youhoo2645

562 Decks, 113 Comments, 15 Reputation

Champions drake, thrumming bird, and time of heroes should come out cuz they are only gonna clog up your strategy when you don't have out a level up creature.

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Posted 18 June 2017 at 01:21 in reply to #601840 on Level Up!

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Putting a 30 dollar limit on your decks is really going to hurt them. 50 dollars would give you much more room to breathe. Also, if you are going to do a non-budget list then esper is the way to go. You will get more creatures to utilize and better planeswalkers if you want to go that route with the deck. It has a lot of potential to work in most metas given the right spells.

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Posted 17 June 2017 at 22:02 in reply to #601840 on Level Up!

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Monestary Swiftspear > Thermo Alchemist since it will let you aggro out. Plus mana leak over dispel since it will just do more.

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Posted 17 June 2017 at 00:54 as a comment on Agrozzet 5,00$ MODERN

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Overgrown Tomb should help with the mana, plus you want blue for counterspells my dude. All of your threats die to fatal push/bolt/path. And Collected company decks should just run you down. I can't really see this deck working very well in modern tournaments because of how flimsy it is. I can understand that you are trying to put more infect creatures into the deck to make it "better", but it is just going to mess with your speed. If you can't go off till turn 3 normally, then you should just play zoo or death's shadow since they can just dump their hands early on. Also, control decks will just tear you apart when you try to combo off since you rely on resolving every single pump spell. I you are gonna keep it G/B you need Mutagenic Growth, Fatal Push, and maybe a dismember.

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Posted 17 June 2017 at 00:49 as a comment on turn 4 win unstoppable infect

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I've fiddled with the level up ability a lot, and shifting the deck to Esper will really help. Also, you rely too heavily on having a creature with level up stay in play which will make you very susceptible to removal. Just value spells should help the deck a lot more (Like Serum Visions, Cryptic Command, Remand, Path to Exile, Declaration in Stone, etc.) and make it a lot less clunky.

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Posted 17 June 2017 at 00:40 as a comment on Level Up!

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Path to exile and sphinx's revelation should be rather useful

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Posted 23 March 2017 at 19:04 in reply to #597920 on It's a Miracle!

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Have you thought about adding in 4 simian spirit guide for suprise mana? Like a turn 4 alroma or a turn 1 guardian of the gate. It is very weak, but can help a bunch early game. Just an abstract thought.

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Posted 23 March 2017 at 19:03 in reply to #597920 on It's a Miracle!

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I definitely recommend dropping a couple of the miracles for 4 Serum Visions, and some combination of Mana Leak & Remand. Also, 2 Cryptic Command should be really helpful. Last but not least, you are gonna wanna make that mana base a little more consistent with 4 Hallowed Fountain and 4 Flooded Strand.

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Posted 23 March 2017 at 03:14 as a comment on It's a Miracle!

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Why not run goryo's vengeance in this deck? If you are planning on flickering whatever comes back, then it will let you enable more plays and profitable blocks.

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Posted 21 February 2017 at 14:50 as a comment on Nahiri-Jiki Modern

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Resto just doesn't do enough on it's own and I don't see a huge need for the extra inquisition since it is awful late game

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Posted 17 February 2017 at 22:25 in reply to #596134 on Mardu Kiki Combo

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I think that dropping 1 resto and 1 inquisition for 2 dark confidant

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Posted 16 February 2017 at 20:03 as a comment on Mardu Kiki Combo

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Ghostly Prison / Propaganda?

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Posted 10 February 2017 at 05:00 as a comment on Community EDH - 2

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Honestly a playset of collected company would be better than the megantic slivers and make this more consistent. And I think a 2 of the genhide would be good so you can dump your hand turn 4 or 5. The mana base needs a lot of help tho.

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Posted 18 January 2017 at 23:42 in reply to #594518 on Sliver

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honestly, if you dropped the dragons for 2 tasigur, 1 snapcaster, and about 3 dark confidants then this could be a very powerful esper control list. Fatal Push and Disallow from aether revolt should also replace nameless inversion and esper charm.

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Posted 16 January 2017 at 01:16 as a comment on Esper Dragons

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Not enough targets, maybe if they added path to exile and swords to plowshares.

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Posted 12 January 2017 at 23:07 in reply to #594128 on Silence

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Yeah, at least I play skred.

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Posted 10 January 2017 at 05:48 in reply to #594079 on Demigod Dredge

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I would drop the whitesun's passage and the war report for the 4 annex mainboard. And then 2 of the slash panthers since they are on a decently high curve.

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Posted 09 January 2017 at 17:37 in reply to #593989 on Mad is good

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Monestary Swiftspear would be a good replacement for the giselas and the balefire dragon. Zoo is supposed to have a small curve and aggro out the opponent. Big creatures without any way to reliably ramp into them is something you should avoid. I reccomend dropping the 6+ cmc creatures for smaller, faster creatures (usually 3 or less cmc).

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Posted 09 January 2017 at 17:35 in reply to #593994 on Naya Zoo 1.0

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Axebane Guardian + Overgrown Battlement to help ramp

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Posted 07 January 2017 at 06:34 as a comment on Walls A-Plenty

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Karn would be better than the talisman and the academy ruins. More chromatics would be better than the prophetic prisms.

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Posted 07 January 2017 at 06:32 as a comment on Bg tron

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