wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Hmm, so the result is that guile makes you hijack every spell that gets cast.
Different, but still good.
It means noone gets any doves, and you have everyone elses spells for free.
I think that's actually better.

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Posted 05 July 2022 at 18:03 in reply to #647902 on Guilescape

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Heh :)
If you don't get it all from convoke, go to the neighbour, conspire :)
And performing searches on search engines can be a curse, as the way you search often brings different results.
There are some hybrid mana stuff you might want to look at.

In conspire there's the (w/g) instant barkshell blessing, which might make your team of judge's Familiar powerfull blockers. You block first, then you conspire. And there is the draw 1 discard 1 blue conspire spell which can dig for the combo parts.

Theres a number of 1cc convoke instants as well, that only needs a single creature to cost 0. Again, block, then cast.

Noxious revival is also an option to get the pieces back if countered

And don't forget about memory sluice.
Back when it got printed I was basically the only one seeing the potential of it, but I'll admit that I focussed on it as a mill spell in general, rather than a conspire card. But you can use it to mill 8 just by tapping some Familiars. If the opponent has sideboarded a lot, it will be a nasty surprise to see all the new fancy stuff hit the grave.

In recent times I've thought a lot about this card because mill now has 8 crabs and that makes memory sluice extra powerfull. I've also promoted the card many times for being able to start milling early regardless if you are colorscrewed, as mill often is.

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Posted 05 July 2022 at 16:32 in reply to #647902 on Guilescape

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Since both your combo pieces cost 6 mana to put in place it sort of takes you three turns to execute the combo.
You play piece one on one turn, piece two the next turn and then you have to wait a turn to kill.

Except if you play with convoke. If you add a few more creatures to the deck, like judge's Familiar or something you get to play a spell the second your combo is in place.

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Posted 05 July 2022 at 13:11 as a comment on Guilescape

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Today, during tests against affinity, I was trying out twin-silk spider as a means to slow down affinity, and it turned out to be quite effective. Then while combing through cards that deals with artifacts I came upon gleeful sabotage.
While it is a card used in spam decks, it also has a potential place in decks where you are almost certain of having creatures.
This deck can certainly do so.

You might want to go through spells with convoke and conspire to develop this deck further.

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Posted 04 July 2022 at 20:57 as a comment on BD: Mortal Convergence

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Sram and lightpaws are in competition against each other here.
Lightpaw does not activate draws and decreases the odds of getting sram to draw enchantments.

Light paws is better at getting a very specific stream of enchantments, but will usually force a build to just run 1 offs.

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Posted 04 July 2022 at 18:29 as a comment on Pioneer WU Light-Paws Aura

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Not a bad thing.
I usually try to do this stuff most of the time.

Add 4 wish, then rework the sideboard.

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Posted 04 July 2022 at 17:44 as a comment on BD: Silver Bullet Rakdos

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I'm pretty sure that the single cavern of soul is due to blood moons presence in the past.
Most of my magic career I've always built around that card, just so I wouldn't get hosed by it.

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Posted 03 July 2022 at 11:52 as a comment on Aggro Spirits

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[[Late to dinner]]
Could be a sideboard option to make the deck more reanimator themed.

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Posted 03 July 2022 at 08:27 in reply to #647865 on Soulflayer

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I think that a creativity as high as mine is a skill that can be learned, but the drive for it is discipline. Without discipline you get nowhere.

But as soon as you have a high enough Discipline, you can focus on any skill and learn it as long as Discipline is enforced.

In these times, discipline is connected to government and military, because they are run by discipline.

That creates the illusion that discipline is a control tool, while in fact it's what made these organisations powerful.

Did you know that the modern world, factories and cars and power stations was founded by a small group of people who decided to maintain discipline around the discovery of new things ?

A small disciplined group founded the way we use technology.

Ever since, the world seems to have been more interested in stopping groups like that, because of another idea.

Individualism.

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Posted 30 June 2022 at 18:17 in reply to #647876 on BD: Half Deck Series 2 - White

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Where do I even begin ?
I don't...

But I'll leave some teasers.

I'm at a stage with my own materials where progress and research is creating awesome explosions of neurons in my brain.
I'll return later.

But you should track down the two articles with gap theory in their names.
They are long and gnarled, but very important.

