Beowulf85

21 Decks, 381 Comments, 87 Reputation

Whispersilk cloak adresses your concern that "they will attack with it, it will be blocked, it will die".
Equip it with a whispersilk cloak and we change that to "they will attack with it, it can't be blocked, and it also can't be targeted by spells or abilities, and if it is somehow destroyed I'll just keep my whispersilk cloak around for the next Damia I drop."
You don't need to keep it from attacking, you only need to keep it from attacking you and getting destroyed by other means. In this regard Whispersilk Cloak trumps the white enchantments as this creaure can still be used to whallop on your opponents, and it's an artifact equipment to boot, so it will not be destroyed with the creature. It's also colorless so you don't have to worry about adding more colors of mana.

Tangle works on more than just your creature, it effects all attacking creatures, and protects you from being attacked by their other creatures, and keeps their creatures tapped for two turns, thus they are wide open for you and other players. I stand by Tangle being a good idea, but it's up to you.

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Posted 11 June 2015 at 07:46 in reply to #552952 on Peaceful Assault

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As it is the deck isn't modern legal, that wasn't the original goal for it. However, once in a while I meet random players at a club and they want to play modern, it would be nice to have a few modern legal decks to join them. I think this and my Treefolk are my best options for potentially modern decks.

If you want to see a disgustingly dirty not even remotely casual unfair expensive way too few lands deck that does so well I refuse to play it, check out this deck I built.
http://www.mtgvault.com/beowulf85/decks/fast-and-unfair-death-by-ornithropter/
It's designed around putting the best artifact equipment I can find on to 0 CMC creatures and isn't legal in any format because of Academy. It stomped so much face so consistently when I was playtesting it that I just put it away because I don't want to be "that guy" in casual, lol.

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Posted 10 June 2015 at 12:50 in reply to #552758 on Best Overwhelming Stampede

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Hah, it's all good in that case. As it is I think the deck is wonderful, I just thought I'd throw out a few ideas for consideration. As for 1 ofs, that's basically the same argument that I've sued to shoot down some of your suggestions on my decks "but my THEME!" (this happened with both the archers and Stampede decks). Yeah, it could be stronger, but you WANT to play it this way, the most important factor in any deck is that you want to play it, so keep it as it is. Either way, I'll like it and maybe proxy it eventually.

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Posted 10 June 2015 at 12:38 in reply to #552951 on Pick wisely

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Stampede driver is interesting, he does fit the theme, but I'm wondering how exactly I would go about using him? Most of the creatures in this deck are only 1/1, using Stampede driver would make them all 2/2 with trample, which isn't exactly overwhelming... (pun intended). He looks like he would fit better in to a deck of creatures who are already nice and fat, just to push them over the edge to insanity. Maybe you have an idea bout how to use him that I'm not seeing, because you are 100% right that he fits the theme and I kind of want to make him work but I'm not seeing it.

Seal of Strength, consider it sideboarded. With a card like that I could do away with having ANY fatties in the deck, and just play it in combination with overwhelming stampede. Make a card a 4/4, then give all of my cards +4/+4 and trample. It would probably go off faster than it does currently. Same for War Dance (I love exploiting old cards by combining them with cards that came a decade later, lol.)

Also, I'm sideboarding Noble Hierarch (which I have used in other decks and you suggested but I didn't like initially) because it solves a problem I've been having: namely, how to make this deck modern friendly and replace Fyndhorn Elves. Get rid of the elves and the Cradle and BOOM the deck fits in to modern.

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Posted 10 June 2015 at 11:43 in reply to #552758 on Best Overwhelming Stampede

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Initial suggestions off the bat:
Prison Term (actually, in this rare instance Kirtar's Desire is even better because you only have to worry about your opponents using Namia as an attacker)
Arrest
Oppressive Rays
Fog
Tangle (other fog effects, you should have no problem drawing them on your turn when using them on opponent's turns, and it'll help leave them open to attack).
Blunt The Assault may be particularly powerful, particularly because playing a combination like this screams "TARGET ME! I'M AN ASS!" It'll keep you AND your creature alive.
Finally: Whispersilk Cloak (should I drop the mic, because that's pretty awesome).
Another unorthodox deck out of left field, really keep it up, I like your ideas.
Do you think the cards I suggested could fit in the deck? Why or why not? As it's under construction I just threw out my initial ideas pretty quickly. There are plenty of cards out there with similar abilities that could help solve your problem.

