Beowulf85

21 Decks, 381 Comments, 87 Reputation

You don't need creatures with first strike or other creatures with double strike so long as you have Kinsbale Cavalier. The same could be said for creature with vigilance and adding 4 Sera's Blessing instead. What you need is a way to ensure you get them, either through card draw or tutoring. White doesn't do card draw well, so I would suggest resorting to... Artifacts!

Sensei's Divining Top, Solemn Simulacrum, Sword of Fire and Ice, Infiltration Lens, and Mask of memory could all do it for you, your choice as to which to use.

If you do as I suggest, that means GUTTING your deck of all your creatures except for night of the Holy Nimbus, Goldengolw Moth, Knight exemplay, Hero of Baldehold, and Kinsbale Cavalier. Use the space for both the card draw I suggested, and knights taht do other things that benefit you.

e.g.
Stillmoon Cavalier
Pentarch Paladin
Accorder Paladin
Zhalfrin Crusader
Knight of Glory
Soectral Rider
etc...

I would recommend focusing on a battlecry/flanking/indestructible/double strike/vigilance combo. It sounds like a lot, but I think you can fit it in this deck.

Your creatures are globally vigilant and indestructible, so there is no reason to not have them all attack every turn, battlecry makes them bigger and flanking triggers only when blocked, so you want your flankers to be aggressive and attack anyway.

Forget about exalted, exalted has no place in a deck that is vigilant. Remove all exalted cards (I think I suggested some, this only occurred to me later, ignore my exalted suggestions).

Thanks for your comment on my rats deck, feel free to check out my other decks, and please drop a comment when you do! I've been playing for a long time and tend to win more than I statistically should, so my decks are pretty solid. I appreciate polite advice and suggestions too, even if I don't apply all the suggestions (I tend to explain why if I choose not to apply the suggestions), and blatant/shameless praise is never turned away. :)

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Posted 29 October 2012 at 10:44 as a comment on Indistructible Knights

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And as always, thanks for a great comment on my deck! Your comments are gold Razka!

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Posted 28 October 2012 at 18:54 in reply to #299671 on Hugs Super Mill

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Way better than what?

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Posted 28 October 2012 at 18:53 in reply to #299868 on The Best Relentless Rats

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Great advice and explanation! I'm sure it would work well but here is my explanation for Decree of Pain.

I designed this deck to deliberately sacrifice all my own creatures. I'll play decree of pain after I have an archivist both on the field, and in hand, then draw cards for all the creatures i kill, including my own. I can play the second archivist easily and give it haste with Greaves. This isn't a problem because with this deck I easily float around 20 mana before I destroy all my creatures. My opponents may play some creatures on their turn, but their creatures will not usually have haste, so that buys me two turns of not being attacked. That or they can try to use spells to deal with my creatures (often shrouded), which spends their mana and and inhibits their playing other permanents to make up for what they are lacking.

All of this is imo well worth the loss of my creatures, a loss I can easily make up for.

Your way, unless I mill them out right away, I still have to deal with all of the creatures they have already played on top of spells from their hands, which would usually mean me dying.

You're def correct that the deck is eccentric, but it's meant to be. Thanks for the great thoughts!

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Posted 28 October 2012 at 18:43 in reply to #299671 on Hugs Super Mill

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So how did this become so popular with a major oversight like that in it? Front page? Grrr... Makes me jealous for my elf decks. They are far more powerful imo, but I still wouldn't claim they are the "best".

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Posted 24 October 2012 at 14:43 in reply to #298925 on im convinced, best elf deck

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The only problem with replacing dryad arbor is that she serves as a land as well, need her for early game mana at times. I'll retool the deck eventually and figure it out.

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Posted 21 October 2012 at 01:47 in reply to #298182 on Fast and Unfair Death By Ornithropter

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Thanks Raz! I actually just played against a deck with walker in it yesterday. I'll add it when I mod the deck but I don't play with it too often since it is so dirty. Should add artifact lands too.

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Posted 21 October 2012 at 01:41 in reply to #298182 on Fast and Unfair Death By Ornithropter

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It's obvious from your post that you didn't read any of the deck instructions and haven't looked at how any of the cards interact. You don't even know how Urborg works. Let me explain.

Urborg makes all lands in play swamps in addition to their other types.
Urborg is a land.
Urborg makes itself a swamp.
Swamps tap for mana.
Urborg can tap for mana.

Sorry, but your comment fails in more than one way. Read the deck instructions then try again.

