Oh what to move though? Also I like the carnival steeds as a finisher or maybe rakdos when he's released as a finisher so anything else
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This deck won't be built till rtr comes out ago check it then
Mask of avacyn is weak so Is te flail and avacyns color is get your land count to 22 and then add stone forge mystic Next I'd add cliff top retreat or some other res white land over Boris garrison it's a slow land And finally kite sail is okay at best you can lose it
For people to help you put your deck as it will be when it's finished and I agree with your statement I'd replace light and shadow with some other sword Also 19 lands seems a bit few
Wow gae's craedle will end games but your missing the elf ramp that tends to make them so deadl so fast considering you have the cradle you may not need the whole gambit of them for speed but 4 joraga tree speakers and 2 llanowar elves You could probably remove 2 land in this (it's an elf deck who need lands anyway?) and I don't know how door of destiny treats you it's a little strange as tribal drops most threats before that gets out but I'm not quite sure if its the same in practice as theory http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This will be a standard deck after rtr is added to the vault lol
Lol for the longest time the goal was to create the fastest (in my play group) deck turn 4 consitent was the standard so I built that deck to break the meta and I removed all there creatures til they ran out of gas lol and the deck is normally slightly modded for multiplayer with increasing devotion and 4 honor the pure buy otherwise left alone
27 land? That's a touch heavy the most a deck should ever have to run is 24 life from the loam is weak here as well That gives 5 slots to throw in more fun stuff perhaps blood artist?
Also Check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
I would cut at least one emeria because drawing multiple does 2 things, makes it where you don't have enough plains to trigger it and slows you down Replace brass squire with 4 more swords ( if you can afford it ) and replace wall of omens with pure steel paladin that will give your first win condition some serious pump the avacyn is more if alternate win con here as good players simply won't let it happen espically not twice it will get cancelled exiled pacified or world slayer will one
Yep and tooth and nail is my back up plan that and just hitting people straight with craterhoof
Add kudoltha rebirth over piston sledge three goblins for one mana and an artifact thr had to be sacked anyway is not ever bad, mutagenic growth doesn't fit here very well I suggest goblin grenade If you go non standard goblin king is a good option as is skirl prospector Kreenko's command is a solid card and so is dragon fodder Incenrate is an okay card at best but goblin grenade can burn a creature if nessecary
If I get to 7 mana I've already lost I like the option other people suggests hich costs 4 instead Faiths reward
Lands are for the weak!! Since this deck is designed to go off turn one I don't multiple land in my opening hand if I could find either a card to replace them or something to cycle trough my deck after I would The reason I don't need land is 4 lotus petal,4 simian spirit guide and 6 lands that gives me 14 shots at starting with mana from 1 mana to more any of the above are options, or ite of flame In addition to the one in 14 starting odds of mana I have 8 cards which cycle for life so I have more shots to draw it
No but doubling seething song you have plenty of mana doubling your grapeshot or brain freeze is lethal Etc etc
Myr mana loop = myr galvansier + myr galvansier + mana myr (2 or palladium) infinite mana Heartless summoning + grinning Ingus = infinite storm and colorless mana Deceiver exarch and Kiki jiki infinite 2/2 with haste Hellkite charger 7 lands sword of feast and famine = infinite combat phases Mikeaus the un hallowed and trisleleton = infinite damage Earth craft squirrels nest = infinite squirrel + coat of arms infinite squirrels with infinite power and infinite toughness Maralen of the mornsong plus stranglehold = you tutor every turn they never draw another card Time vault and voltaic key = infinite turns Last chance + isochrome scepter + sundial of the infinite = infinite turns
He's got both lol and empty the warrens and temporal fissure ( I don't think temporal fissure fits very well to be honest storm ie for the win not the stall but I've never used that card personally )
Lol is that a battle of the wits deck? Nope not quite ;P
Lol ignoring all legalities a deck of all chancellor's of the dross doesnt ever lose and you don't need land ;P I made that deck when someone complained about the four of rule,
Urborg only affects on field lands ( static abilities only affect cards in play unless otherwise mentioned ) Entrail feaster I think should be replaced with the gravecrawler everyone keeps talking about And to be honest mono black is the way to go for zombies only innistraud had non black vampires or zombies
Why Chandra ablaze and not Chandra the firebrand she can free reverberate a spell along the way which with seething song puts out some dirty amounts of mana for other things http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 This is my storm deck
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