I'm also breaking new ground with paperstrips after I started viewing magic as a game of trades. All aspects of magic are trades.
The one trade that few players think of the least is playpatterns. When new players learn how to play a deck, they are taught the playpatterns, and essentially it's all a backup system created to make trades during the game easier to interpret.

Playpatterns like "thou must not suffer an elf to live" were created during unlimited, but are still relevant to the trades you make during the game to deal with ramp.

I'm about to use paperstrip technology to change the playpatterns forever...
There were layers to it that I was never aware of.

It's nice to know that the tag halfdeck is about to get some more attention.
Sure, it might cover some of my work, but I plan to go back to the "internal web" model.

After discovering that tags are searchable on the web I can just drop out of the spam wars and aim at having a high enough quality to lure people into "my world" and have them come back for more, which means they will eventually find my warnings.
I'm simply targeting the audience "out there"

You could do the same, because you've mimicked part of the model.

I'm probably going to delete a lot of my own stuff to start from scratch.





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Posted 30 June 2022 at 14:01 as a comment on BD: Half Deck Series 2 - White

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No problem :)

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Posted 29 June 2022 at 21:56 in reply to #647865 on Soulflayer

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Just look up. You must have read it before I finished it.
And I've sort of given up on helping people with the mana.
Instead I give them the tools to solve it themselves.

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Posted 29 June 2022 at 21:49 in reply to #647865 on Soulflayer

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How about a flyer that discards whenever you like it and how much you want for 1B.

[[Oona's prowler]] I've been a longtime fan of the creature, using it to throw away my hand at turn 3 to enable ensnaring bridge.
It's cheap, it's evasive and it actually hits quite hard.

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Posted 29 June 2022 at 21:29 in reply to #647865 on Soulflayer

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Beyond viscera seer?
Maybe [[body dropper]] which has more talents

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Posted 29 June 2022 at 21:06 in reply to #647865 on Soulflayer

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Crazy concept, but looks doable.
I think mob-OB doesn't fit in, some other card might speed your creatures to the graveyard.
Viscera seer perhaps

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Posted 29 June 2022 at 19:26 as a comment on Soulflayer

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You nailed it. All three events you get to perform a top control.
It may seem insignificant, but it can quickly add up.
Anyways, I'm just working with what I got in front of me.

You know, the whole reality/fiction setup ?
Theres some irony involved in it. I may try to be rooted as much in the real world as possible, but simulations, my main tool to understand the world with is sort of fiction, because as much as it may affect the real, it just isn't real by default. But it is a real good example of how fiction affects the world. I suspect mathematics is also a sort of fiction.

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Posted 29 June 2022 at 07:21 in reply to #647845 on Villainous defense

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It does seen like a fun theme.
And as lantern mill is part of my big project I'm on the look for things that connect to it somehow.
You got three cards that could prosper from looking at your own top.
Door keeper, gomazoa and villainous wealth. Delver of secrets or callous deceiver could be a way to exploit these cards more.

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Posted 29 June 2022 at 05:18 in reply to #647845 on Villainous defense

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I haven't thought about lies/fiction this way before either, but there are obviously two sides to the world with each their own types of physics, and just like with normal physics you can get a reaction if you expend some energy.

The more energy you expend, the larger the effect will be.
For example, plainly telling a man that his wife and daughters are dead because of a car crash will result in him, first going through stages of despair, then when he discovers that it's fiction, there will be a sort of backlash of energy. Lies tear small holes in reality, but in return, reality hits back very very hard.

So if you kidnap a mans wife and daughters, fake medical records and makes a number of phone calls, then you've successfully created fiction, but it has demanded a large amount of physical energy, which is stored in the wife and children and lose ends in the paperwork. If any of it gets lose, reality will give you such a backlash that you'll probably never be the same person again.

However, there seems to be a loophole, if you drag the wife and kids into a forest, kills them and bury them, then there is a chance that the backlash dissolves as your connection to the case grows dimmer.

So the less you are connected to the fiction directly, the less the backlash will be, which might explain bureaucracy :)

A second part of the loophole seems to be believers or at minimum supporters of the fiction which sorts of explains religion. The odd thing here is that the effect is somehow contained in the believers. Fiction tends to die unless stored in believers, which brings us to writing and memetics which seems to be a third loophole. Fiction can cling on to reality without backlash.

Theres obviously some physical engine involved in fiction, which is why it can manifest.

