trollking21

165 Decks, 1,175 Comments, 230 Reputation

Underworld connections a sign in blood let you keep drawing both are better then diabolic revelation espically for what your Doing where veil born ghoul is really just helpful not nessecary

0
Posted 12 October 2012 at 18:31 as a comment on *Help* Pack Rat (Standard)

Permalink

Lol I have 6 outs to planewalkers but they reason that garruk is good I if the board is clear he throws out 2/2 I not he kills 2/2 or smaller flips and starts giving me a creature tutor eery other turn

0
Posted 12 October 2012 at 18:26 as a comment on Rock Jund

Permalink

Pillar of flame I like because it wrecks early games cheap undying and grave crawler go bye and I agree most creatures in your deck are underplayed, mostly because for most decks their right underneath playable Dreg mangler was in mine forever
And as for where spear is better feel free to kill my huntsmasters or thragtusk they replace themselves ;P I love replaceable creatures espically when teu do it to themselves
By the way I do think your deck is really good it just slots between the mid range and Aggro

0
Posted 12 October 2012 at 18:23 as a comment on Jund Aggro Mid

Permalink

A hanky deck with a bad curve?
The problem with this is what do. You want to flicker? Angel of serenity is the only card that's worth the effort flickering vexing just gives a choice cloudshidt on cathedral santicfer is a waste of a card same on the knight
This deck would have to undergo extreme changes to make it a flicker deck including probably adding green

0
Posted 12 October 2012 at 18:17 as a comment on *HELP* R/W flicker and burn

Permalink

Galvanic is an instant so it can never be a permanent an artifact it as a permanent type you were lied to

0
Posted 12 October 2012 at 10:11 in reply to #295719 on *help* first burn deck

Permalink

Wall of blossoms is a 0/4 defender that lets you draw when yiu play it for 2 mana
And I do see a problem with your deck in general you haven't played much heavy removal have you I know I see axebane guardian it's dead as it hits the table it's only got diabolic uses ;P so I abrupt decay mirder dreadbore and then mizzium mortars to be sure the one drop instant that gives your creature hexproof would work

0
Posted 12 October 2012 at 09:52 as a comment on defenders with infinite mana combo for kill

Permalink

Caven of souls I assume for zombies?
Great but now your odds of drawing your colors for red instants and sorceries are terrible with a mere 6 re sources
Jarad's order is to slow what do you do grab thragtusk and throw a grave crawler in the yard? That's a turn slow.
The more I review your deck you split between an Aggro and a mid range but things like grave crawler an rancor don't fit midrange and huntsmasters doesn't fit Aggro and Niether does thragtusk where you race to 20 or bust
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is midrange jund

0
Posted 12 October 2012 at 09:43 as a comment on Jund Aggro

Permalink

Physicic spiral is crap cyclonic rift however with your defender mill would give you time o finish whatever your doing if overloaded and if not its am early defensive card I think this dek could splash white for sphinx's revelation it shouldn't be hard put in 2 azorious gates and you could probably play it consistenty

1
Posted 12 October 2012 at 04:21 in reply to #295552 on Wallololol (Standard) HELP

Permalink

The four drop that detains 2 on entry is a good tempo finisher and your deck isn't a delver deck with 25 instants and sorceries or more so delver wouldn't even be a good fit here that's cover 4 slots and two unsummon for tempo or cyclonic rift that's tempo with a 7 cost back up win

0
Posted 12 October 2012 at 04:02 in reply to #295703 on Siege of the Senate

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Rock jund versus Aggro jund?
Searing spear is weak there is so many options it its for removal and better creatures for damage
I don't think your deck is nearly as fast as you claim realistically your swinging for 6 turn 4 because you spent a turn doing something either removing something

I started my jund Kind of similar and ended with almost exclusively 2 for 1 creatures (thragtusk huntsmasters game winners like the thundermaw and Olivia and crap creature to grind people out death rite shaman then I kept a pretty similar removal suite but with rakdos's return over duress

0
Posted 12 October 2012 at 03:52 as a comment on Jund Aggro Mid

Permalink

If your going Aggro te archon of the triumvirate doesn't fit and Niether does the guildmage
Supreme verdict isn't a great card either for this dek as you going anti Aggro and killing your board
Also since your tappig out each turn a bunh of cancels isn't great maybe dispel cause it costs 1 mana but the rest art good

0
Posted 12 October 2012 at 00:04 in reply to #295703 on Siege of the Senate

Permalink

Great except how do you plan on winning? I mean that seriously a slow war of attrition or detaining to a bomb tell me and I'll comment on how to help ya get there

0
Posted 11 October 2012 at 19:32 as a comment on Siege of the Senate

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is the standard I plan on using

0
Posted 11 October 2012 at 17:57 as a comment on No Flavor at ALL (10/13/12 States - finished)

Permalink

Desecration demon is not good for what your trying to do he's cool but they block with anything I feel like ultimate price has to have a better variant you can use probably murder since its sideboard anyone you need flexibility

0
Posted 11 October 2012 at 17:55 as a comment on No Flavor at ALL (10/13/12 States - finished)

Permalink

Lol me and another guy are building jund rock decks
His has 4 far seek
1 more huntsmasters
1less thragtusk
Garruk primal hunter over garruk relentless
And 2 less abrupt decay that I know of there's probably a few more differences some where

0
Posted 11 October 2012 at 07:06 in reply to #295502 on Rock Jund

Permalink

Mirror match you rip that off the top deck and it can be good game right there

0
Posted 11 October 2012 at 07:02 in reply to #295502 on Rock Jund

Permalink

Lol perhaps eventually this deck is expensive enough as it is adding 160 in bonfires is to painful to think of I'm still tracking down 2 olivia( She'll drop thou) 3 huntmaster(he won't damnit) 2 dreadbore 1 garruk 1 vraska 1 abrupt decay 2x rakdos returns so its just dumb how quick it adds up at huntsmasters are hard to find
And I agree deck thinning is underrated but I'm preferring the 3/1 to grind someone out over speed I'm not in any mood to hurry in this one

0
Posted 11 October 2012 at 06:55 in reply to #295303 on Rock Jund

Permalink

My point was that the deck thinning was not significant not that ramp was bad and I don't watch pro player's lol this is a straight homebrew and I'm making it competitive, by packing more threats farseek is great but I'd rather draw mizzium mortars or abrupt decay or dreadbore normally and slow te other guy down

0
Posted 11 October 2012 at 06:14 in reply to #295303 on Rock Jund

Permalink

The most successful affinity decks I've seen run blue and cancels since the don't need mana to vast anything keeping everything open for casting and you need more ie to vast thought cast

0
Posted 10 October 2012 at 21:20 as a comment on Affinity for Infinity

Permalink

http://magic.tcgplayer.com/db/print.asp?ID=3096
This is an article on deck thinning the short of it is its not effective

0
Posted 10 October 2012 at 19:46 in reply to #295303 on Rock Jund

Permalink

701-720 of 1,168 items