WhiteAndBlueTheyKillYou

117 Decks, 1,801 Comments, 677 Reputation

Shardless Agent is only decent because it can dodge some removal, and has a body to swing with to be honest. I once considered Ardent Plea in a ThopterTop build, but then realized it was only good for cascading into things, since the single point of exalted was nothing. And would have decided against it anyway since Cascade interacts poorly with Daze...

Bloodghast however is one of my favorite creatures ever printed, the thing is BEAUTIFUL! It was one of the reasons I enjoyed Jericho during Mental Misstep's reign of terror, and it's been a consistently welcome part to a lot of my designs with black in them. I want to get a playset of them altered to look like Zoidberg, and get each one signed for a random quote from him.

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Posted 10 May 2013 at 05:10 in reply to #350384 on Shardless BUG Control

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To be quite honest I feel ridiculous playing this thing, even though I do so love playing Cabal Therapy after cascading into a Probe. That play was kind of awesome to pull off. It's kind of got a similar vibe as Fish or Jund, it's not bad, it's not that great honestly, and it's not fun for me to play :|

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Posted 10 May 2013 at 05:03 in reply to #350380 on Shardless BUG Control

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Not as fast as Shoal Infect was, but painfully fast still. Wish you could use Berserk here, it'd be quite lovely.

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Posted 01 May 2013 at 15:47 as a comment on Modern Infect

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Dude, I think I love this thing. Sure, it won't win me as many games as some other things, but it's just so freaking fun to play!

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Posted 01 May 2013 at 15:14 in reply to #346754 on Janky McJankerson

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Yeah, I liked the idea of it, but I can't stand the idea of playing this without full Bloodghast support, or without some form of acceleration. It's a good list from the start, but it just felt like trying to play Goblins without AEther Vial.

These things are stupidly fun to play, and I'm not surprised that the guy did well with one of these. They've got some inherent weaknesses, but at the bottom line it'll still be swinging recursive beatsticks at least.

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Posted 01 May 2013 at 15:13 in reply to #346789 on Janky McJankerson

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I know right? It's been getting abused by the StifleNought list, but it's just freaking fun to play, on either side of the table!

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Posted 01 May 2013 at 02:27 in reply to #346571 on Janky McJankerson

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I don't know if I would call this mono-white Esper, but the idea is neat nonetheless. I did such an idea as you have for the landbase before, but never the cards casting themselves, and I have to say that it's quite interesting.

As I don't play Standard, I have no idea how good it matches up against anything in the current meta other than Golgari Zombies, and you're running the full playset of Elite Inquisitor, backed by three copies of Blind Obedience. That'll make a hell of a game for them at the least.

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Posted 01 May 2013 at 01:45 as a comment on Mono White Esper

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I can understand both of those, but one of the things that makes running the Bloodghasts so worth it is that it's naturally enabled by Crucible of Worlds with the full playset of Wasteland. It essentially gives me chisels for the mana denial already built in, and that's a pretty big incentive to me.

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Posted 01 May 2013 at 00:08 in reply to #345780 on 20/200

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After the time I've used it so far, I have to agree with you. I had originally been thinking I'd nix the Idol in favor of a more traditional slot, but it's quite great here, and presents a painful chisel to deal with.
I'm glad you mentioned the Moxen, as it turns out, I shall be reverting to my safety-blanket approach! I thought it would be good to experiment with the speed, but it's hard for me to change in my ways sometimes, and that one slot can make the difference in my opinion.

I don't think I could imagine this landbase without four Wastelands personally, it's hard enough for me to see it without four Ports, as the mana denial is so central to this list. Out of curiosity, what would be your preference in that slot?

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Posted 29 April 2013 at 21:33 in reply to #345780 on 20/200

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Well I needed a way to win other than just the Ghasts, and it's the one I figure I can setup the best. It seems weird and janky, but it's the first functional method I found.

The landbase is something I'm really happy with too, when I finally got it working for the Iso-Pox deck it kind of became my reference for anything in Orzhov, and it's close to what I use in mono-black too.

