trollking21

165 Decks, 1,175 Comments, 230 Reputation

Normally I wouldn't be so harsh but you said you wanted tournement quality

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Posted 17 October 2012 at 20:20 as a comment on Red/blue standard

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Well trying to make it tournement quality the first step to any tournement quality deck is good lands and I don't mean guild gates I mean shocks and buddy lands ( sulfur falls and steam vents) your in just 2 colors so you can get by with 2 shocks and 4 buddies and have a set mana base
Second problem with this deck is you have bad cards in it street spasm is pretty much strictly worse then bonfire
Downsize is weak unless you can use it to trade for a ton of creature your creature base won't let you, mainly cause your red blue which is bad creatures

Dispel is a sideboard card more then a main board there's a lot f decks where it is dead my jund deck has 2 instant speed cards and their uncounterable
Forbidden alchemy is normally going to better then amass he components as you get the card you need a turn sooner
Flames of the firebrand is not a bad card really it may see play so it's keep able
Searing spear is playable but not good
Curse of the pierced heart is weak and if you draw it late game it's even weaker
If your deck gets fast and burn oriented enough vexing is an amazing card I'm not sure hyper Aggro burn is there for red blue it's more tempo right now
Niv mizzet is a great card get at least 1 more
Hypersonic dragon has potential he makes the cut for now as does guttersnipe and the electromancer
Clone is not that good most decks have stuff that's not worth spending four mana on and you don't either really
I'm not sold on mercuial chemistur but it's playable I think if only fringe

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
My tournement deck

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Posted 17 October 2012 at 20:06 as a comment on Red/blue standard

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My point was your already in three you can get whatever you need without weakening your mana base espically for abrupt decay and alot of times your far seeks and vines won't give you shots at red or black they'll be used to find a missing color you need

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Posted 17 October 2012 at 19:49 as a comment on Mostly Bant Midrange.

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That's why it's in the sideboard and that comes in every game 2 against black red decks and maybe rdw even redirect their searing spear to their cackler mwhaha

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Posted 17 October 2012 at 16:48 in reply to #297411 on Help American miracle/control

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I feel Aggro doesn't benefit from tri color as much espically when you really need all three colors quickly but that's my opinion lothell troll I'm not sure dis here as you won't leave mana open to regenerate him but if you slow down te game to keep the black open he's good you just may need that black in tri colors for other spells
Far seek is the nessecary evil of this deck your curve stops at 3 but you have to far seek to get your colors in time
Sign in blood may be a pain to cast turn 2 or 3 with 7 non black sources
Flint hoof boar is a solid card for this kind of deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
My jund rtr

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Posted 17 October 2012 at 08:20 as a comment on jund aggro

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Rakdos is way more fun abusing a weak color combo for edh with a stupid strong general

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Posted 17 October 2012 at 07:36 as a comment on EDH Poll

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It's definitely a viable choice thou I wouldn't main board but that's an interesting idea for the sideboard I really really like that plan

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Posted 17 October 2012 at 07:34 as a comment on Help American miracle/control

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I'm excited for gruul my jund will get a new toy I have 1 slot where I need a strong body at 2/3 mana and they will fill it but also gruul was my home colors begginer magic with the fireball for 20 lol it was the good old days when strategy didn't matter and Serra angel ended games orzhov will be fun I think two depending on what mechanics are released ill see what I like then

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Posted 17 October 2012 at 07:33 as a comment on Eternal Invasion

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Um your splashing two colors for sideboard purposes? I've seen mono colored decks splash one for a sideboard espically red and black decks but two when you already should be able to take care of anything you need to seems unnescary and ineffective
Drop the mountain and swamp you won't be able to draw them when you sideboard in one of your 4 non bant cards and then fill your sideboard with bang colored cards unless there's a reason you have to splash two colors in which case explain it to me
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343
Grixis control
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Jund rtr
http://www.mtgvault.com/ViewDeck.aspx?DeckID=395916
Mono green beatdown

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Posted 17 October 2012 at 07:29 as a comment on Mostly Bant Midrange.

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Well good news and bad news here
I like te deck alot it's solid and against slower decks you'll win a decent portion of the time
However against Aggro your dead you can't realistically play anything that's very offensive or defensive till turn 5 where they've already nearly killed you
Unfortunately I'm not a big fan of reanimating so I dot know how I fix that really
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343
Grixis control
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Jund rtr
http://www.mtgvault.com/ViewDeck.aspx?DeckID=395916
Mono green beatdown

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Posted 17 October 2012 at 05:54 as a comment on G/B/R Graveyard Angels

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343
This is my grixis deck

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Posted 17 October 2012 at 05:12 as a comment on Grixis Domination

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I assume this is supposed to be standard? You gotta drop the vapor snag unsummon is legal however
The biggest problem I see is this deck will take a second to really get going turn 4 at the earliest before it kind of explodes with guttersnipe or turn 5 with talrand (gotta untap after you play em ) and if those cards get smashed your just SOL you need some way to protect them or end the game with out them

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Posted 17 October 2012 at 05:11 as a comment on Grixis Domination

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manamorphose could help reduce your dek size further as could urza's and minshra's baubles

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Posted 17 October 2012 at 03:40 as a comment on Ba-Ba-Ba-Ba Bounce!

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
I've worked on y jund rtr deck for a long time and got it working really really well the only cards you have in here that I don't that I see an argument for are
Underworld connections - great card it's in my sideboard but I have to conten with to many Aggro decks right now
Primal hunter Is good alot of people run him over relentless right now the rest I'd refer to my deck for clues

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Posted 17 October 2012 at 02:12 as a comment on Jund RTR

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I agree with what a lt of people above me said cut 1 drownyard 1 increasing confusion 1 sands and add 3 jace he mills ten cards at least and takes a hit if nothing else which is very good I wouldn't add galvanic alchemist because if you have the defenders for infinite mana you would have a lot of mana anyway and should e well on your way to milling someone out
Ludevic's test subject is a good card as an alternate win condition and he's a defender till he flips

http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343
Check out my grixis deck

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Posted 17 October 2012 at 01:54 as a comment on Wallololol (Standard) HELP

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Not bad for a budget deck the guildgates may be worth considering as a two of for mana fixing I don't like increasing vengeance I'd use reverberate increasing vengeance will never be flashbacked and reverberate can hit their spells like cancel

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Posted 17 October 2012 at 01:18 as a comment on Delver Justice (Budget)

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Lilliana can be removal kind of she's an edict for -2 but that's about it the rest isn't in your colors red has most of it right now and blue white has all the terminus and board wipes the reason people don't play bug colors yet is because your missing 2 guilds instead of just once gatecrash come out you get dimir and simic

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Posted 17 October 2012 at 00:43 in reply to #297251 on Eternal Invasion

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If you force a graveyard hate sideboard with just that your winning anyway lol and my point was that vraska has way more potential then phage-ling generator lol

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Posted 16 October 2012 at 20:58 in reply to #297251 on Eternal Invasion

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
How would you deal with slaughter games? I name entreat the Angels and your win cons are gone that's going to be side boarded in every black red deck almost as well as blasphemous act which would take of your board but at least that could be countered

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Posted 16 October 2012 at 20:42 as a comment on Help American miracle/control

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Rakdos could be fun dropping eldrazi's for free
And giest of saint traft would be intresting

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Posted 16 October 2012 at 20:35 as a comment on EDH Poll

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