Underworld connections a sign in blood let you keep drawing both are better then diabolic revelation espically for what your Doing where veil born ghoul is really just helpful not nessecary
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Lol I have 6 outs to planewalkers but they reason that garruk is good I if the board is clear he throws out 2/2 I not he kills 2/2 or smaller flips and starts giving me a creature tutor eery other turn
Pillar of flame I like because it wrecks early games cheap undying and grave crawler go bye and I agree most creatures in your deck are underplayed, mostly because for most decks their right underneath playable Dreg mangler was in mine forever And as for where spear is better feel free to kill my huntsmasters or thragtusk they replace themselves ;P I love replaceable creatures espically when teu do it to themselves By the way I do think your deck is really good it just slots between the mid range and Aggro
A hanky deck with a bad curve? The problem with this is what do. You want to flicker? Angel of serenity is the only card that's worth the effort flickering vexing just gives a choice cloudshidt on cathedral santicfer is a waste of a card same on the knight This deck would have to undergo extreme changes to make it a flicker deck including probably adding green
Galvanic is an instant so it can never be a permanent an artifact it as a permanent type you were lied to
Wall of blossoms is a 0/4 defender that lets you draw when yiu play it for 2 mana And I do see a problem with your deck in general you haven't played much heavy removal have you I know I see axebane guardian it's dead as it hits the table it's only got diabolic uses ;P so I abrupt decay mirder dreadbore and then mizzium mortars to be sure the one drop instant that gives your creature hexproof would work
Caven of souls I assume for zombies? Great but now your odds of drawing your colors for red instants and sorceries are terrible with a mere 6 re sources Jarad's order is to slow what do you do grab thragtusk and throw a grave crawler in the yard? That's a turn slow. The more I review your deck you split between an Aggro and a mid range but things like grave crawler an rancor don't fit midrange and huntsmasters doesn't fit Aggro and Niether does thragtusk where you race to 20 or bust http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This is midrange jund
Physicic spiral is crap cyclonic rift however with your defender mill would give you time o finish whatever your doing if overloaded and if not its am early defensive card I think this dek could splash white for sphinx's revelation it shouldn't be hard put in 2 azorious gates and you could probably play it consistenty
The four drop that detains 2 on entry is a good tempo finisher and your deck isn't a delver deck with 25 instants and sorceries or more so delver wouldn't even be a good fit here that's cover 4 slots and two unsummon for tempo or cyclonic rift that's tempo with a 7 cost back up win
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Rock jund versus Aggro jund? Searing spear is weak there is so many options it its for removal and better creatures for damage I don't think your deck is nearly as fast as you claim realistically your swinging for 6 turn 4 because you spent a turn doing something either removing something I started my jund Kind of similar and ended with almost exclusively 2 for 1 creatures (thragtusk huntsmasters game winners like the thundermaw and Olivia and crap creature to grind people out death rite shaman then I kept a pretty similar removal suite but with rakdos's return over duress
If your going Aggro te archon of the triumvirate doesn't fit and Niether does the guildmage Supreme verdict isn't a great card either for this dek as you going anti Aggro and killing your board Also since your tappig out each turn a bunh of cancels isn't great maybe dispel cause it costs 1 mana but the rest art good
Great except how do you plan on winning? I mean that seriously a slow war of attrition or detaining to a bomb tell me and I'll comment on how to help ya get there
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This is the standard I plan on using
Desecration demon is not good for what your trying to do he's cool but they block with anything I feel like ultimate price has to have a better variant you can use probably murder since its sideboard anyone you need flexibility
Lol me and another guy are building jund rock decks His has 4 far seek 1 more huntsmasters 1less thragtusk Garruk primal hunter over garruk relentless And 2 less abrupt decay that I know of there's probably a few more differences some where
Mirror match you rip that off the top deck and it can be good game right there
Lol perhaps eventually this deck is expensive enough as it is adding 160 in bonfires is to painful to think of I'm still tracking down 2 olivia( She'll drop thou) 3 huntmaster(he won't damnit) 2 dreadbore 1 garruk 1 vraska 1 abrupt decay 2x rakdos returns so its just dumb how quick it adds up at huntsmasters are hard to find And I agree deck thinning is underrated but I'm preferring the 3/1 to grind someone out over speed I'm not in any mood to hurry in this one
My point was that the deck thinning was not significant not that ramp was bad and I don't watch pro player's lol this is a straight homebrew and I'm making it competitive, by packing more threats farseek is great but I'd rather draw mizzium mortars or abrupt decay or dreadbore normally and slow te other guy down
The most successful affinity decks I've seen run blue and cancels since the don't need mana to vast anything keeping everything open for casting and you need more ie to vast thought cast
http://magic.tcgplayer.com/db/print.asp?ID=3096 This is an article on deck thinning the short of it is its not effective
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