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Posted 10 June 2015 at 11:32 as a comment on Peaceful Assault

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First, a note about mechanics:
Protection from White and Hexproof do NOT save a permanent from Cataclysm's effect. Pro white prevents damage and targeting, but Cataclysm does neither (the same could be said for Wrath of God). Hexproof prevents one's opponents from targeting the creature, but you aren't targeting the creature, the creature's controller is targeting the creature (which is completely legal). This might help you win a few more games in the future, and if you don't believe me then look it up. :)
Also note, Cataclysm wipes out Planeswalkers.
Next up, I love this deck. It is dirty and exploitative and unfair and a concept that I have wondered about but never seen executed before. If you want to make it slightly dirtier, consider Grave Pact (though that requires black). No one else would have any creatures left and you could just target other things with your removal (you jerk).
I'm not sure if you've considered Elixir of Immortality, or if it's necessary, but it's just a thought.
I notice you are running a lot of 1 ofs instead of focusing, have you considered cutting some out and then running at least two copies of most of the cards in your deck?
You have Aeon Chronicler, which is great, but why not run a few more suspend cards? If you timed it properly you could blow up the board one turn, then have 3-4 more creatures with haste come in to play the following turn (or a turn later to throw off your opponents). It would be a matter of calculating a "suspend curve", much the same idea as a mana curve only with suspend. Even just adding Riftmarked Knight may be advantageous, as it puts out two creatures when it comes out of suspend (black w/ pro white and white w/ pro black, both 2/2). That's 4 damage and 2 colors you have protection from.
Also, I'm not sure if anyone has suggested them before, but it seems that Tarmogoyf, Terravore, Mortivore and Lurgoyf would all be ideal in this deck, but you would need to add a color to the deck and perhaps build around that strategy.

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Posted 10 June 2015 at 11:07 as a comment on Pick wisely

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It's true, I could simplify the combo by turning this in to a "fight" deck. Even in that deck, Jagged Scar Archers would be very powerful (for the */* ability) but not necessary. Also, Elvish Archdruid might become preferable over Priest because of his +1/+1 ability. That is an interesting idea, I like the thought of comboing Doyen with Fight for the direct damage exploit.

Just looking at it, Setessan Tactics is a BEAUTIFUL idea to build a deck like this around. With 2-3 Doyens in play it could easily wipe out 2-3 other players if timed properly. Savage punch may also work well, as both Jagged Scar and Titania's Chosen easily get big enough to fully exploit the card. Both will be sideboarded for future reference (thanks for the ideas). I always though Fight is a cool mechanic, but have never been sure about how to properly exploit it.

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Posted 10 June 2015 at 10:30 in reply to #552751 on Archers Done Right

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Lol, thanks. Glad you enjoy it.

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Posted 10 June 2015 at 10:17 in reply to #552847 on Archers Done Right

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Lol, I wish I could help but I don't play Standard at all. I guess I should have taken a look before I commented, I'm all about casual legacy/vintage games because the fact that Standard constantly rolls over drives me crazy.

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Posted 10 June 2015 at 10:16 in reply to #552749 on Decks with Stuff:Jeskai Heroic

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Woodfall Primus deals with Enchantments and Artifacts for long enough to win.
Damnation isn't always necessary to win, hence the fact that there are only two of them. That and I never need to draw more than one to win, if one doesn't work a second one won't work either. Indestructible 20/20 tramplers usually win effectively enough. That being said, I've never found it has cause problems with my mana base as all the lands I have which produce black produce both colors, so it's not a burden on the deck. Also, I draw Damnation fairly reliably because of the combination of Leaf-Crowned Elder, Oracle of Mul-Daya, and Nature's Lore just getting everything else out of the way in my deck. This deck easily puts half of its cards in play.
You are correct about Gaea's Cradle though, I should probably take two of them out and replace them with either forests or another utility land. By the time there are enough creatures in play I really don't need Gaea's Cradle in order to play my cards, that and most of the cards end up coming out for free anyway. Is there any land in particular you would suggest replacing them with, or just forests? Maybe a fetch land? I like the idea of using them to thin out my deck so I can just get to playing creatures.
As always, A+ comment, what decks would you suggest I take a look at to return the favor?

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Posted 10 June 2015 at 10:11 in reply to #552754 on Overpowered Treefolk

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Also, by all means drop me a link for something else you want me to look at.