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Posted 29 April 2013 at 15:49 in reply to #345780 on 20/200

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I wouldn't quite say stop them cold, as Abrupt Decay is still a rage inducing card for the deck, but it does do a great deal to mitigate the inherent shortcomings.

Also, I've recently run into a slew of the Goblin Bombardment/Blood Artist decks. They are hilarious to play against with this, because as it turns out, CounterTop and Pithing Needle let you sit there and laugh
http://faces.chpwssn.com/212/

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Posted 29 April 2013 at 15:46 in reply to #345786 on Sober

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It is a pretty nice evasive beatstick, but like you said, Trample does the job with the Dreadnought. It is awesome though, and now that I understand what you meant it is kind of appealing.

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Posted 28 April 2013 at 14:22 in reply to #345393 on Anesthetize

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That's thirty damage from a Brainstorm...
http://www.myfacewhen.net/view/5799-thats-damn-good

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Posted 28 April 2013 at 14:16 in reply to #345487 on Ka-boom

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Heheheheheheheheheheeheheheheheheheehehehehehehehehe Guttersnipe brigades sound like a lot of fun.
And yeah, I can see your point with the token production.

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Posted 28 April 2013 at 01:25 in reply to #345487 on Ka-boom

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Nivix Cyclops...
http://www.myfacewhen.net/view/5799-thats-damn-good

I'm not sure about Dragon Shift though. I think if it was me, I'd rather have the option of running into ye olden lightning bolt.

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Posted 27 April 2013 at 20:45 as a comment on Ka-boom

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There's not really much that pairing doesn't mess with, which makes me so glad I'm the one using it, not the one seeing them across the table :D The lands and FoW are missed, but it's still functional, and that alone leaves me happy. I've not really gotten a chance to check Dragon's Maze yet, I've seen a few things here and there, but only thing I've seen that I already think will be interesting is the Izzet Planeswalker in a Vintage setting.

Some of them were variants on this, but I've got a few things I've been tinkering with otherwise. One is an Orzhov design that, once finished, I think you'll like. Might end up a little dirty, but that just adds more fun for me.

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Posted 27 April 2013 at 18:50 in reply to #345353 on Anesthetize

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While it might seem like Fabricate is just an overall better choice than Trinket Mage, the Mage being able to dodge even just a few of the counters that my group runs makes him the better choice in the environment.
Eater of Days is hilarious with Torpor Orb, but with Dreadnought only casting one, I think I'd stick with them.

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Posted 27 April 2013 at 18:41 in reply to #345393 on Anesthetize

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Well considering the last frame I ran for this in Legacy is almost 2000USD, it's a pretty solid achievement.

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Posted 26 April 2013 at 18:55 in reply to #345205 on Anesthetize

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Actually I'd probably swap Contamination out for Surgical Extraction, and then -1 Bitterblossom -1 Entomb for the two copies of Duress. Maybe even just swap out Contamination for Taskmaster like I do against ANT. It would all depend on how the first game went, I'd need to see how you react to things before I could judge how I'd SB properly. Against your Jace deck I'd probably trade out all three copies of Tangle Wire for the needles though, but again, it all would depend on how you act during game one.

I'm also really surprised you've never considered using Faerie Macabre, but it seems a lot of people haven't. I guess it's a hidden gem of graveyard hate.

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Posted 22 April 2013 at 03:08 in reply to #343224 on This is no earthquake honey

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Online program, I'm going through the process of getting Magic Workstation back up to speed. Cockatrice was indeed a terrible loss, and I will miss that beautifully intuitive system.
Zedruu is all about politics to me, you will control your opponent with only a modicum of consent, and that card would force them to oblige you. Less of a puppeteer, more of the forceful hand of a despot. And I agree entirely, Zedruu should have been Esper, it would have fit so well. Especially with the wistful line of thinking I've taken with Nefarious Lich.

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Posted 21 April 2013 at 22:17 in reply to #343279 on Giveth, taketh

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