trollking21

165 Decks, 1,175 Comments, 230 Reputation

Disciple of the vault would be a boss here way over salvage thrasher because then you play salvage Titan they drop 3 life they lose a life you bring him back they get bolted again

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Posted 07 October 2012 at 10:01 as a comment on The Terminator

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I said standard at first and the frites I've seen prefer to animate creatures but can cast them straight from hand so it's far from dead
And my fnm has people who travel hundreds of miles to go to grand pri's and people who have played since alpha and they are all playing one of those three types so out of the gate I imagine they will be dominate put of the gate till they are countered appropriately and they are exceptionally powerful people will be controlled most of the game as the format drops on speed
I infant there will still be some vampire, humans , self mill and zombies floating around (espically zombies)

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Posted 07 October 2012 at 05:34 in reply to #294148 on Standard Red Deck Wins

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Cremate and vile rebirth main decked?
Also you may be hurt by selnysa charm so if your playing green white I'd keep lotleth troll a 4/3 till kill time
Some kind of sweeper would help here mutilate would work but you can't regenerate then (because the creature toughness is less then 0 post regen) also this deck looks weak with lotleth troll as you jut have some small beaters and jarad which is just a decent sized non trampling neater with a sc option
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my jund deck it's mostly black green though

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Posted 07 October 2012 at 04:31 as a comment on B/G Zombies (standard)

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Dead weight is weak use another tragic slip and another dreadbore
Your land base is set up to fail as expensive as it is you need at least 6 shock lands and preferably a place set of the buddy lands (woodland dragonskull and root) otherwise you'll get beat by humans and other fast decks

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Posted 07 October 2012 at 03:41 as a comment on JUND this

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An from what I've seen a good portion of standard at first will be jund like this
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Or grixis built in a very similar fashion except jace and tamiyo as cure tippers if that helps for sideboard
Also frites is supposed to be big and annoying

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Posted 07 October 2012 at 03:16 as a comment on Standard Red Deck Wins

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Replace searing spear with mizzium mortars
Sub out archwing dragon for another hell rider and thundermaw
The rest looks good

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Posted 07 October 2012 at 03:14 as a comment on Standard Red Deck Wins

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Selenya could give you problems between life gain and large tokens 8/8 or 5/5 populated or a mirror match would give you issues as well removing your few crratures and walkers
Also your very color intensive in your deck even with your lands drawing color may be hard needing
Triple red double black and double blue for all your spells to be played/overloaded
I'd digest changing some of the spells for similar less color intensive versions like tragic slip per murder
And mizzium mortars for blasphemous act(?maybe?)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my jund control deck I figured I'd be different then all the grixis folks

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Posted 07 October 2012 at 03:02 as a comment on standard Grixis Control

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Rpuge's passage is weak for a constructed deck paying 5 mana to make something unblockable is just not a great trade off
Now to the cards a general strategy tip is to dont over scavenge on the wild beastmaster people wil zap him as you do
Corpse jack menace can be replaced with slither head to give you more early game defense or vraska for late game power
-1x jarad he's legendary hard to cast and recurable you don't need three

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my tournament jund deck but its mostly black green the only non black green is thundermaw and dreadbore

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Posted 07 October 2012 at 02:28 as a comment on Golgari Standard

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Olivia seems out of place here you don't have the mana to really take advantage of her fully
Augur spree is kind of a suboptimal kill or pump spell
Devil's play is not going to do an amazing amount in this deck
Other than its a great deck a totally different direction then where I took rtr jund
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582

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Posted 06 October 2012 at 23:48 as a comment on RTR Jund

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This is deck will be inconsistent the only four of'a you have are ramp
And this isn't really tribal enough for cavern of souls
I'm having a hard time seeing a dedicated theme which I assume is suppose to be tokens
I'd suggest you find what cards work best for what your accomplishing and tweak the deck from there

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Posted 06 October 2012 at 23:37 as a comment on RTR Standard GW

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The other thing is both cards you mentioned work together with salvage fueling the te shaman but they work individually as well

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Posted 06 October 2012 at 23:32 in reply to #294028 on Rock Jund

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Just saw the sideboard not sure if slaughter games is the best choice I feel like that its a fairly ineffective card I someone is looking for one giant finisher and that's not really present in standard
Perhaps some creature to combat the mirror match could go in that slot

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Posted 06 October 2012 at 23:28 as a comment on Demonic Brilliance

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The death rite shaman is an amazing card it hates on flashback, grave crawler frites while pushing through a shock or gaining life
Grisly salvage is good but mizzium mortars might be better

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Posted 06 October 2012 at 21:08 in reply to #294028 on Rock Jund

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Actually this jace I've seen him played is stupidly powerful kills any Aggro deck and if they're control an he resolvers you get a lot of card advantage quickly
I agree with him about the snapcaster though
I will say I don't really like desecration demon as he only really works when you have great board control, but he looks effective here

Considering your spells are cheap I wouldn't keep the electromancer and by the time your overloading spells he will have been killed normally
I think guttersnipe is a better option

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Posted 05 October 2012 at 18:10 in reply to #293887 on Demonic Brilliance

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
I have a very similar deck lots of removal but I have, I think a better creature base using thragtusk, the lol troll and thundermaw as finishers

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Posted 05 October 2012 at 18:00 as a comment on The Tragic of Vraska

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You do run shock, just look at your land ;P except that your really slow getting off the ground a lot of decks will deal near lethal damage by the time you pick up speed I'd suggest
-3x mercuial chemist
-4x blustersquall
+7 one or two drops
Given your instant and sorceries
Blister coil wierd may be an option
Delver would work offensively but he probably won't flip first try
Fog bank is pretty solid
Or perhaps just straight Unsummon or a main decked syncopate would work to slow someone one down while you set up

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Posted 04 October 2012 at 06:55 as a comment on What We Should Learn in Chemistry Class

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Adaptive automaton now you have a bear lord

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Posted 30 September 2012 at 20:46 as a comment on Bearly a deck.

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Adaptive automaton now you have a bear lord

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Posted 30 September 2012 at 19:12 as a comment on Bearly a deck.

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Why nocturnes the odds of getting the boost in this deck are quite small what he really needs to do is remove about 8 five drops for one and two drops
Like tragic slip or go for the throat

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Posted 30 September 2012 at 02:05 in reply to #292908 on Vampire Curse

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Since your making it standard ill suggest only innistrad forward for this
You need all four moonmist you an run
All te reckless waifs you can run
Garruk relentless is better then primal hunter here as he makes wolfs
Drop the memorial the inquisitors flail and the ring
Move te elixir to the sideboard
Huntsmaster if you can afford him
Young wolf isn't a bad option eitber

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Posted 27 September 2012 at 06:45 as a comment on Werewolves Gone Wild

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