wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

Nom nom nom, like, nom nom nom!

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Posted 07 July 2020 at 21:28 as a comment on When Goblins get Hungry

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I gotta admit you covered her needs.
Emma has a lot of things to ride in this.

I had not expected that!

I did however expected lots of ikorian "on top" mutate effects, the pervytitled ones and companions.

But you sort of kept it clean and innocent.

1 upvote for that ;)

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Posted 07 July 2020 at 21:21 as a comment on Emmara Needs a Ride

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I made it into three halves, tron, d&t and merfolk.

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Posted 07 July 2020 at 14:32 in reply to #634244 on HalfDeck Inf. Turn/Life (TFin)

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I think I did okay on this one.
Now I have to think of a third deckhalf that fits both the other.

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Posted 07 July 2020 at 05:37 in reply to #422269 on HalfDeck Inf. Turn/Life (TFin)

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Heh, I'll also give it a go with the current meta archetypes.
I'm working on "tron and taxes" a hybrid between urzatron and death&taxes.
I'll post it in about 6 hours.

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Posted 06 July 2020 at 23:57 in reply to #422269 on HalfDeck Inf. Turn/Life (TFin)

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It would be nice to see some halfdeck parts on the monthly top 8 somewhere.
I actually got pretty far with the death touch + discard theme, and was working on a ping/counterspell half, when I got distracted by something else. Might have been the power of paperstrips.
It would be nice to revive this project.
I do have the knowhow for it, and need more than one deck when I return to modern.

Go ahead and build something powerful.
I always wanted proof of theory that the speed you could evolve within a meta would beat everything.

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Posted 06 July 2020 at 23:26 in reply to #422269 on HalfDeck Inf. Turn/Life (TFin)

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They have been very close at making it in the past, and it was close again with their jumpstart project.

I often take 10 halfdecks with me to large tournaments in case I meet new players who wants to try it. I have made a small manual for each half with the decklist on it so they can learn what the half does quickly and they know how to split them back.

In the future I will use proxies and mark each half with a number so the decks can be split back faster. If you use the same idea on commoncards instead of proxies, you could use a goldmarker.

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Posted 06 July 2020 at 05:08 in reply to #634155 on wdm: Super/Hostile 2

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No, this isn't my page, but he tagged it wdm and halfdeck, probably because he was used to search on wdm stuff :)

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Posted 06 July 2020 at 05:06 in reply to #634156 on wdm: Super/Hostile

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You can use the crush depth deck to test out your next one.

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Posted 05 July 2020 at 23:57 in reply to #634111 on Mutatoe v2

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Halfdecks are fun :)

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Posted 05 July 2020 at 23:55 in reply to #634155 on wdm: Super/Hostile 2

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And in this case someone else tributes my tag system and latches onto it at the same time.

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Posted 05 July 2020 at 23:54 in reply to #634156 on wdm: Super/Hostile

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Bouncing only delays, if you wanna board wipe you need to land destruct.
How about a mardu pw deck:

liliana for creatures and later half the board.
nahiri to handle the off enc/artifact and to fetch real destroyers like massacre worm or emrakul.
ajani vengeant to take out creatures, planeswalkers and lands.

Stone rain, rain of tears, path to exile.

Should be nasty enough, and can borrow from many decktypes.
(Rw prison, ponza, d&t)

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Posted 05 July 2020 at 23:23 in reply to #634111 on Mutatoe v2

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And with resolve even.

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Posted 05 July 2020 at 23:00 in reply to #634111 on Mutatoe v2

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Frey:
That was part of a discussion I was having with alfred about the uro-mill I've posted in here.
I'm having suspicions about some R&D worker within wotc is using online magic to test the cards they make in advance by testing a shell first.

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Posted 05 July 2020 at 21:45 in reply to #634121 on Chaos at it’s finest

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It certainly looks fine.
Uro-mill has appeared again through a third user, getting a 24th place with at least 52 players.
Strangest thing is that it's still not including any of the cards that were sort of designed for it.
I wonder how long it takes for "instant realization" to be instant ;)

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Posted 05 July 2020 at 21:07 in reply to #634121 on Chaos at it’s finest

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What ;) you can accept a hemorrhage and a necro panter, but not a foot fetish ;)

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Posted 05 July 2020 at 18:22 in reply to #634111 on Mutatoe v2

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Sweeping the pervy cards under the rug now ;)

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Posted 03 July 2020 at 17:22 as a comment on Mutatoe v2

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I've found my own way to be "competitively artistic"
My builds are focussed on winning by whatever it takes, and in a bizarre way I've found that art can actually add to the whole think.

Many people have noted that my decks are somehow beautiful.

The trick I think is in the art.

Once I know the decklist I work towards picking artworks that fit the theme and the colors of the deck.
Every land is carefully picked for the coloration that is best at displaying the colors of the deck.
And the same happens with all the other cards. Currently my favourite lands are the zendikar lands as they seem to be constructed for thematical coloration.

So when I play out the lands of the deck, opponents subconsciously pick up the vibe of the deck and sort of gets vaguely hypnotized.

It's worth the effort to go with art.

But there is a wast difference in colouring a goldfish and colouring a tiger.

My opponent's are never in doubt about the danger they are in, my builds are not for kids.

The only thing I hate is that I'm a good artist, a good designer but actually also easily distracted which turns me into a bad player. Even worse, I've had some pro's try out my designs, but they play them even worse than me.

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Posted 02 July 2020 at 12:56 in reply to #633990 on 5,6,7,8

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Some of them prefer art above combo ;)
I've always wondered how they create a hierarchy within their ranks.
Control the art and you control the rich!

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Posted 02 July 2020 at 11:42 in reply to #633990 on 5,6,7,8

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Now you make it sound like a burger ?!

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Posted 02 July 2020 at 11:26 in reply to #633776 on Grixis Deck

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