Beyond viscera seer?Maybe [[body dropper]] which has more talents
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Crazy concept, but looks doable.I think mob-OB doesn't fit in, some other card might speed your creatures to the graveyard.Viscera seer perhaps
You nailed it. All three events you get to perform a top control.It may seem insignificant, but it can quickly add up.Anyways, I'm just working with what I got in front of me.You know, the whole reality/fiction setup ? Theres some irony involved in it. I may try to be rooted as much in the real world as possible, but simulations, my main tool to understand the world with is sort of fiction, because as much as it may affect the real, it just isn't real by default. But it is a real good example of how fiction affects the world. I suspect mathematics is also a sort of fiction.
It does seen like a fun theme.And as lantern mill is part of my big project I'm on the look for things that connect to it somehow. You got three cards that could prosper from looking at your own top.Door keeper, gomazoa and villainous wealth. Delver of secrets or callous deceiver could be a way to exploit these cards more.
I haven't thought about lies/fiction this way before either, but there are obviously two sides to the world with each their own types of physics, and just like with normal physics you can get a reaction if you expend some energy.The more energy you expend, the larger the effect will be.For example, plainly telling a man that his wife and daughters are dead because of a car crash will result in him, first going through stages of despair, then when he discovers that it's fiction, there will be a sort of backlash of energy. Lies tear small holes in reality, but in return, reality hits back very very hard.So if you kidnap a mans wife and daughters, fake medical records and makes a number of phone calls, then you've successfully created fiction, but it has demanded a large amount of physical energy, which is stored in the wife and children and lose ends in the paperwork. If any of it gets lose, reality will give you such a backlash that you'll probably never be the same person again.However, there seems to be a loophole, if you drag the wife and kids into a forest, kills them and bury them, then there is a chance that the backlash dissolves as your connection to the case grows dimmer.So the less you are connected to the fiction directly, the less the backlash will be, which might explain bureaucracy :)A second part of the loophole seems to be believers or at minimum supporters of the fiction which sorts of explains religion. The odd thing here is that the effect is somehow contained in the believers. Fiction tends to die unless stored in believers, which brings us to writing and memetics which seems to be a third loophole. Fiction can cling on to reality without backlash.Theres obviously some physical engine involved in fiction, which is why it can manifest.And there seems to be trades involved in it too. You trade fiction into being.Skilled liars seem to experience less backlash. It's an odd thought.For my part, I'm reminded of "the last action hero"I love the words of the villain."In this world the bad guys can win"Gives me the creeps everytime.Perhaps it's wishful thinking in reverse. Maybe I've experienced something as a child that has made me view lies as the end of the world...Here's an earlier type of thinking about it.https://www.mtgvault.com/wickeddarkman/decks/deckbuilding-and-storytelling/
Well, after opening up on the topic.To me it seems like the world is actually two worlds.On one side theres the physical realm, on the other there's the (in lack of a better word) fictious, and both seem to be able to interact.Some people are better at interacting with the physical, while others are deeply engaged with the fictious. Television is sort of cages where we keep the fictious.For some reason we need either types of worlds, but people are born with different needs.Take me for example, for me, the physical is everything. I can interact with the fictious, but is rigidly keeping it from spilling into the physical as anything but entertainment. My mind is somehow capeable of trawling the fictious and during roleplaying sessions for more than 35 years I've spellbound people with the fictious. But I also realise how dangerous it is, so I keep it locked away and always try to clean up the fictuousness that others are carelessly spilling. (Like religion)Yet, a number of other people prefer to live with the fictious. Each year celebrating Santa claus and jesus.It's odd, but sometimes it feels like I'm better nourished by reality, but others do seem to be nourished by this other side of the world.To this day, I've always seen them as separate entities, but it could be the world is made out of both and I just haven't thought that much about it.Over the years though, I've become fascinated with how people seem to want the fictious more than reality. Women for example prefer males that can paint them a story about how good their lives will be together and there is a genetic preference for this. Perhaps there's a natural cyclist of how much fiction the world can contain before the physics react violently to its presence.In a way, liars are spell casters, and I'm the old wizened mage that tells them reality will fall apart if they keep it up.I'll guess I'll just have to strike a really nasty deal with reality to build up a cage big enough for all fiction.Perhaps dreams are some sort of spillage too?
Just around yesterday I realised that magic is really a game about trades.At the deepest core of it, when you design decks, you make trades with the game mechanics. You experiment with lands vs manacost and choose a trade at some point, which leads to you possibly loosing because your opponent made a better trade. Realising what trade either of you made means you get additional trade offers "who's the aggro" (Mike flores)During the game you make all sorts of trades like taking damage early to let your removal hit high quality creatures rather than hit a 1/1, even though some magic schools advice you to take out the 1/1.The number of trade transactions a game persists of is pretty fucking huge.I guess "the infinite" is just another form of trade.So in essence, good players are good traders, but sometimes it's hard to grasp exactly what kind of a trade your opponent is going for.I myself prefer to trade with the mechanics of the game, while most humans learn to trade with each other.Even choosing a deck is a sort of trade when viewed through the meta.Perhaps deckspamming is just another kind of trading. Copycats do make the "easy" trade and sort of cheat in the deal struck between players and mechanics. Those spamming are sort of making a deal too. By putting out spam they risk that someone discovers a new trade within the game.Being a rogue player I've always lived of the trade between opponents not knowing how to strike deals with my decks, but I used to focus on one build which meant that people over time learned to trade with my deck except at larger tournaments.It didn't take me long to realise that those "trades" apply to everything in the human world.We surround ourself in self sustaining trade systems that are almost symbiotic in nature.From there I applied the concept to lifeforms in general.The end conclusion is that the purpose of life is to make trades.The meaning of life on the other hand, the why eludes me so far, but all life trades.I'll figure out how to use that somehow.But one thing is for sure, cheaters don't trade directly with people, they are performing a trade with the physics of the world, and their victims fail to see the trade because they usually deal with other people.In any case there is a deal being struck. It's probably why evolution creates camouflage. Some creatures strike a deal with physics rather than other animals.I have seen similar patterns in my alien world paper simulation.The whole damn world is an ecosystem of trading algorithms.
