wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

I've become quite fond of tormod's cryptkeeper.
In a deck where you reanimate, you can actually opt to reanimate the cryptkeeper to fight other reanimate decks.

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Posted 13 July 2022 at 12:35 in reply to #647945 on BEDH: My Boy and His Crypt

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Guess that makes you a "mod" nordthy, ha ha.
A "tor-mod" :)

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Posted 13 July 2022 at 07:10 as a comment on BEDH: My Boy and His Crypt

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We're both right :)
If the deck can kill before they start to conflict, then there is no problem.
But in fringe games where the game drags on forever there will be a conflict.

The way I'm built, a longterm problem is a problem because there will be long games eventually, but I get that this will be a rare event.

Totally unrelated, has anyone thought of building a "paw-blade" deck?
We got caw-blade, and the name of light-paws just screams "do the damn pun..."

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Posted 06 July 2022 at 00:46 in reply to #647893 on Pioneer WU Light-Paws Aura

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Invoke justice would certainly beef up any of the lifelinkers.
Martyr is a decktype where you just keep resetting the board while gaining life enough to survive to the next reset.
It's a style where you want to hoard random white cards in the hand and get more and more Plains on the board.

I'm pretty sure guilescape can find some room within the design, and flirting with blue gives you supreme verdict to toy with.

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Posted 06 July 2022 at 00:07 in reply to #647902 on Guilescape

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I think if you based the deck more on martyr designs, with a few ways to cheat guile into play (late to dinner) you could amass cards in hand, then discard guile and have it and do escape as a second wincon.
I think I've got a 2018 martyr decklist on mtgvault, if not I can certainly list it. Martyr deals with the board with lots of wrath of god which could be usefull.

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Posted 05 July 2022 at 22:34 in reply to #647902 on Guilescape

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https://www.mtgvault.com/wickeddarkman/decks/geomancers-mill-v2/

24 lands, 2 simian spiritguide and lots of cards with draw effects.

I'd say you need at minimum 26 lands to pull it of, and just like I would destroy lands while waiting to cast the big mother, you need to beat the board while waiting to cast your stuff.

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Posted 05 July 2022 at 21:26 in reply to #647902 on Guilescape

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I get the allure of trying to combo in that way, but damn it's going to be uphill.
There was a time where I built some mill designs around being capeable at casting chancellor of the Spires frequently. I'll take a look at the manabase needed to cast something in that class.

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Posted 05 July 2022 at 21:10 in reply to #647902 on Guilescape

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Hmm, so the result is that guile makes you hijack every spell that gets cast.
Different, but still good.
It means noone gets any doves, and you have everyone elses spells for free.
I think that's actually better.

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Posted 05 July 2022 at 18:03 in reply to #647902 on Guilescape

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Heh :)
If you don't get it all from convoke, go to the neighbour, conspire :)
And performing searches on search engines can be a curse, as the way you search often brings different results.
There are some hybrid mana stuff you might want to look at.

In conspire there's the (w/g) instant barkshell blessing, which might make your team of judge's Familiar powerfull blockers. You block first, then you conspire. And there is the draw 1 discard 1 blue conspire spell which can dig for the combo parts.

Theres a number of 1cc convoke instants as well, that only needs a single creature to cost 0. Again, block, then cast.

Noxious revival is also an option to get the pieces back if countered

And don't forget about memory sluice.
Back when it got printed I was basically the only one seeing the potential of it, but I'll admit that I focussed on it as a mill spell in general, rather than a conspire card. But you can use it to mill 8 just by tapping some Familiars. If the opponent has sideboarded a lot, it will be a nasty surprise to see all the new fancy stuff hit the grave.

In recent times I've thought a lot about this card because mill now has 8 crabs and that makes memory sluice extra powerfull. I've also promoted the card many times for being able to start milling early regardless if you are colorscrewed, as mill often is.

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Posted 05 July 2022 at 16:32 in reply to #647902 on Guilescape

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Since both your combo pieces cost 6 mana to put in place it sort of takes you three turns to execute the combo.
You play piece one on one turn, piece two the next turn and then you have to wait a turn to kill.

Except if you play with convoke. If you add a few more creatures to the deck, like judge's Familiar or something you get to play a spell the second your combo is in place.

