Why is dryad arbor in all of your decks? It's really cool but it's not that good its a llanowar elf that counts as your land drop Besides that the main thing I see is the sword it seems odd here I'd go with what the other guy said and add some garruk's thou
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577 Nacatl will die!! My removal deck where I dot just remove your cards from play my friends when they play (not so affectionately) start an exile pile Against this Defense of the heart is so cheap compared to tooth and nail it's not even funny espically double nacatl with any combo piece out there and kamahl fist of Krosa is dirty I might even add a second one if you could find room
Aura gnarlard he is a giant unblockable beat stick Use him Beat people with that badger He's common and he's a 2/2 for 3 he era +1+1 for every aura on the field and creatures with less power can't block him Also to be honest I don't know how you don't have mana issues even with the 4 dryad arbors An you think getting out there turn 4 is good psh how about a borgadan hellkite turn 1 not good enough how about 4? Still not good enough how about 4 and karrthyus tyrant o kind so hit do for 47 turn 1 still not good enough? Really? That's all I got http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Indestructible is for your I can't lose cards Kiki jiki is and deceiver go infinite Mikeaus and trisleleton go infinite Painter's servant Iona goes you can't cast Platinum angel avacyn you can't lose (almost)
Idndestructible is for platinum emperion or angel you go I have indestructible can't lose your turn and with elfball 19 lands or so isn't bad Undying is for infinite damage with trisleleton And for the fixing the reason I included tooth and nail and several green artifact creatures was my ability to cast them anyway ( crater hoof after about 7 elves in always game without a fog)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=382159 This is the deck challenge submission I didn't know where it actually went so I put it here http://www.mtgvault.com/ViewDeck.aspx?DeckID=381997 This is my Norin the wary EDH deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=375577 The is my mayael the anima EDH deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788 This is my standard human deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Hit or miss you say? How about turn 1 dragonstorm 1in 5 shot! Or I just drop a borgadan hellkite turn one and put you on a 4 turn clock About your deck if you really wan explosiveness (over stability) you could put in distortion strike over brainstorm for a monstrous unblockable infect creature or you could put in the main card in the infect decks mutagenic growth (swing no blocks pay 2 life free invigorate assault strobe etc etc theyre we're turn 2'a in standard with it)
i agree with the above statement about some better early board prescence if someone decides to play fast in green you will be in trouble a thragtusk would be unfortunate for you or a elfball with the craterhoof coming down would hurt i would replace feeling of dread and pacifism with some kind of board advantage, given the legnth of game your trying to go thaben doomsayer could get annoying after a while and when you drop elesh norn suddenly all his tokens are a pain, also a champion of the parish wouldnt be bad considering (if you add the thraben doomsayer) youd already be at 12 http://www.mtgvault.com/ViewDeck.aspx?DeckID=381997 check out my norin the wary deck
Vigalante justice warstorm surge pandemonium confusion in the ranks and electropotence all do similar things Blood moon and magus of the moon win games against alot of decks Genisis chamber gives me a shit ton of myr's Any suggestions to make it better though?
your mana curve is mostly at 4 and your in green you should definitly ramp the hell out of it llanowar elves joraga treespeaker's avacyn's piligrim noble hierach birds of paradise ramoant growth cultivate really anything that lets you spit out more golems faster
Everyone says get rid of the riders but I dont think anyone realizes how lethal they are I typically win when I play them from people being unable to block Descendants path often helps but I could see the replacibility in that card An I plan on acquiring the caverns slowly as this decks staying legal post rotation
4 obliteraters seem a bit much as you don't really wanna draw them , most pod decks also go to a higher mana curve
5 of the shock's are in rtr the over 5 (I believe ) are in gatecrash As far as the mechanics Selynsa is populate (copy a creature token) Rakdos is unleash (you may put a 1/1 counter on this creature as its cats if so it can't block) Azorious is detain (enchante permanent can't attack or block and can't activate abilities till your next turn) Izzet is overload ( change target to each in a given spell of its override costs Golargi is scavenge (exile this card from a graveyard put x 1/1 counters on target creature where x was te exiled creatures power)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788 This is the human deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=380999 This a delver deck I've made both of these there far from perfect (esp delver) but they'll let you see the idea
What I meant is that delver decks often have ten to 15 non instant sorcery cards so he flips and delver puts you on the clock really quick Whereas in a good human deck your looking at 10-15 non creatures both are very functional decks (I'm running humans currently to great effect) Theres great parts to either deck ere but they don't work well together deliver flips slowly champion gets pumped slowly and your other humans get no pump at all
There's a good thought going here but there's a lak of synergy here Delver though a human has a deck named after him for a reason and champion of the pariah cries to be in a human where every play makes him monstrous Right now your splitting the gap an getting the worst of both worlds
I'm going off what will be standard when return to ravinca comes out the cards mentioned above have been pre released an the rest is in standard now
If you read anything above youd realize that by the time I get to 5 mana I'm out of cards and in fact the times cathar's crusade comes out I should of won or I'm starting over from day of judgement
Quite unfortunately this is true I have a hard time with day of judgement, rancor is not needed at all Any suggestion for the reboot after day I judgement?
The way you get people to check out a deck is by offering advice on other people's deck then provide a link then if you happen to make top page awesome but if not oh well right now people will actually refuse to look at your deck
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