Admittedly, sometimes going for infinite can be a trap. When splintertwin was at it's most powerful, it didn't run 4 of each combo part, and in my own experiments with evolution, it rarely runs 4 of each either.The question for me is when does people abbandon the potential of the infinite? This site has so many decks where a two-card combo piece is missing one of the parts.I'm curious to find out if it's part of the spam-behaviour where trolls list decks in the hope that other people starts using suboptimal decks, or if there could be a natural mechanism behind it where the usual process of evolution abandons the infinite on it's own.I'm currently running a U/G halfdeck couple, where I could fit axebane Guardian into the green half and freed from the real into the blue part. When these two halves come apart from each other, the combo no longer exists, so the cards in each half faces Extinction unless a way to use the cards within the deck is found that makes the cards worth having in the decks.I've already done some experiments similar to this by studying what would happen with the moggwarts combo skirk prospector, putrid goblin and first day of class. I tried to put in some cards that could abuse infinite mana that could serve a purpose when infinite mana isn't present. Cards like that get close, but in the end evolution favors something else (at least it has so far, I'm not giving it up that easy)I'm going to study this on a much larger scale. Maybe there's a defect in the human mind or in evolution that prevents things from going infinite.I once had a bug in a simulation where evolution was creating burn decks. I remember that according to my own calculations it wasn't possible to kill earlier than turn 4, so when a deck broke the barrier and killed at turn 3, I was ecstatic. Life had found a way. Then later it started to produce turn 2 kills and I was like, hows that possible, it then went on to kill at turn 1 and I stopped the program and searched for the damn bug.It turned out that I had forgotten to clean up the land count between games, putting it to zero. As each game progressed there would be more and more mountains in play, and so the simulation had access to thousands of mountains. As a result designs started to adapt stuff like fireball in large Quantities, as well as cards that could sacrifice mountains for an advantage.If the world is a simulation, it makes sense if the programmer gave the simulation a fix, so we somehow drift away from abusing the infinite. Even a virtual infinity.I'm gonna test this infinity avoidance a little :)Maybe it's a "natural drift" but learning that it's there, might make it possible to work around.I'm certainly going to give it a try. Maybe I'll become the bug that breaks our world ;)
Why did you remove the infinite mana aspect, when that part could easily make this go mill infinite?
That's actually clever :)The card is sort of screaming "try to get to 10" but the card has two uses rather than one.Creative... solid out of the box thinking.
For rule of the mtgvault, blizard472 stole a squirrel deck from meryn mtg, who stole it from someone else, who stole it from...That's some quality meta humour.If you don't get it, read the flavortext of squirrel sovereign.And the cardmaker of squirrel sovereign stole it from goblin king.
On the bright side, it's a very powerful casual card. I wonder why the price hasn't exploded because of a higher demand...
There could be a grey zone between exile and sideboards. The two things does seem very similar so I'm not sure myself
Legion angel provides some interesting design features.Playing one angel in mainboard means that even if games get long, the angel can manage to hide from play in as many as 32 games(Which is my own personal record when tracking singletons during games) but if you are lucky and draws it, it provides you with 3 other Angel's, provided that none of them get countered.If you played 2 in sideboard and 2 in mainboard, you'd draw them frequent enough to serve as hatecards, and I think they work best as a way to rebuild after a sweep. Having 2 in the sideboard means you get to dump 3 in a row if none of them are countered, and you have 2 chances to do so if one gets countered.Playing three in mainboard would mean you draw them frequent enough to get at least one bonus angel during the game by having 3 chances at it.You can change the dynamics of this by playing with a few cards that can exile many.Relic of progenitus would allow you to loop your legions from exile in a constant stream as well as protect you from graveyard themes.You can use your own path to exile to do this as well while ramping up your land count.
Well, the deck was posted exactly at 12, in Europe.Probably a coincidence then :)
Looks solid enough.Since you useMarrow shards I'd like to highlight a pretty overlooked "free spell"[[Crowd's favor]]You block with a kiln creature, then convoke the spell.
Here:https://www.mtgvault.com/wickeddarkman/decks/pauper-control-shell-deceiver/
So, I tell you rock fall vale is a gamble, and you add two kazuuls fury :)Must be a gambling man, or sleight of hand person :)
The mana might be 5c, but the deck isn't.Then again, there seems to be a trend among the newer users to "break" up with color identity, like tagging a jeskai as boros, izzet and azorius.It's probably just me who's being old fashioned ;)
Pst.It's 4c.
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