If this is a tue experimental deck fine but the easiest way to make it competitive is go with werewolves or humans solo as a tribe because even though their humans preflipped it's not the same tribal ness so depending on if you wanna keep the concept or go human or werewolf just tell me and ill check back tomorow
Permalink
I've actually learned to balance decks without straight place sets it's definitely a little harder but it works with fairly interchangeable effects like tribute to hunger and barter in blood or murder and tragic slip And I wish llaneswalkers weren't legendary if make the ones I liked three of's but I'd rather not have to hold my offense back to much with legends held in hand
Shock lands make the other dual lands come out untapped e cause their both basic land types an most games it works out really well giving me two of all colors by turn 4 probably one out of 10 games To 12 i get no shocks no basics and enough land to keep the hand anyway
More expensive for you then it is me I already own most of these card like 4 thragtusk 4 overgrown tomb 4 woodlan cemetery 2 garruk 2 vraska so I just have to buy a few of the walkers at this point
I've been struggling with that though its samplin all right a turn 3 tribute to hunger or turn 3 barter in blood and I'm stabilized but getting to 3 is difficult I wish I had a solid creature to budget in at the 2 slot know of any (not lotleth troll I doubt ill have mana for regenerate) that could just hold down the fort for a bit while I build up preferably something that doesn't die to easily like gatecreeper (he might still go in but 0/2 is underwhelming to me right now 0/3 would make all the difference)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=396345 Bug superfriends check it out It looks like the next serious deck ill tackle grixis just didn't feel like me
http://www.mtgvault.com/ViewDeck.aspx?DeckID=396345 My superfriends bug deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=396345 Actual bug superfriends link my bad
Hound of griselbrand is meh, the general rule of thumb is things that cost 4 should win you the game or give you benefit when people fuck with them while it doesn't the second one okay it's just too mediocre pre undying to be dangerous I didn't state thy increadably well but he's just alright hell rider is a better option Strangle root giest is mostly uncastable when you want to drop him turn 2-3 you have 11non green lands this is more true for vorapede Also far seek is your best friend in this deck use it http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Bug superfriends http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Jund deck this thing is a monster
Nope the legend rule exiles your Emrakul so they don't shuffle back In also infinite turn combo's are legal you just state how much you wanna do it also you can take the extra turn when both emrakul's are exiles and find a new one wig fauna's shaman (a third unrelated Emrakul) and do the combo that way but you won't get it looping but two Emrakul swings should kill people
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My superfriend a deck
Your mostly mana anyways so go ahead and splash red or black If you go re mizzium mortars bonfire and blasphemous act work If you go black barter in blood and tribute to hunger are great Since your already in blue use snappy or doomed traveler and mana over delver this deck is going to be relatively mana hungry Drop the bad keyrunes and keep selnysa rakdos and azorious as 4 of's
You my friend are a far luckier man then I ;p
Why would you cut walkers? There the most potent part of a lot of grixis decks and I'm not Ben talking about bolas
If your winning turn 4 your opponents are not doing very much at all turn 1 ill pillar of flame you turn to dreadbore turn three mizzium mortars and stabilize then drop fatties so If someone has no way to respond ya you'll win turn rid they are a tournement level player you won't win turn 4 As far as a sideboard ancient grudge or naturalize, and ground seal are a start http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This was the deck I was talking about
Olivia over the demon where oh here could ya get that idea ;P
Unfortunately he's right 4 huntmaster makes every werewolf deck better Also 18 land is not enough to make even to three consistently let alone 4 you need 20-21 maybe 22 since your running kessig wolf run Village iron smith and daybreak ranger are curable to add land ad hunstamster
You dropped your cure alot when the deck was refined I would drop niv mizzet now and add delver over him you'll have the instants and sorceries
Now you have too many land you can cut and island a mountain so your at 24 then you can add 4 brimstone volley and 1 izzet charm your deck already looks way cleaner and more usable
Um ya it's unfocused and alot are uncastable predator ooze being the prime example
621-640 of 1,168 items