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Posted 10 June 2015 at 10:02 in reply to #552758 on Best Overwhelming Stampede

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Hah, own these cards? Pfft.
(nah, it was a legit question).
I stopped buying cards long ago, now I only play online on Cockatrice where all cards are available to everyone, or IRL with proxies. Wizards has managed to fool its casual players in to believing that ink on paper is worth the price they charge for the cards. Really, that's only true if you're a hardcore collector or planning on playing professionally. IMHO casual players would be wise to stick to proxies, otherwise Magic becomes a "pay to win" game where the player with the largest disposable income and the best googling skills can stomp the group consistently.
I run cradle in the majority of my green decks, and the majority of my decks are green because I love aggro. In some decks it is necessary, in others it is overkill.
I'm aware of Overrun, but I'm using Stampede because when I discovered it I decided I wanted to make the most use of it that I could. An Overrun deck would have been far simpler to construct, with nothing but 1 CMC creatures and no need to find the most complimentary big creatures. It would also probably in 2-3 turns faster, but that wasn't the idea for this deck, the deck was designed around Overwhelming Stampede and maximizing my 1 CMC creatures by complimenting them with the best fatties for the situation.
I would consider Body and Mind as an alternate sword, but I like the card draw off of Fire and Ice. You are correct though, it fits thematically.
You're correct that I really only need one Doubling Season in play, that being said I want to be sure to draw it. It is also (rightfully) a prime target for removal , so having 4 in the deck isn't a bad thing. The first one I play will usually get removed (if not, then easy game). With 4 in the deck, I can just shrug it off and soak up the removal.
It is a risky mana base, but the vast majority of these creatures are only 1 CMC AND produce mana. This deck easily wins with only two lands in play (even without Cradle). If it got board wiped, it wouldn't matter how much mana I had available, because my hand is usually empty by then anyway. This deck has to win before or between board wipes, it's a real glass cannon.
It's true that Noble Hierarch could replace BoP (they are in another one of my decks) but I like having at least one flying creature in the deck in order to poke with swords or just pile +1/+1 tokens on top of when it comes down to it. That and Exalted wouldn't be of much use in this deck, as it is a swarm deck and things almost never attack alone.
Natural Order... That's something I don't think I originally considered! It fits very well. I'll sideboard it for future reference.
Viridian Zealot does deal with artifacts and enchantments, but he's not a 1 CMC creature. This deck's main strategy when dealing with troublesome artifacts/enchantments is *clears throat, dramatic pause, deep breath* "OVERWHELMING STAMPEEEEEEDE!" (It's actually kind of fun to yell that when you clobber your opponents with the card, maybe bring a trumpet along for effect). I mean, you kill the card's controller and the card goes away. Best way to deal with an unwanted card. If I designed the deck for 1v1 I might be more concerned with targeted permanent removal, but in multiplayer I'd rather focus on relentlessly rushing my strategy while my opponents can go ahead and water down their decks with targeted removal.

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Posted 10 June 2015 at 10:00 in reply to #552758 on Best Overwhelming Stampede

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When I say "casual" I'm talking about a Vintage/Legacy deck that doesn't kill before turn 5 and isn't an unbeatable infinite combo. I could hardly call this competitive, and the fact that I don't have any way of dealing with artifact or enchantment removal adds to the idea of this being a casual deck. It's pure aggro and it gives your opponents ample time to either set off their decks or deal with what it does through creature removal (not at all uncommon). All my opponents needs is one wrath effect after I set off a wave and it would be crippled (hence Elixir of Immortality). This deck is powerful, but hardly unbeatable. It has been a lot of fun to play it on Cockatrice and in real life. :)

Cradles, Priests and Genesis waves are all just a means to more archers. That being said, if I managed to put in 4 more archers I could actually call this an archer tribal deck. I would be tempted to remove the Joraga Warcaller and maybe include Scattershot Archer. Either way, everything moves towards archers being the win con, but yes, this is basically a modified version of an elfball deck that isn't as good as elfball (I have seen some insane elfballs in my time, I avoid them).

Interesting ideas.
Pixie queen has far too high of a CMC for what she does though (total of 7 mana and waiting for summoning sickness when all is said and done, vs 2 mana for evolution charm which also has the ability to return creatures from my grave, or tutor for forests if I need it).
Hunt the hunter is great, and a slightly lower CMC, but it's a sorcery that lacks the versatility of Evolution Charm. In multiplayer, being able to use Evolution Charm as an instant can be quite beneficial when one can't guess what the other opponents may do.
I have no idea why I would want Nissa's chose in this deck, they don't contribute anything. All I need Nissa for is lifegain and a potential "BALHELEVES!" The ability is forgotten about because it's useless in this deck.
Sylvan messenger is OK, but I'd rather use a Slate of Ancestry or Memory Jar. If anything I'd like to have fewer creatures in this deck that aren't archers, if I'm going to abandon the archer theme I might as well just make a normal elf deck.
My suggestions if you actually want to tone down the power in order to make this deck fit your idea of casual:
-Remove Priest of Titania, Gaea's Cradle, Genesis Wave and Joraga Warcaller.
-Add Elvish Archdruid, Scattershot Archer, either Slate of Ancestry or Memory Jar (or even doubling chant) and 4 Forests.
This would significantly slow the deck down but preserve its end game stompiness, it would also significantly lower the price.

