Fume Spitter is probably not needed, it only sacrifices to itself, and you can't trigger two different sacrificing effects by sacking one creature. In addition, with your forcing other players to sac, they will probably just end up sacking whatever it is that you put a counter on. What I would suggest instead: Festering Goblin. Same CMC, and his ability will trigger when he is sacrificed to another creature, achieving almost the same thing (just not a permanent counter). I'm also not sure that you really need Consuming vapors or Geth's Verdict, another Grave Pact, another Elder, another Victimize, and another Attrition might do you better. Other than that, only playtesting will really tell.
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Thanks for the credit! Look for me on there, same name as on here. Add me and we'll have a few matches. What times are you often on at? I play most often on weekends, and I'm in Australia ATM so my clock is 12 hours ahead of Eastern Standard Time (if you're in the Americas).
Yeah, that's pretty much it. Plenty of card draw in here too. Sword of Fire and Ice does it, as does Baleful Strix, and I can sac Strix then bring him back to my hand to play again with Light and Shadow for continual bonus cards. If all else fails, I can often sac all of my artifacts, swords included, in order to make a huge bang with three or four Disciples on the table too. It's a very dirty deck.
Oh, and PS. I'm totally using the build for your knights deck on Cockatrice. I may edit it slightly, but to be fair, I provided a lot of input and put a lot of time in to finding good cards for it. It's basically the now knight deck that I've always wanted to build but never got around to until you provided me with the motivation to assist you in building it, lol.
Ah yeah, didn't notice your other comments, lol. Glad you like the land and the flying zom knight. Glad to have provided inspiration, though I'd appreciate a nod in your deck description. I've based plenty of decks around other's decks, just give credit, even if only for some inspiration. You're right, I'm not a big fan of infinite combos, and either one of those cards alone will make you a big target in multiplayer, which is what I tend to play. My best decks will either go off so fast a table can't deal with them, or will subtly build up and then go off with a boom where they wipe the whole table (which is what my zom deck does), but all my decks are supposed to be multiplayerish. I've seen that combo before anyway, the most difficult part is setting Ascension off. I honestly don't think you will find it or mindcrank to be very useful in this deck, the alternate win strat is just too different from what all the other cards in your deck are designed to do, and if you only have two of each card the combo is very difficult to get out and lost if ever disrupted. Anyway, if you would care to drop a comment on any of my other decks I'd appreciate it. These two in particular are close to front page. http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 http://www.mtgvault.com/ViewDeck.aspx?DeckID=391437
Cool deck! and by cool, I mean annoying! My suggestions: You don't need Necrotic Plague, it may just come back to bite you and considering the other cards you are likely to have in hand it will probably just end up sitting in your hand while you play other more useful things. For the purposes of your deck Grave Crawler is better than Reassembling Skeletons. Skeletons cost 2 mana to bring back, Gravecrawler only costs one. This means you can bring it back and sac it twice as often in a turn. Yavimaya Elder can help greatly speed up your deck, including getting that wonderful Eldrazi out faster, and fits the sacking theme. If you like my advice, please check out and comment on my decks. These two in particular are close to front page. http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 http://www.mtgvault.com/ViewDeck.aspx?DeckID=391437
Seems like you almost (ALMOST) copied my front page Zombie Deck. It was on the front page about two months ago though... Feel free to take a look for inspiration, including how to deal with flyers. 143 likes so far. I would say it is well worth the look for an aspiring undead overlord like yourself. http://www.mtgvault.com/ViewDeck.aspx?DeckID=381596 If you like it, please take a look at some of my other decks and drop me a few comments. Several of them are close to going front page, three of them already have.
Also, not sure you need knight of the Holy Nimbus, your creatures are expected to be indestructible. Who needs regenerate? I would suggest throwing in another flanking creature though. I would suggest throwing in either some Calvary Masters or some Pentarch Paladins. Another reason to take them out is you already have PLENTY of CMC 2 spells.
One more piece of advice. Your creatures will be indestructible, who cares about angelic renewal? It would be much more fun to run some Day of Judgement or Wrath of God... I do it to great effect in my treefolk deck. Indestructible treefolk + Damnation wins the game. http://www.mtgvault.com/ViewDeck.aspx?DeckID=382265
I play on a program called Cockatrice. It's free to download and play. Same name as on here. I usually play casual multiplayer games, and all my decks on here are tailored to that kind of a game.
I kept forgetting to say that, but it has bugged me ever since I first looked at this deck, lol.
I know poison isn't great in multiplayer, that's why I have Necroskitter, to steal their creatures, Crumbling Ashes, to control their creatures, and proliferate, so as long as they have a poison counter, I can keep stacking them on. Also, hand of the Praetors can mean poison counters on people even if I can't attack them for some reason. Multiples of it mean many poison counter at once.
Problem is, I don't think that build will be stable in multiplayer. I might be able to take out one opponent, but not two or three. Also, not looking for a turn 1 kill, that's not kosher in casual multiplayer. The speed you are suggesting would almost certainly burn itself out.
I never worry about price because I do all my playing ether on line or with proxies, lol.
Yeah, they do fit the theme, but Urborg already does what those are supposed to do without costing mana, while powering up my deck, and to all my opponents.
Maybe only take out one Blessing, since it is essential to your battle cry strat.
Wow, those cards are so very... YES! But what should I take out?
I do like this build a lot better. Personally, I would take out two of the Serra's Blessings and throw in more card draw. The reason being is, you will NEVER need more than one blessing in play, and card draw will help you get to them just as fast anyway. Also, you already have lifelink and indestructible flying knights, I'm not sure that Moth and Indestructibility are necessary. If you are not attached to them I would suggest 2 more battlecry and 2 privileged positions, or perhaps simply more flying knights in order to provide more air cover and evasive swingers. That's just my suggestion though, glad you like my advice, imo this deck looks 200% more synergetic than its first iteration.
Yeah, no lie, this is probably my weakest deck. I was experimenting with infect and really didn't know what I was doing. it needs to be rebuilt from the ground up.
As an afterthought about my decks, you would probably like my zombies deck. It's already gone front page with over 150 likes so I'm not begging to get it bumped up, but I do think it would suit your play style if your ambitions for this deck are any indication. My mono black zombie deck combines first strike/death touch/swamp walk/regenerate with great mana accell and decent card draw as well. Oh yeah, and no need for an indestructibility enchantment in your deck, two Exemplars will make each other indestructible. Throw in two Privileged Positions instead, then all your knights become untargetable!
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