Yeah, I could not think of anything better tbh, in a deck with 8 Ball Lightnings it just hurts to see a card that is so incredibly low tempo while essentially also being card disadvantage.
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There has gotta be something better than [[Flamekin Harbinger]], it's such a low tempo card disadvantage play in such an aggressive deck. But with [[Faithless Looting]] banned I really don't know what could replace it.
It's kinda sad, [[Razor Golem]] and [[Spire Golem]] used to be really good in pauper but the black one never saw any success even in a format with only commons. Cannot really see it ever working anywhere else either.
It really really feels like [[Dross Golem]] should just be [[Vampire Nighthawk]], with how much removal there is, the utility of Fear as a keyword is likely to be minimal.
Thankfully it's also a land. I honestly could not figure out what creature to add to the deck and went with Trawler cause it is essentially free graveyard hate in a format where about half of the top 15 decks care about the graveyard to varying extents. The non-bo with Tarmogoyf does bother me tho.
Yeah, a 1 mana star-like food like that cantrips wold be great here. Heaped harvest gets kind of redeemed by gaining enough life to offset a Lightning Bolt and filling the vacant 3 drop slot (as you almost never play out [[Crypt Rats]] on curve).
Murktide and The One Ring are things you need to be able to deal with, hence the mite and trophy/verdict. Golgari Loam Pox decks are probably my favorite thing to exist in Magic, and something like this cannot really be competitive without saga unfortunately. There may also be some utility lands I am failing to think of right now.
I mean, there are at least 200 different dual/triple/tribal lands to improve the manabase depending on the budget and desired speed of the deck.[[ancient ziggurat]] if you are willing to go full creature[[unclaimed territory]] and [[unknown shores]] otherwise. And also lands like [[dismal backwater]] etc.Lay of the Land has to be top 50 worst cards ever printed in the entire game of magic, don't run it, not even when held at gunpoint, have principles!Generally speaking, the best way to build slivers is to go all in on +1/+1 lord slivers, sinew, predatory, and muscle. Then to add cards like [[Winding way]] and [[lead the stampede]] as your only non-creature spells. If you must play other non-sliver spells, then [[Negate]] is not an awful one. And other cards that allow you to search for specific slivers for specific situations are also probably a good idea. [[Fauna Shaman]] and [[Evolutionary leap]] should be cheap hopefully. They allow you to get the slivers you need when you need them, though at a cost.[[Groundshaker Sliver]] is just bad almost all of the time you would rather have almost any other sliver. [[Battering Sliver]] is almost as bad.
Hmmm, it's really strange seeing a loam deck without Saga especially with The Underworld Cookbook being a 1 CMC artifact. Could just cut some number of Finale of Devastation for spellbomb and a haywire mite and maybe something else and give the deck another angle. Also I would imagine it is an issue that only Lili kills big Murktides, an Assassin's Trophy or Sheoldred's Edict seems warranted.
16-18 lands is kind of the standard for decks like this in Pauper. Lórien Revealed means 18 = 22 to start, and then 8 cantrips make it so that 22 is enough to hit 4 drops on curve most of the time.The way to think about the format is that you can't Show and Tell an Emrakul or shit out a Primeval Titan or The One Ring so games last longer and are more grindy because the power ceiling of any one individual play/card is lower. As a result you want to minimize flooding as much as possible.
Hahahaha, yeah it's my go to deck as of now as well. I do miss modern 8 rack tho. Break the Ice -> Surgical against tron will forever be in my heart.
No frogs no forces, might as well play pauper.JK, but not really. I would say that more [[Spell Snare]]s are a good idea, the card just catches so much in the current metagame you cannot really justify fewer than 3 in the 75 I don't think. But then again, I also don't think anyone should be playing modern nowadays so...
Oh to be 13 again, trying to make fungi work xD ([[Mycoloth]] was my favorite card for a few years, but it is only really good when already winning and only when the opponent has no removal).[[Sporesower Thallid]] really has to be a 4x in these decks, same may be true for [[Sporoloth Ancient]].[[Parallel Lives]] on the other hand is quite win-more. A tempo-negative card that requires a board presence, it does however stack with extra copies of itself unlike [[Fungal Plots]] which you really never want more than 1 of. Lastly, 20 lands is too few.
night of souls betrayal
More cantrips fewer lands? There is no way that a mana curve like that with 4 opt 4 consider needs 24 lands.
Snap gets a lot stronger with Familiar and Azorius Chancery, so at least in a vacuum it makes sense to move towards other cards whose strengths you can leverage more fully.
Why no [[Force of Will]]?
See, it's shit like this that could actually get me into edh. Especially seeing as how a creatureless [[Skithiryx, the Blight Dragon]] edh pox deck is probably a faster way to lose friends than to have sex with their mothers and is simultaneously the one deck I ever found interesting in the format lol.I wonder whether more removal would not be warranted. [[Malicious Affliction]], [[Tragic Slip]], [[Snuff Out]], etc.
I would cut [[Mind Shatter]]. The card works best with X => 3, but since you have no mana acceleration, this means turn 5-9 for you, at this point, most opponents will have 1 or 2 cards in hand at most, and likely 0 as you have over a dozen other discard effects.Besides that, if you aren't going for something competitive, this looks quite playable, maybe play around with a hypergeometric calculator to figure out the ideal land count for the deck, for example, currently, the odds of having 2 or more lands by turn 2 assuming you kept 7 cards and went first are 65%, which is not great, so increasing the land count by 2-4 would be reasonable.Assuming you did not study hyper-obscure maths that not even my MSc Maths friends are aware of, you can uses sites like https://aetherhub.com/Apps/HyperGeometric to figure out the optimum.
I have lost some games due to having 2 deep anlyses in hand and 3 lands in play, that is true. But with 4 brainstorm to get rid of it, 8 ways to mill it, and 4 ways to discard it, the cost of running the card is outweighed by the benefit. It does allow you to shift gears and have a lot of staying power in the mid to late game, which I find valuable enough to keep playing the card as a 3x, though a lot of builds only run 2 for the exact reasons you outlined.
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