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Posted 12 October 2012 at 09:54 in reply to #295568 on Updated Zombies - Sideboard, lands, and deck explination.

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Yeah, I agree, and unlike many of my other decks the expensive lands are necessary. The deck is just a theoretical experiment. I've played with it online on Cockatrice a few times but I would never build it in RL unless it was a proxy.

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Posted 12 October 2012 at 09:41 in reply to #295915 on Fast and Unfair Death By Ornithropter

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I don't think you need grave titan, you would probably be better off with two more endless ranks of the dead. I would replace vile rebirth with Cemetery Reaper because you can use cemetery reaper's ability every turn instead of just a one shot, AND it makes all your zombes bigger.

I would add a couple of Fleshbag Marauders instead of killing wave, because killing wave kills your creatures too, and it looks like you could have a lot of tokens to pay for. Fleshbag Marauder can simply sacrifice himself, and his ability stacks with Grave Pact.

If you add 4 Unholy Grottos, you can bring Fleshbag back every turn.

Also, 2x Corpse Harvester. Very good in this deck, I'm just not sure where to fit him. Maybe instead of quest for the gravelord, because though you CAN use it, I think it may be of limited value, though it does couple well with Killing Wave I suppose.

Those are my ideas and suggestions, the deck looks like a solidly annoying sacrificial deck. I always hate the gravecrawller/carrion feeder combo, just because I see it everywhere and in my opinion it is OP and over used. The two cards also almost always end up in a deck with Grave Pact.

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Posted 08 October 2012 at 10:55 as a comment on Sacrifice of one, death of many

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First you say something useful about my deck to let me know you are doing more than spamming the front page. Then I help you. That's the deal.

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Posted 08 October 2012 at 10:37 in reply to #294319 on Updated Zombies - Sideboard, lands, and deck explination.

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A++ Comment. Good advice, concise, explained in a logical manner. If only everyone would leave comments like this. I'll take it all in to consideration, but I've discovered that Tolarian Academy is illegal in most play formats, and restricted in all others. I'm considering taking it out and making the deck more legal friendly.

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Posted 08 October 2012 at 10:36 in reply to #294412 on Fast and Unfair Death By Ornithropter

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That... Is fast and dirty. I can't really make any suggestions. Good job! Take a look at my weenie deck too:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=391437

It's called "Death by Ornithropter". It's very expensive because of both the lands and equipments, so many pricey things in it so it's purely a hypothetical or proxy deck. So far I'm 5 for 5 with it on Cockatrice. I think it has a little more long term mid to late game playability than yours does, though yours looks as though it might be faster in the very early game. I do have 12 zero CMC creatures in my deck though. :)

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Posted 06 October 2012 at 12:35 as a comment on Bargain Binge

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I approve of both of those ideas. Consider them sideboarded!

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Posted 06 October 2012 at 01:07 in reply to #293980 on Best Overwhelming Stampede

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Honestly, why not either proxy or play online on cockatrice? Best ways to test decks without investing a ton of cash.

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Posted 06 October 2012 at 01:04 in reply to #293936 on LAND HO!!!!

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Standard s pretty hard core for a noob, it would require her to continually buy cards to keep up. That's why I never played standard.

Starting out, though, I suppose it would at least make the task of looking up cards less daunting. Good call on starting with a tribal deck too. Tribal is a great way to go for beginners.

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Posted 06 October 2012 at 00:59 in reply to #293945 on Too Slow?

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I almost forgot that red has some wicked mana accell sorceries too! Rite of Flame, Seething Song, and Cabal ritual could all help.

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Posted 05 October 2012 at 17:43 in reply to #293826 on All your base are belong to us

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I only found this site about a month ago but it's been a lot of fun, and though I have suggestions to improve it, I think I'll just stick to thanking you guys for keeping it running smoothly. I'm sure it take more work than I would care to put in! :)

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Posted 05 October 2012 at 17:35 as a comment on Gift Card for Gary and Ian (^_^)

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Oh, and if you're not going to put 4 barus in, he could probably come out in favor of 2 more defense of the heart. It's up to you though, if you think his ability is that useful.

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Posted 05 October 2012 at 11:09 in reply to #293831 on LAND HO!!!!

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Sorry, by boots, I meant greaves. Lightning greaves. Even the boots are too slow, because you need one mana to equip them after playing your fat 8 mana creature, so that'll still slow you down at least one more turn. Other than that, I think the deck is much improved! Have you tested it?

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Posted 05 October 2012 at 11:07 as a comment on LAND HO!!!!

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