As always you have a well thought out criticism, though it initially came across as a little antagonistic. :p
Thanks for the thoughts either way!

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Posted 10 June 2015 at 09:31 in reply to #552751 on Archers Done Right

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You left a decently thoughtful (albeit brief) comment on the budget deck on the front page so I thought I would check out your deck and drop a comment.

Super agro early game deck, I really like the theme and speed that this deck could play. It looks very tailored towards a one on one with the objective of killing the opponent early, wrecking mid-late game decks. I think this deck would start to suffer in the mid-late game though, and would benefit from card draw. Rhystic Study ($2.25 so maybe a little pricy) or Sleeper's Robe (splash black, but perfect fit for this deck) would work well.

I also suggest looking in to Infiltrator's Magemark. $0.05 and basically makes your creatures unblockable so you can keep swinging through the mid game once your opponents have defenses and your creatures have been a little pumped. It synergises well with most of your enchantments as well (though would make Aqueus form redundant, other than as a source to pump up your creatures).

If you want to check out some of my decks and drop some comments/suggestions then I recommend these:
http://www.mtgvault.com/beowulf85/decks/archers-done-right/
http://www.mtgvault.com/beowulf85/decks/overpowered-treefolk/
http://www.mtgvault.com/beowulf85/decks/best-overwhelming-stampede/
All three of them are very successful in a casual multiplayer environment, none of them are remotely budget. I don't own the cards, I just enjoy building decks to proxy and seeing how well I can make them do in casual.

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Posted 09 June 2015 at 07:57 as a comment on Decks with Stuff:Jeskai Heroic

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Trader doesn't negate Slave of Bolas, I was thinking of using it in combination with any number of other cards that allow you to steal target monster but you have to give it back eventually (such as the red bringer, Vedalken Shackles, or Roil Elemental). Four Shackles and Four Traders could be a powerful combo.

Basically, the way I'm seeing it, if you combo Oath with Red Bringer and either Braids or Magus, your opponent will keep losing two creatures per round while you lose a net of zero per round (they sac on on their turn, you steal one and sac it on your turn). It doesn't matter how often Oath goes off for them as they will always end up with fewer creatures, while you have all the time in the world. I do something similar in my Fat Fat Fatty deck (same creatures, only executed instantly with the help of Defense of the Heart). Come to think of it, you should really just check out Fat Fat Fatty for creature ideas that could be good with Oath.

Another possibility is using Forbidden Orchard to make sure your opponent always has more creatures than you in play (1/1 colorless wimps) so Oath only ever gets set off in your favor. For maximum effect I would recommend running it with Vesuva so you're able to give them 2-3 tokens per turn if need be, then steal and sac/take control of any legit creatures they bring out.

There are a lot of ways to run with this idea, and ultimately it will depend on how exactly you want to execute it. You could make 2-3 decks based off this premise all with different executions then see which one you prefer.

Note: another limitation of Oath is that it only works on creatures that are in your deck. If you get something in your hand that you are not ready to play it might be nice to have a few Elvish Pipers available. Also, Mindleech Mass somewhat fits the theme. Oathing in to a Mindleech Mass early would really set your opponents back.

If you want to check out more of my decks and drop some comments/suggestions then I recommend these:
http://www.mtgvault.com/beowulf85/decks/archers-done-right/
http://www.mtgvault.com/beowulf85/decks/overpowered-treefolk/
http://www.mtgvault.com/beowulf85/decks/best-overwhelming-stampede/
All three of them are very successful in a casual multiplayer environment.

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Posted 08 June 2015 at 10:45 in reply to #552301 on Oath of Thieves

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You can't argue with meta and player familiarity, and Maniac is pretty good discouragement against aggro.

What to remove? I would say Fling for two reasons.

Firstly, this isn't a direct damage deck, and both Fling and Orim's deals with creatures, but Fling doubles as direct damage, whereas Orim's doubles with enchantment removal. You don't need direct damage, you need your win con, thus Orim's utility trumps Fling.

