wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Boseiju, who shelters all could wring you past the counterspell ;)
But I guess it's budget then.

Thanx for the answers.

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Posted 15 June 2022 at 05:06 in reply to #647714 on Varragoth Nauseum

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Simple is always better :)
But I'm oldschool and prepperish so I always try to imagine a situation where you don't get the combo on perfect conditions.

Let's say you encounter mill.
Wouldn't it be bad to lose against that because they took out the reliquary?

Redundancy redundancy...


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Posted 14 June 2022 at 23:57 in reply to #647714 on Varragoth Nauseum

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Cost and abilities.
Got it :)

I suspect that devoid somehow started out as continuation of semi-hybrid mana, like beseech the queen where you can pay each colored mana by paying 2 colorless mana instead. I guess we might one day see this in reverse with the eldrazi, so that you can pay RR to pay 1 colorless. (Let's use the # symbol as the wastes symbol)

So an eldrazi costing ### could be cast by using 6 colored mana.
I think devoid was intended to be like this, but that they thought the concept was too alien for the players and so they altered it.

Tomb of yawghmoth ?
(Just to get glacial chasm to produce mana as well)

Library of leng could also be usefull.

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Posted 14 June 2022 at 23:28 in reply to #647714 on Varragoth Nauseum

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Oh, and I finally get the unnatural viewcount. Clever...

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Posted 14 June 2022 at 22:53 in reply to #647723 on slinging sparks

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I mean, glacial chasm should belong to the colorless category (devoid). eldrazi for example need colorless mana.
Color identity is ofcourse a game mechanical structure, but it can always become more complex because humans like it that way.

What if I wanted to use a devoid commander? As an example one with red in its castingcost?

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Posted 14 June 2022 at 22:45 in reply to #647714 on Varragoth Nauseum

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With 24 lands you can have 4 cards costing 4 mana.
I use a very strict manacurve myself, developed over many years.
It's good enough to run two colored themes.

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Posted 14 June 2022 at 21:12 as a comment on slinging sparks

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Commander identity. Right...
But wouldn't that apply to glacial chasm ?
If a dual land is not within the color identity because it has white in it, shouldn't glacial be able to produce black then ?

Oh, yeah, and don't mind boonsatyr940, he's just mad because mods removed his post "ban wicked"

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Posted 14 June 2022 at 20:24 in reply to #647714 on Varragoth Nauseum

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Didn't see the glacial chasm :)
I thought with 93 lands one could be a dual...

I like this deck.
Theres a gameplan that I can follow, despite having 99 cards :)

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Posted 14 June 2022 at 20:07 in reply to #647714 on Varragoth Nauseum

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In this setup everyone dies.
Add Angel's grace so only your enemies go down.

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Posted 14 June 2022 at 18:29 as a comment on Varragoth Nauseum

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All of the arena cards have a collection symbol with a clear "A" on it, so when looking at new cards you can identify them, and rahilda is certainly having "the mark"

It is only easier to get a collection of virtuals because the number of sets there are limited.
Some people have access to some pretty cool stuff.

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Posted 07 June 2022 at 14:57 in reply to #647693 on Rise of the HowlPack

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The idea of story decks is a nice one.
Aiming at merging stories is a skill that takes a lot of practice, but the reward is that you will see where stories are heading in the future,
Which gives you more mastery longterm.

Mtgvault is not a place that support these kind of ideas, at the moment, so it's important that you keep it up for yourself, growing that skill, and I suggest you just try out a merge with any deck on top of the page.

What I would like to know, is how the werewolves got their hands on a chaos sphere?
And what are they aiming at by conquering the fungal reaches? Might there be a connection between these two questions?

As for the deckdesign, it lacks a number of answers against decktypes on arena.
Fighting flying is one answer, but here's a small list of things you need to be prepared against.

1: landdestruction. Is currently a theme on the rise, and with just 21 lands and a lot of high cost creatures you will be an easy target.
Most designs are based on the fact that players have few basics. And reuse field of ruin an awesome amount of times.

2: ramp. Most designs ramp through fetching lands mana-creatures or using treasure. They cast something big and colourful just before your would beat their last life, unless you find a way to stall their growth.

3: control. Just like ramp, you almost get their last life, when they've built up a hand full of removal and starts clearing the table turn after turn, and you never get to that last hit.

4: other aggro. Aggro often faces aggro, and so you need some way to both deal with their aggro, but also to support your own.

All of your creature choices should be made with these 4 in mind.

As an example, runebound wolf should be in the sideboard.
Why? Against ramp it will take too long to fire it up, and against control, it will be removed or it's the only creature in play.
You should only play it when not facing these decktypes. It's probably best in aggro vs aggro which means it's an material.

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Posted 07 June 2022 at 08:09 as a comment on Rise of the HowlPack

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https://www.mtgvault.com/wickeddarkman/decks/a-war-between-deck-cores-2-2/

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Posted 27 May 2022 at 19:30 in reply to #642364 on Fangorn Forest

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Ajani certainly has history on mtgvault.
So many cats;)

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Posted 26 May 2022 at 16:19 in reply to #647633 on Cats

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The power idea is good.
Sort of why merfolk works.
A few fight spells might work.

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Posted 23 May 2022 at 19:19 in reply to #647620 on More Power

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Rubblebelt rioteers have an interesting viewpoint.

If x is broken, break x.
I'll use it for my dictatorship.
If the people are broken, break the people.

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Posted 23 May 2022 at 17:01 as a comment on More Power

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Goblin electromancer and skirk prospector seems like natural fits.

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Posted 21 May 2022 at 14:49 as a comment on Goblin illusion

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Funny, a lot of the kamigawa sets contain une, and mu in their deckname, as if the set designers are referring to mune-folk :)

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Posted 18 May 2022 at 20:50 as a comment on EDH - The foxes & the Hound

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Damn.
A Bowie reference...
The goblins in the labyrinth do have technology, including rockets.
My favourite, the tunnel killing machine.

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Posted 18 May 2022 at 20:44 in reply to #647555 on Pauper: Raid Tremors

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Decks like this aren't always a jest.
In my play area there was one guy who kept working on something similar, and both piper and amulet can turn out to be a strong move.

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Posted 18 May 2022 at 11:07 as a comment on Eldraziā€™s Return

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1 copy of ominous parcel.
For the symbolic value.

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Posted 16 May 2022 at 08:03 as a comment on BD: Ascended Unity

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