited me, can't remember who that wasPS: Love the name being "reloaded" for two reasons, the firs one being matrix and the second being that I was expecting a lame TDA2 name so props for that too!
Well I do love myself some legacy version of a neat modern strategy so +1 from me. Going mardu is bold to say the least, perhaps even worse in many cases but I like it nonetheless.The one thing I dislike is Curse of the Forsaken, it feels... out of place, very, very situational, and that would be still ok if you had some discard outlets so that it doesn't just sit there and do nothing
In light of the "Mardu Madness" madness that the community has been experiencing I made this:http://www.mtgvault.com/theswarmer/decks/budget-modern-mardu-madness/My own budget take on it with a crappy mana base and 0 Lilianas but a deck of my dreams nonetheless, I hope the description explains it well enough.Thoughts?
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