-3x somerbwald dryad they're not needed here -1x kessig cage breakers -2x increasing confusion -1x memories journey +2x skaab ruinators (they're big and can cast from graveyard Kind of a back up plan) +1x mirror mad phantasm (you run into him more and with still being just two you'll mill plenty ) 4x forbidden alchemy
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I just plan to use wild beast master straight up though that's a dirty combo
Insurrection Fork Reverberate Comet storm
Shivan gorge Forgotten cave Shinka the blood soaked keep Gitu encampment is okay Smoldering crater Those are all red producing or red costing Colorless lands that can be run Wasteland Strip mine Karakas ( still legal since it taps white but doesn't require it)(it is banned however in edh if your group cares) Maze of ith
Why do you do when they terminus? Because in this deck your tapping out every turn normally and it's a race to see who can pull a day of judgement or a terminus before I kill them in my human deck But then my solution isnt much better I just draw with mentor of the meek and descendants' path (which either throws stuff out free or filters my land out
Contested war zone? In EDH that'll bounce everyone and you get down a land Fervor can be replace by in the web of war Goblin lackey and warren instigator are a must Kreenko would be really good with warstorm surge Door of destinies would e a solid add here Reforge the soul can refill your hand after you drop it really fast And empty the warrens is a great card for goblin decks as its easy to get a storm count of 2 or 3 and drop a solid number of tokens http://www.mtgvault.com/ViewDeck.aspx?DeckID=386191 That's my mono red Norin the wary EDH deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=375577 Mayael of the anima edh
In the web of war + primal forcemage plus warstorm surge = 6 damage on entering and +5/+3 and haste on every creature I may break mycoloth next or anything that spews tokens
Ya the altar is kind of weak the door is cool but your not casting the spells very often so that's a no o but I think I'll run the straight haste enchantment so all of mycoloth and friends have haste
your in 5 colors that gives you alot of options so I'm going to toss a ton of card names at you at see what you Asceticism Privileged position lightning greaves Cancel countersquall undermine (there tons of counterspells from white mana leaks to black punisher counters they all work in they're own way) Blasphemous act life's finale phyrexian rebirth (board wipes) Demonic tutor diabolic tutor diabolic revalation ( any search) And some draw or recuring threats living death and beacon of unrest are both great
http://www.mtgvault.com/ViewDeck.aspx?DeckID=386191 This is my response to your deck challenge
http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904 Strong dragonstorm combo of I can get it out ;P Well several things Braid of fire doesn't work that mana enpties after your upkeep You really only need 5-6 dragons to hit lethal and of you don't dragon storm it seems you lost with this deck That being said about braid of fire you can look at my deck for ideas
That's a great start hellion crucible gives you something to do when you can't spend your mana elsewhere and the pillar of flame is just solid
Why 4 rakdos I get he's the namesake but he's hard to cast and legendary also your curve is Waayyy high with 15 cards costing 6+ and then you have 4 rakdos your hand will be stuck alot espically if someone kills bird of paradise or smelts sphere of the sun
And the above guy is right about finding space for 2 more land
I wouldn't add goblin battle Hester he's not worth 4 mana Volcanic geyser is weak costing 2r then x it'll will never do much here Reforge the soul does wonderful I your dek plus overly fast Thunderbolt lacks flexibility in playing I would put in pillar of flame Hell rider is a hoss in mono red decks
I actually have it in my sideboard per say but some I already have cards up at the top of page I isn't want it to be confusing And most of what scares me right now is tokens but mutilate and rakdos charm help smash that and mutilate with blood artist is lethal my main goal is to get my planewalker ultimate-ing or otherwise giving serious pressure while I keep the board clear
Check out my post rotation deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Rupture spire is not a good option it's a "slow" land as it always comes in tapped an actually tap a mana , The buddy lands are probably best for this t about 3 apiece (Sunpetal grove and root bound crag) or te enemy color duals ( cliff top retreat) run about 6 There's a new defender in rtr that's like overgrown battle ment for 1 more an produces any color I'd add that when it comes out and some 4stuoid fatties over elxier of immortality and spidersolk armor
It'll depend on the metagame, tbh this deck has been disassembled because t couldn't compete with the control its record at fnm was 1-8 I leave up as template for people now Im running my human's which are losing 2 cards to rotation but it at least breaks even on its record
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