with a manaweft in play you could cast groundshaker by turn 3 or 4
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I agree with AcerSiXX regarding gempalm polluter. That card can deal massive amounts of damage if played at the right time. That should definitely be added. Some other cards to think about are:Ghastly Remains - a cheap zombie with amplify and a way to get it back to your hand without needing gravespawnSevered Legion - 3 for a 2/2 with fear - cheap, simple and annoying for most decks to handle especially with a few warchiefs in playZombie Brute - amplify and trample - high cmc but it can get massive and hard to deal withAphetto Dredging - Return up to 3 of your zombies in your graveyard to your handCruel Revival - creature destruction with the ability to return a zombie your hand from the graveyardOversold Cemetary - constantly brings creatures from your graveyard to your handYou may also want to consider some other cards that put things from your library into your graveyard. This can help your deck for many reasons, especially with soulless one, and gravespawn. There is also zombie infestation from the odyssey block (just before the onslaught block) which is amazing as well. discard 2 cards, add a 2/2 zombie token to play. With a soulless one in play, if you discard 2 zombies, you just gave it +3/+3 lol.Anyway, just some thoughts :)
Yea discard decks were all the rage too lol (I have 2 different decks with 4 megrims each). Now they have Liliana's caress which does the same thing but costs 1 less to play. I think that has circulated out of standard by now too though. The tempest block was a great era for a lot of things though. Slivers all started in that block. Shadow was another great thing they came up with but it died after that. And some of the individual cards that were created were just insane (think of grindstone, time warp, scroll rack, furnace of rath, coat of arms, sliver queen, the coloured medallions, cataclysm, pandemonium, survival of the fittest, mox diamond and the list goes on). I started playing MTG just before that block started (a little after ice age came out), and quit right before mirrodin. I just came back recently myself around the time when dragon maze came out.
Tribal decks have just died since the good old days. I mean like the real tribal decks like elves, goblins, beasts, slivers, zombies, wizards, dragons, angels, soldiers, birds, clerics, etc. Obviously there are the odd tribal decks that really work nowadays, but nothing like before (think of the onslaught block). It kinda makes me sad. Now decks are more focused on killer combos and play styles rather than creature types. Half of my decks on here are tribal, and I barely get any hits on them because they're outdated and unplayable in most (if not all) tournaments. It's nice to see that M14 has tried to bring slivers back, and with RTR as a support system, it seems to be really popular and successful.
Yea I totally understand what you're saying. The onslaught block was fantastic for many reasons including the tribal factor. My beast deck is majorly built from that block as well. As for wizards, it's all about control. Wizards aren't there to beatdown other decks like beast, elves, goblins, etc. They are there to make things a living hell for other players. It's just a different way of playing the game. Countermagic and removing things from the board. Obviously you know that from looking at what you have so far, but just keep that in mind. You aren't there to deal damage, you're there to control.
no worries :) glad I could help!
The reason that the cards says "as an additional cost" is because it is above and beyond the mana you pay. There is no other cost to pay other than the mana. This combo does not work on turn 1. It may work mid game, but not on the first turn. Whoever told you that information is incorrect.http://community.wizards.com/go/thread/view/75842/19134918http://community.wizards.com/go/thread/view/75842/19134906/The_Painful_Bondhttp://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107306These are straight from the source. The last link if you go to the bottom of the page you will see a judge's ruling on the card that clearly states that the X is both mana and life.
Good build! This looks almost identical to one of the sliver decks I just recently help put together on this site (including progenitor mimic for the same purposes as you mentioned) XD Have you considered using growing ranks as well? That card works orgasmically well with progenitor mimic. You may also want to consider garruk, caller of beasts to cycle through your creatures as well (on top of call to the kindred). Plus his ultimate is just insane. Also just on a side note, why do you have both striking sliver and bonescythe? A creature can only have one or the other (better to have doublestrike). Do you just have it because you can cast striking sliver on turn 1, rather than waiting for turn 3 or 4? And as you said in your deck description, the lands will make the deck lol. Shock lands and Mutavault are fantastic. Might want to consider chromatic lantern in the mean time but isn't necessary. Just some thoughts :)
Well put together. This one is very similar to my friend's elf deck and it works really well. Have you thought about adding in seeker of skybreak? you can use it to untap any of your elves in play, like timberwatch, to use it's ability again in the same attack. Or you could use it to double the output of your wellwishers. You may also want to consider using 4 llanowar elves and taking out 4 forest. It just helps with the mana ramp. Turn 2 you could potentially have 3 mana available at your disposal instead of only 2 (and so on through your future turns). That could mean a turn 3 channeler, which could help your ramp significantly. Another 2 cards you may want to think about are elvish champion and epic struggle. The +1/+1 and forestwalk is nothing to scoff at (plus it counts as an elf as well, just it does not pump itself - if you have 2 out they pump each other and both count towards your elf count - oracle text), and epic struggle gives you a super easy secondary win scenario, especially if you have ambush commander out. Just some thoughts but overall you have a great deck already :)
no problem. that's what I'm on the site for. :)
looks very good. well done.