Secondly, out of all of the creatures in this deck, Fling only has Personal Incarnation and Soulgrogger Org as real viable targets to be flung. Soulgrogger Org shouldn't even be considered as a viable target for Fling, because it is basically your instant win con and should be kept in your hand until you have both it and NDE. That leaves four copies of Personal Incarnation as potential targets for fling. Considering how useful Personal Incarnation can be as a defensive card that allows you to execute your win con, it isn't a great fling target either.

If you want to experiment to see how it plays, try two flings and two Orim's, then see which one you would rather play in most situations if you have both available.

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Posted 06 June 2015 at 21:39 in reply to #552302 on OCC: Self-Awareness Trip

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Based on your advice I removed the 4 tangles and put in 4 more lands. I was thinking back to when I used to play this deck (years ago) and I can't think of a time I ever actually needed to play Tangle. Between people not being able to attack through the cost of my enchantments, and the deterrent of a free to tap Maze of Ith, I may have never used the tangles, so they are off to the sideboard. Instead there are 4 more dual land islands, because price doesn't matter...

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Posted 06 June 2015 at 07:05 in reply to #552216 on Creatureless Blasphemous Act

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Link it, I'm lazy, lol.

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Posted 06 June 2015 at 06:51 in reply to #552235 on Creatureless Blasphemous Act

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You were right to direct me here, this deck is hilarious and I love how unorthodox it is, yet how well everything synergises with NDE. The only thing I would change is removing Mog Maniac. I understand what he does with Blasphemous act (basically what my BA deck does), but he doesn't gel with the rest of the deck at all. I would rather replace him with card draw or tutors in order to ensure you get the cards you need in order to set off your alternate win con.

There are, of course, many cards that allow you to pay life for beneficial effects that I could suggest for this deck, but I think as it is the controlled descent of your life points is pretty efficient. Instead perhaps consider some red or white targeted creature/permanent removal. You can never really go wrong with a swords to plowshares. You could also have targeted damage, which would give you options for creature removal and options for damaging yourself.

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Posted 05 June 2015 at 23:25 as a comment on OCC: Self-Awareness Trip

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K, initial comment on this deck as it's one you suggested, and yes it's a VERY interesting strategy that can be played in any number of ways. I think to start off, I'm only going to suggest cards. You have a lot of different colors present, which broadens what I can suggest. I'm not sure if you want it to be legal in some specific format, so I'm not limiting myself to a specific format.
Bringer of the Red Dawn - At the beginning of your upkeep, untap target creature an opponent controls and put it in to play under your control. That creature gains haste. Return it to it's owner at the end of your turn. *Note the alternate casting cost if you are willing to run 5 colors, but since you're oathing in to play that may not be an issue. It's also a 5/5 with trample which is always nice.
Bazaar Trader - Why give things back, or sacrifice them, when you can just keep them instead? (yes, this works to override the requisite of returning things to their rightful controller, because you become the rightful controller when you target YOURSELF with its ability).
Still want to sacrifice things?
Braids, Kabal Minion or Magus of the Abyss - On their turn they sacrifice one of their creatures, on your turn you sacrifice on of their creatures. It's a win win scenario. *Note, only works if you can get a creature of theirs during the beginning of your upkeep, but Bringer does that for you.
Carrion Feeder or Phyrexian Goul - Turn their creatures in to fuel for your creatures. Or turn your creatures in to fuel for your creatures so they never get to oath. Would one of your creatures be destroyed? Turn it in to fuel instead. Then hit them with your fueled up creature. That'll teach em'.
Also consider Doomgape if you can steal a creature during the upkeep every turn.
Hell's Caretaker - Sacrifice their stolen creatures to bring your creatures back to life.

An important note on Oath of Druids that it doesn't look like you have considered: if you are Oathing, the best way you can gain advantage over your opponents is by always controlling what is on top of you deck! Many cards will search your deck for a card you reveal, shuffle your deck, then put that card on top (almost every tribe has a harbinger that can do this for instance). Alternately, you could run anything that exposes the top card of your library, and instants/abilities that allow you to reshuffle your library if you don't like what you see (fetch lands + Oracle of Mul Daya work well for this for instance). Scry also has a similar effect (I assume you know how to use Gatherer to search for the best scry cards).

I could go on about the possibilities, but this deck has an interesting concept and is lacking in direction, so I really just aimed to give you some ideas.

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Posted 05 June 2015 at 23:11 as a comment on Oath of Thieves

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