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Posted 05 July 2022 at 13:11 as a comment on Guilescape

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Today, during tests against affinity, I was trying out twin-silk spider as a means to slow down affinity, and it turned out to be quite effective. Then while combing through cards that deals with artifacts I came upon gleeful sabotage.
While it is a card used in spam decks, it also has a potential place in decks where you are almost certain of having creatures.
This deck can certainly do so.

You might want to go through spells with convoke and conspire to develop this deck further.

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Posted 04 July 2022 at 20:57 as a comment on BD: Mortal Convergence

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Sram and lightpaws are in competition against each other here.
Lightpaw does not activate draws and decreases the odds of getting sram to draw enchantments.

Light paws is better at getting a very specific stream of enchantments, but will usually force a build to just run 1 offs.

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Posted 04 July 2022 at 18:29 as a comment on Pioneer WU Light-Paws Aura

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Not a bad thing.
I usually try to do this stuff most of the time.

Add 4 wish, then rework the sideboard.

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Posted 04 July 2022 at 17:44 as a comment on BD: Silver Bullet Rakdos

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I'm pretty sure that the single cavern of soul is due to blood moons presence in the past.
Most of my magic career I've always built around that card, just so I wouldn't get hosed by it.

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Posted 03 July 2022 at 11:52 as a comment on Aggro Spirits

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[[Late to dinner]]
Could be a sideboard option to make the deck more reanimator themed.

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Posted 03 July 2022 at 08:27 in reply to #647865 on Soulflayer

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I think that a creativity as high as mine is a skill that can be learned, but the drive for it is discipline. Without discipline you get nowhere.

But as soon as you have a high enough Discipline, you can focus on any skill and learn it as long as Discipline is enforced.

In these times, discipline is connected to government and military, because they are run by discipline.

That creates the illusion that discipline is a control tool, while in fact it's what made these organisations powerful.

Did you know that the modern world, factories and cars and power stations was founded by a small group of people who decided to maintain discipline around the discovery of new things ?

A small disciplined group founded the way we use technology.

Ever since, the world seems to have been more interested in stopping groups like that, because of another idea.

Individualism.

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Posted 30 June 2022 at 18:17 in reply to #647876 on BD: Half Deck Series 2 - White

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Where do I even begin ?
I don't...

But I'll leave some teasers.

I'm at a stage with my own materials where progress and research is creating awesome explosions of neurons in my brain.
I'll return later.

But you should track down the two articles with gap theory in their names.
They are long and gnarled, but very important.

I'm also breaking new ground with paperstrips after I started viewing magic as a game of trades. All aspects of magic are trades.
The one trade that few players think of the least is playpatterns. When new players learn how to play a deck, they are taught the playpatterns, and essentially it's all a backup system created to make trades during the game easier to interpret.

Playpatterns like "thou must not suffer an elf to live" were created during unlimited, but are still relevant to the trades you make during the game to deal with ramp.

I'm about to use paperstrip technology to change the playpatterns forever...
There were layers to it that I was never aware of.

It's nice to know that the tag halfdeck is about to get some more attention.
Sure, it might cover some of my work, but I plan to go back to the "internal web" model.

After discovering that tags are searchable on the web I can just drop out of the spam wars and aim at having a high enough quality to lure people into "my world" and have them come back for more, which means they will eventually find my warnings.
I'm simply targeting the audience "out there"

You could do the same, because you've mimicked part of the model.

I'm probably going to delete a lot of my own stuff to start from scratch.





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Posted 30 June 2022 at 14:01 as a comment on BD: Half Deck Series 2 - White

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No problem :)

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Posted 29 June 2022 at 21:56 in reply to #647865 on Soulflayer

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Just look up. You must have read it before I finished it.
And I've sort of given up on helping people with the mana.
Instead I give them the tools to solve it themselves.

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Posted 29 June 2022 at 21:49 in reply to #647865 on Soulflayer

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How about a flyer that discards whenever you like it and how much you want for 1B.

[[Oona's prowler]] I've been a longtime fan of the creature, using it to throw away my hand at turn 3 to enable ensnaring bridge.
It's cheap, it's evasive and it actually hits quite hard.

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Posted 29 June 2022 at 21:29 in reply to #647865 on Soulflayer

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