Incinerate is great option also
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788 Play test it versus this monstrosity it's less budget (65 or so) but its fast, turn 4 material Also your land will make three colors difficult or slow You also have zero control elements if things get out of hand
I'd add bigger burn spells like that three drop burn with morbid
Your already not standard so you can make this thing stupid annoying 4x Lilliana's carres 4x megrim 2x painful quandary 4x hymn to tourach Would be a start to really nasty game play
Wall of blossom's beats garruk companion for this deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 You have a turn three fatty this is a turn one dragonstorm!!!
By edge legalities they are entirely legal they're activated ability doesn't cost non general colored mana so it's legal Sure why not is entirely correct
http://www.mtgvault.com/ViewDeck.aspx?DeckID=379737 This my version of a land destruction Well actually it's land hand creature distruction deck revolving around smallpox pox and smoke stack
Ideally this deck turn 5's or faster and she often is nt fast enough On the other hand versus a controlling deck if she gets a few counter she gets vapor snagged at least thraben doomsayer can be vapor snagged to great effect and mentor of the meek gives me much needed card draw So close but not quite card
+4x black sun zenith -2x zuran orb 4 of stone rain molten rain and wrecking ball is good and all but you don't really need that many I'd lose two of them Also I'd try to find room for 2 more land if you can
Find what works well and get 4 of's or close for example vapor snag works really well with talrand While crush may do nothing sometimes
Keeper of progenitus? Why you only get double green from while your opponent get at least the same advantage as you do from it normally if not more Shared trauma seems out of place here This deck seems to be lacking a real win condition it looks like the goal is to try to outlast some one which at best is okay at worst if pressure is put on you, you could reset the board with damnation I would start to focus on your commander as a draw engine and look for some good win cards (i.e demon of deaths gate,kozilek the butcher, blight steel or darksteel) rather then cards with high toughness http://www.mtgvault.com/ViewDeck.aspx?DeckID=375577 This deck is one I'm working it's not perfect yet but every creature mayael of the anima chunks at people is incredibly dangerous
Lol it's a casual deck only because of legalities te hand is not nearly as improbable as it seems due to the mana neutral draw cards like gitaxian probe , manamorphose, and street wraith I have a filterable deck so I get the combo turn 1 25% percent of the time and by turn three 65%-70% way more solid then it looks and if I don't dragonstorm I turn three with empty te warrens or a solo hellkite its remarkable solid given its six land base
I'd add some modular creatures When they die they move all thee counters (which then double) onto another artifact creature there's a 1/1 for 1 modular and if you did that you could go green blackand et glissa for artifact recursion I feel as if fabricate and enlightened tutor are over kill because they could be dead draws (opponents can remove 8 of the twelve soured you have very easily) and 8 of twelve sources cost three mana so you should already e on your way to winning by then http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788 Green white standard humans^ http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Turn 1 dragonstorm ^
http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788 Green white standard humans^ http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Turn 1 dragonstorm ^ Beats turn three emerakul with mono red dragons FTW
Blue sun zenith plus invite mans is a cool win condition if they keep you from attacking somehow
http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788 Green white standard humans^ http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Turn 1 dragonstorm ^
I feel like you should have one more avenger of zendikar so that if you doubling chant you get a free one I'd replace primal bellows with un summon or vapor snag since you have some great enter the battlefield effects ( Titan or avenger or snappy )
I built a real deck with 8 lands and it's not green ;P http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Also it turn ones occasionally and is fairly budget
http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Storm deck I'd offer advice but Ill let you make your own deacons ions after seeing mine
3 mana leaks seems a little few on the cancels despite your cantrips allowing some solid draw most of the most devastating run a place set of them with a a dissipate or 2 Also devastation tide is your friend here allowing you to reset all your permanents back to your hand and use them again ( think double use restoration angel and snapcaster ) I'm not a big fan of the out of color phyrexian mana but that's more of a preference See if you think you can beat a speed human deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788
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