trollking21

165 Decks, 1,175 Comments, 230 Reputation

Incinerate is great option also

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Posted 31 August 2012 at 23:12 as a comment on RU Delver Deck Take 2

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788
Play test it versus this monstrosity it's less budget (65 or so) but its fast, turn 4 material
Also your land will make three colors difficult or slow
You also have zero control elements if things get out of hand

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Posted 31 August 2012 at 19:46 as a comment on kessig's splinters

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I'd add bigger burn spells like that three drop burn with morbid

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Posted 31 August 2012 at 17:20 as a comment on RU Delver Deck Take 2

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Your already not standard so you can make this thing stupid annoying
4x Lilliana's carres
4x megrim
2x painful quandary
4x hymn to tourach
Would be a start to really nasty game play

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Posted 31 August 2012 at 13:56 as a comment on Hey nice hand. aaaaaand it's gone.

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Wall of blossom's beats garruk companion for this deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
You have a turn three fatty this is a turn one dragonstorm!!!

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Posted 31 August 2012 at 06:06 as a comment on Premature Legends

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By edge legalities they are entirely legal they're activated ability doesn't cost non general colored mana so it's legal
Sure why not is entirely correct

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Posted 30 August 2012 at 23:01 in reply to #174181 on Fa-Teeg

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=379737
This my version of a land destruction
Well actually it's land hand creature distruction deck revolving around smallpox pox and smoke stack

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Posted 30 August 2012 at 16:54 as a comment on Om- nom -nom those tasty lands

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Ideally this deck turn 5's or faster and she often is nt fast enough
On the other hand versus a controlling deck if she gets a few counter she gets vapor snagged at least thraben doomsayer can be vapor snagged to great effect and mentor of the meek gives me much needed card draw
So close but not quite card

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Posted 30 August 2012 at 16:52 in reply to #286168 on Green white human

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+4x black sun zenith
-2x zuran orb


4 of stone rain molten rain and wrecking ball is good and all but you don't really need that many I'd lose two of them
Also I'd try to find room for 2 more land if you can

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Posted 30 August 2012 at 16:49 as a comment on Om- nom -nom those tasty lands

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Find what works well and get 4 of's or close for example vapor snag works really well with talrand
While crush may do nothing sometimes

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Posted 30 August 2012 at 07:08 as a comment on Talrand and the Blinkers

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Keeper of progenitus? Why you only get double green from while your opponent get at least the same advantage as you do from it normally if not more
Shared trauma seems out of place here

This deck seems to be lacking a real win condition it looks like the goal is to try to outlast some one which at best is okay at worst if pressure is put on you, you could reset the board with damnation
I would start to focus on your commander as a draw engine and look for some good win cards (i.e demon of deaths gate,kozilek the butcher, blight steel or darksteel) rather then cards with high toughness

http://www.mtgvault.com/ViewDeck.aspx?DeckID=375577
This deck is one I'm working it's not perfect yet but every creature mayael of the anima chunks at people is incredibly dangerous

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Posted 30 August 2012 at 06:53 as a comment on Treefolk EDH (Sapling of Colfenor)

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Lol it's a casual deck only because of legalities te hand is not nearly as improbable as it seems due to the mana neutral draw cards like gitaxian probe , manamorphose, and street wraith I have a filterable deck so I get the combo turn 1 25% percent of the time and by turn three 65%-70% way more solid then it looks and if I don't dragonstorm I turn three with empty te warrens or a solo hellkite its remarkable solid given its six land base

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Posted 30 August 2012 at 06:35 in reply to #286018 on Infinite Mana = Infinite Power

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I'd add some modular creatures When they die they move all thee counters (which then double) onto another artifact creature there's a 1/1 for 1 modular and if you did that you could go green blackand et glissa for artifact recursion
I feel as if fabricate and enlightened tutor are over kill because they could be dead draws (opponents can remove 8 of the twelve soured you have very easily) and 8 of twelve sources cost three mana so you should already e on your way to winning by then

http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788
Green white standard humans^

http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Turn 1 dragonstorm ^

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Posted 30 August 2012 at 06:29 as a comment on Overwhelming Pentavus

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788
Green white standard humans^

http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Turn 1 dragonstorm ^
Beats turn three emerakul with mono red dragons FTW

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Posted 29 August 2012 at 19:50 as a comment on Infinite Mana = Infinite Power

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Blue sun zenith plus invite mans is a cool win condition if they keep you from attacking somehow

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Posted 29 August 2012 at 19:48 as a comment on Infinite Mana = Infinite Power

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788
Green white standard humans^

http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Turn 1 dragonstorm ^

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Posted 29 August 2012 at 17:13 as a comment on "YOUR DECK HERE"

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I feel like you should have one more avenger of zendikar so that if you doubling chant you get a free one
I'd replace primal bellows with un summon or vapor snag since you have some great enter the battlefield effects ( Titan or avenger or snappy )

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Posted 29 August 2012 at 17:05 as a comment on U/G ramp?

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I built a real deck with 8 lands and it's not green ;P
http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Also it turn ones occasionally and is fairly budget

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Posted 29 August 2012 at 14:25 as a comment on 10 Land Urinduil Challenge

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Storm deck I'd offer advice but Ill let you make your own deacons ions after seeing mine

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Posted 29 August 2012 at 07:39 as a comment on Storm

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3 mana leaks seems a little few on the cancels despite your cantrips allowing some solid draw most of the most devastating run a place set of them with a a dissipate or 2
Also devastation tide is your friend here allowing you to reset all your permanents back to your hand and use them again ( think double use restoration angel and snapcaster )
I'm not a big fan of the out of color phyrexian mana but that's more of a preference
See if you think you can beat a speed human deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788

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Posted 29 August 2012 at 04:38 as a comment on What to do with Delver after rotation?!

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