I honestly don't think you need to add blue lol. I said that in my other post, but if you want to add it, I can help you. Like I said, the only think you'd want blue for is countermagic and drawing ability. It also depends on how expensive you wanna go. There is one card in particular that I'm thinking of that you could take advantage of but it's quite pricey. If you want to add blue, add some counterspells and maybe something like impulse, opportunity, sleight of hand, brainstorm or inspiration for draw ability. There are many other similar cards. The expensive one I was thinking of is stroke of genius, but they're like $5 each - great card though. I would stay away from Scepter of fugue as well as fugue just because you have so many better options. I would actually add back the scythe specter you removed. That card is sick. Again, I would also consider Liliana Vess (the planeswalker) and adding in 2 more liliana's caress. I think 2 of those is too little. Again just my opinions. :)
I like the idea of lich's tomb with bond of agony. It is a devastating combo. However I think you are misunderstanding bond of agony. The X life that you pay is the same X damage you deal to all opponents, but both of these X amounts rely on having X+1 mana. At most on turn 1 (with a realistic hand), your dealing 6 damage to all opponents. Your hand would have to be as follows:1x swamp1x ashnod's alter3x zero casting cost creatures1x dark ritual or mana vault1x bond of agonyTurn 1: Draw lotus petal. Play lotus petal, your swamp and the 3 creatures. Tap the swamp for dark ritual or mana vault, and use the 3 mana for ashnod's alter. Sacrifice the 3 creatures to the alter, sacrifice lotus petal for a black mana and play bond of agony for 6. Obviously you could end up doing more damage if you end up with 4 dark rituals (and or mana vault), but that isn't really realistic in a starting hand. If you have 2 dark rituals (or a mana vault) instead of lotus petal, you could do 7 damage, but even that's probably hard to get.You can't use bond of agony on turn 1 for 20 damage (even with lich's tomb in play) because you don't have the ability to generate 21 mana on turn 1. I can't think of any other turn 1 win scenario with this deck. Please let me know if I'm mistaken but I honestly don't think this works. Sorry.
I'm getting the sense that this may be a budget deck, but if you can afford them, I would suggest getting 2 garruk, caller of beasts. They would be fantastic in this deck. You may also want to consider chorus of might for some trample damage. Battering Krasis and Renegade Krasis may also be good creature additions. Just my opinion :)
lol it's quite possible, but that's where you say "yea I went there" and laugh maniacally :)
lol love kickin it old school like this. brings back memories of the school ground decks. green stompy was the bomb! thanks for making me smile lol.
Good work with the cheap cmc slivers. You should consider muscle sliver, predatory sliver and/or sinew sliver to give slivers +1/+1 for each one of those in play (they all cost 2 land - 1 is white, 2 are green). The only other problem here is your land. If you don't have cavern of souls, you can't cast anything. Thran Quarry will work but only if you're able to play a sliver on turn 1 because if not, you lose it at end of turn. You're restricting yourself to 8 land to cast stuff early. If you're going to play this then I would suggest adding in manaweft sliver and/or gemhide sliver to get some extra mana of any colour. Just my thoughts.
I think an all black discard deck works. you would only really need blue for 2 reasons - countermagic and/or card drawing ability (either for you to keep your hand full of cards or for your opponents so that you can keep making them discard).I do have some other suggestions though - just my opinion:1. You should only need 20 land. You only have 4 cards with a cmc higher than 4.2. Since this deck isn't standard, extended or modern, you may want to consider adding rackling to automatically deal more damage to all opponents with low card counts in their hands.3. I would also swap megrim for liliana's caress and add one more, if you can. same effect, lower cmc.4. Delirium Skeins makes you discard as well, do you really want that? Unnerve is better for you, I think.5. Consider one or some of the following cards for some low cmc 2-card discard cards rather than wrench mind: - hymn to tourach - mind rot - unburden - waking nightmare6. With the number of creatures you have in this deck, dire undercurrents and larceny would be really good.7. Liliana Vess, Planeswalker would be a really good addition too.8. Syphon mind can help you draw cards as well (better in multiplayer games).
actually with the new rules as of M14, the sideboard can be UP TO 15 cards. it no longer has to be exactly 15, however it still cannot be more than that.http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/248e
anytime. that's what this site is for :)
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