It should be something working with both halves so all three of them will be working well ;)
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You can do this in a thousand ways :)Like I just said to alfred, you want each half to be lethal on their own.A half that only discards plus a deck that only draws wont win when put together so plan ahead.
Yes, they do, but don't forget that the more standalone your deckhalf is, the better it will be with everything.A deckhalf that only discards with a deckhalf that only draws cards will be fun to play just 1 time to see the look on their face, but in the long run you want all halves to be equally lethal.
Yeah I get it you can showcase the very essence of the idea on one page.People can visually imagine what deck halves they'd like to see interact.
Clever, using the commander format to get room for three halfdecks.I might have to try that out myself;)
Originally I designed the idea based on the fact that players sort of already played halfdecks(burn+discard, burn+weenie, discard+weenie)Then I wanted to do it competitively, because in the past magic has seen lots of fascinating hybrids, so I would seek out competitive decks and find ways to split them in two.In the end it turned out to be much more fun to have a huge number of halfdecks stored for gamenights where we would pick halves in turn. It became quite a challenge for me to design halves that fit together in more and more ways. Your designs look fine, but like alfred says when coupled with future designs you might want to try to split it into pure burn and pure aggro. If coupled with a halfdeck with discard you will find that you either need more creatures or need more burn. By splitting them into their themes you will be able to have stronger halves of what they do.I have a post somewhere covering the background.
Do they interact well with mill :)Just build it.There were two driving factors for building pro halfdeck.If you were a solid player, and knew the players of the local game store you could have a number of halfdeck that would cover the entire meta. You met up, you had pre written all 49 decklists, then would walk around the game store greeting the players, taking a peek at what decks they brought, and then evaluate the entire meta from what you knew about the players. Then when lists were called on by judges, you'd give them the right list and shuffle the two halves.The other aspect was that if 10 decks could be combined into 49 decks, then you could host plenty of fun games at your home and when the other players started to get familiar with the halves the games would only get better, and whenever a new theme was made in magic you could add a new halfdeck to the game nights. Over time just 20 half decks could cover years and years of different games, because normally players get tired of old decks, but noone gets easily tired of halfdeck because there is a feeling of change to it.
Not all people preferred that. Sometimes they just had one half that they wanted to showcase :)
There are books out there to read, as well as a lot of magic wikipedia where you can read the stuff.The similarities between the plot of the weather light saga and the plot of pirates of the dark sea are much to similar for it to be a coincidence.Back in magic history the weather light saga was the first real cycle storyline.Back then wizards also got bought by tsr, and I would be surprised if pirates of the dark water does not tie onto tsr at that time. If they had the rights for the story, then stealing is maybe a harsh word, but in general the whole weather light sage is loosely covered up so the similarities are not too open.Back then magic had the need of a fantasy universe to supply the players who were more into a good story than hardcore gaming, and since tsr was behind the wheels at that time they might have gathered up an old team to supply the storyline magic needed.That team could have been behind dark waters too or might have been heavily inspired.Read up the storyline of the weather light saga and then read the plot for dark waters at another wiki. If you don't find glowstone to be a copy of dark water, then I can't help you :)
Mayhaps, mayhaps not.
I will have my day of glory in the future!!!
Since there are 21 decks tagged half deck, you can take a look at what was made back thenNewest version is by muktol.If you join in, make sure that you copy the essence of the rules onto your deck so that other people can join in on the concept.Muktol has written a nice part that can be copy pasted.You can build two decks with 1 page, one in the main and one in the sb.The true wonder about it is how you can build 10 of these decks and then combine them into many different "whole decks" I have hosted a couple of halfdeck nights where people got to select 1 half to throw away while getting a new half at random.You can also remove all the lands and pile all the cards into one gigantic cube.The challenge is to build halves that interact with absolutely all other halves.
Nice, I didn't follow up on this, as it was a "nostalgic page"I remember there was a lot more interest in this back then.I even made a Facebook group for it.
I did.This time I was wrong.Total misjudgment.
Yeah, so it's strange I couldn't find it
Copycats would make it interesting. They would end up with a mirrormatch 50% of the time, with 2 possible variants.But they would have to be lucky to meet each other, because what would you copy :)
It doesn't feel so :)
That's the one :)
Me neither.
Heh, you realise that you have accepted taking my big fleshy deck!Did you see that coming?I warned you that I would do penile humor as a follow up.*giggles like a small blonde girl on speed*I also liked my big fleshy deck, which sort of adds to the fun of it.Wait a minute...You changed the title...Nooooo.Such backfire..:(
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