And there seems to be trades involved in it too. You trade fiction into being.

Skilled liars seem to experience less backlash.

It's an odd thought.

For my part, I'm reminded of "the last action hero"

I love the words of the villain.

"In this world the bad guys can win"
Gives me the creeps everytime.

Perhaps it's wishful thinking in reverse. Maybe I've experienced something as a child that has made me view lies as the end of the world...

Here's an earlier type of thinking about it.
https://www.mtgvault.com/wickeddarkman/decks/deckbuilding-and-storytelling/

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Posted 28 June 2022 at 21:35 in reply to #647845 on Villainous defense

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Well, after opening up on the topic.

To me it seems like the world is actually two worlds.
On one side theres the physical realm, on the other there's the (in lack of a better word) fictious, and both seem to be able to interact.
Some people are better at interacting with the physical, while others are deeply engaged with the fictious.

Television is sort of cages where we keep the fictious.

For some reason we need either types of worlds, but people are born with different needs.

Take me for example, for me, the physical is everything. I can interact with the fictious, but is rigidly keeping it from spilling into the physical as anything but entertainment. My mind is somehow capeable of trawling the fictious and during roleplaying sessions for more than 35 years I've spellbound people with the fictious. But I also realise how dangerous it is, so I keep it locked away and always try to clean up the fictuousness that others are carelessly spilling. (Like religion)

Yet, a number of other people prefer to live with the fictious. Each year celebrating Santa claus and jesus.

It's odd, but sometimes it feels like I'm better nourished by reality, but others do seem to be nourished by this other side of the world.

To this day, I've always seen them as separate entities, but it could be the world is made out of both and I just haven't thought that much about it.

Over the years though, I've become fascinated with how people seem to want the fictious more than reality. Women for example prefer males that can paint them a story about how good their lives will be together and there is a genetic preference for this.

Perhaps there's a natural cyclist of how much fiction the world can contain before the physics react violently to its presence.

In a way, liars are spell casters, and I'm the old wizened mage that tells them reality will fall apart if they keep it up.

I'll guess I'll just have to strike a really nasty deal with reality to build up a cage big enough for all fiction.

Perhaps dreams are some sort of spillage too?

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Posted 28 June 2022 at 20:11 in reply to #647845 on Villainous defense

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Just around yesterday I realised that magic is really a game about trades.
At the deepest core of it, when you design decks, you make trades with the game mechanics. You experiment with lands vs manacost and choose a trade at some point, which leads to you possibly loosing because your opponent made a better trade. Realising what trade either of you made means you get additional trade offers "who's the aggro" (Mike flores)

During the game you make all sorts of trades like taking damage early to let your removal hit high quality creatures rather than hit a 1/1, even though some magic schools advice you to take out the 1/1.

The number of trade transactions a game persists of is pretty fucking huge.

I guess "the infinite" is just another form of trade.

So in essence, good players are good traders, but sometimes it's hard to grasp exactly what kind of a trade your opponent is going for.

I myself prefer to trade with the mechanics of the game, while most humans learn to trade with each other.

Even choosing a deck is a sort of trade when viewed through the meta.

Perhaps deckspamming is just another kind of trading. Copycats do make the "easy" trade and sort of cheat in the deal struck between players and mechanics. Those spamming are sort of making a deal too. By putting out spam they risk that someone discovers a new trade within the game.

Being a rogue player I've always lived of the trade between opponents not knowing how to strike deals with my decks, but I used to focus on one build which meant that people over time learned to trade with my deck except at larger tournaments.

It didn't take me long to realise that those "trades" apply to everything in the human world.
We surround ourself in self sustaining trade systems that are almost symbiotic in nature.

From there I applied the concept to lifeforms in general.

The end conclusion is that the purpose of life is to make trades.
The meaning of life on the other hand, the why eludes me so far, but all life trades.
I'll figure out how to use that somehow.

But one thing is for sure, cheaters don't trade directly with people, they are performing a trade with the physics of the world, and their victims fail to see the trade because they usually deal with other people.

In any case there is a deal being struck. It's probably why evolution creates camouflage. Some creatures strike a deal with physics rather than other animals.

I have seen similar patterns in my alien world paper simulation.

The whole damn world is an ecosystem of trading algorithms.


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Posted 28 June 2022 at 19:29 in reply to #647845 on Villainous defense

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