Normally I wouldn't be so harsh but you said you wanted tournement quality
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Well trying to make it tournement quality the first step to any tournement quality deck is good lands and I don't mean guild gates I mean shocks and buddy lands ( sulfur falls and steam vents) your in just 2 colors so you can get by with 2 shocks and 4 buddies and have a set mana base Second problem with this deck is you have bad cards in it street spasm is pretty much strictly worse then bonfire Downsize is weak unless you can use it to trade for a ton of creature your creature base won't let you, mainly cause your red blue which is bad creatures Dispel is a sideboard card more then a main board there's a lot f decks where it is dead my jund deck has 2 instant speed cards and their uncounterable Forbidden alchemy is normally going to better then amass he components as you get the card you need a turn sooner Flames of the firebrand is not a bad card really it may see play so it's keep able Searing spear is playable but not good Curse of the pierced heart is weak and if you draw it late game it's even weaker If your deck gets fast and burn oriented enough vexing is an amazing card I'm not sure hyper Aggro burn is there for red blue it's more tempo right now Niv mizzet is a great card get at least 1 more Hypersonic dragon has potential he makes the cut for now as does guttersnipe and the electromancer Clone is not that good most decks have stuff that's not worth spending four mana on and you don't either really I'm not sold on mercuial chemistur but it's playable I think if only fringe http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My tournement deck
My point was your already in three you can get whatever you need without weakening your mana base espically for abrupt decay and alot of times your far seeks and vines won't give you shots at red or black they'll be used to find a missing color you need
That's why it's in the sideboard and that comes in every game 2 against black red decks and maybe rdw even redirect their searing spear to their cackler mwhaha
I feel Aggro doesn't benefit from tri color as much espically when you really need all three colors quickly but that's my opinion lothell troll I'm not sure dis here as you won't leave mana open to regenerate him but if you slow down te game to keep the black open he's good you just may need that black in tri colors for other spells Far seek is the nessecary evil of this deck your curve stops at 3 but you have to far seek to get your colors in time Sign in blood may be a pain to cast turn 2 or 3 with 7 non black sources Flint hoof boar is a solid card for this kind of deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My jund rtr
Rakdos is way more fun abusing a weak color combo for edh with a stupid strong general
It's definitely a viable choice thou I wouldn't main board but that's an interesting idea for the sideboard I really really like that plan
I'm excited for gruul my jund will get a new toy I have 1 slot where I need a strong body at 2/3 mana and they will fill it but also gruul was my home colors begginer magic with the fireball for 20 lol it was the good old days when strategy didn't matter and Serra angel ended games orzhov will be fun I think two depending on what mechanics are released ill see what I like then
Um your splashing two colors for sideboard purposes? I've seen mono colored decks splash one for a sideboard espically red and black decks but two when you already should be able to take care of anything you need to seems unnescary and ineffective Drop the mountain and swamp you won't be able to draw them when you sideboard in one of your 4 non bant cards and then fill your sideboard with bang colored cards unless there's a reason you have to splash two colors in which case explain it to me http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343 Grixis control http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Jund rtr http://www.mtgvault.com/ViewDeck.aspx?DeckID=395916 Mono green beatdown
Well good news and bad news here I like te deck alot it's solid and against slower decks you'll win a decent portion of the time However against Aggro your dead you can't realistically play anything that's very offensive or defensive till turn 5 where they've already nearly killed you Unfortunately I'm not a big fan of reanimating so I dot know how I fix that really http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343 Grixis control http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Jund rtr http://www.mtgvault.com/ViewDeck.aspx?DeckID=395916 Mono green beatdown
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343 This is my grixis deck
I assume this is supposed to be standard? You gotta drop the vapor snag unsummon is legal however The biggest problem I see is this deck will take a second to really get going turn 4 at the earliest before it kind of explodes with guttersnipe or turn 5 with talrand (gotta untap after you play em ) and if those cards get smashed your just SOL you need some way to protect them or end the game with out them
manamorphose could help reduce your dek size further as could urza's and minshra's baubles
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 I've worked on y jund rtr deck for a long time and got it working really really well the only cards you have in here that I don't that I see an argument for are Underworld connections - great card it's in my sideboard but I have to conten with to many Aggro decks right now Primal hunter Is good alot of people run him over relentless right now the rest I'd refer to my deck for clues
I agree with what a lt of people above me said cut 1 drownyard 1 increasing confusion 1 sands and add 3 jace he mills ten cards at least and takes a hit if nothing else which is very good I wouldn't add galvanic alchemist because if you have the defenders for infinite mana you would have a lot of mana anyway and should e well on your way to milling someone out Ludevic's test subject is a good card as an alternate win condition and he's a defender till he flips http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343 Check out my grixis deck
Not bad for a budget deck the guildgates may be worth considering as a two of for mana fixing I don't like increasing vengeance I'd use reverberate increasing vengeance will never be flashbacked and reverberate can hit their spells like cancel
Lilliana can be removal kind of she's an edict for -2 but that's about it the rest isn't in your colors red has most of it right now and blue white has all the terminus and board wipes the reason people don't play bug colors yet is because your missing 2 guilds instead of just once gatecrash come out you get dimir and simic
If you force a graveyard hate sideboard with just that your winning anyway lol and my point was that vraska has way more potential then phage-ling generator lol
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 How would you deal with slaughter games? I name entreat the Angels and your win cons are gone that's going to be side boarded in every black red deck almost as well as blasphemous act which would take of your board but at least that could be countered
Rakdos could be fun dropping eldrazi's for free And giest of saint traft would be intresting
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