Beowulf85

21 Decks, 381 Comments, 87 Reputation

Any kind of field wipe would work well in combination with Ashiok, provided you can get it up to 10 loyalty it would be a powerful win con.

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Posted 14 September 2015 at 12:47 in reply to #561071 on Library assholes

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We'll see how it plays out, but Genesis Chamber gives all of your opponents tokens as well, which may not leave you at much of an advantage. You could still benefit from having a board wipe in case others get too far ahead. Then you can rebuild faster because you're still bouncing creatures to your hand and setting off Genesis Chamber while your opponents aren't.

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Posted 03 September 2015 at 11:59 in reply to #560905 on Eternal Genesis

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Nice one Trickey! I was reading "Dash, Dash Dash... OK, where is this going? HE wants his creatures to return to his hand so he can keep playing them, but why? PURPHOROS!?"

You may want to prepare to be the target of everyone at the table when this starts happening. You will need to be able to deal with that somehow and seeing as your creatures will basically always be bouncing back to your hand that might be difficult.

I would recommend removing Exquisite Firecraft as you'll rarely be able to take advantage of its spell mastery effect, as there are only 8 spells other than itself that could trigger it, and replace it with either Pyroclasm or Grapeshot, both of which synergise well with this deck. Pyroclasm is great because you basically want to keep your creatures in your hand so it won't hurt you as much as it'll hurt your opponents, and Grapeshot is great because you should always have a full hand of stuff to play so you'll be able to take advantage of the Storm ability. Both of which will help you to deal with anyone who may be targeting you with their creatures due to your lack of defenses. Firestorm and Volcanic Fallout would also fit quite nicely. A full hand and a Firestorm could clear a table with this deck.

I would also consider adding Bloodchief Ascension or Quest For Pure Flame if you want to play around with this deck.

Finally, it's never a bad idea to consider adding card draw, tutoring, or mana acceleration to your deck, especially since you need to get Purphoros out for most of your creatures to be of any use.

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Posted 03 September 2015 at 10:52 as a comment on Eternal Genesis

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No worries glad to be of assistance. Have fun playing!

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Posted 19 August 2015 at 12:21 in reply to #553932 on Frontlines

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Seedborn Muse is powerful in general, but my creatures don't have tap abilities to take advantage during opponent's turns, and this deck is designed to swing once and win, not swing, defend, swing, defend, so no need to untap my creatures.

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Posted 19 August 2015 at 12:16 in reply to #559238 on You didn't see it coming until it was too late...

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You are so right about impact tremors, it's been side boarded. Lower mana cost and doesn't trigger for opponents are both large advantages, however it does much less damage than Pandemonium. Pandemonium, however, is very often overkill, I think impact tremors could do the same job just as effectively in most cases, especially in larger multiplayer games. Thanks for the great suggestion.

As for making this deck modern legal, firstly replace all alpha lands with equivalent shock (or preferred dual) lands.

Replace Fyndhorn elves with Llanowar Elves.

Replace Defense of the Heart with 3 Oracle of Mul-Daya in order to accelerate mana and card draw so you can get your critters and play them faser.

Replace Kamahl and Edric with 3 Sword of Fire and Ice for protection, creature control, and card draw.

That should make it nice and modern, while keeping it late game powerful.

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Posted 19 August 2015 at 12:15 in reply to #558414 on You didn't see it coming until it was too late...

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Lol, my first impression is that it lacks focus. A lot of 1 ofs and 2 ofs, not many 4 ofs.

Vigor would be great, especially instead of Phytohydra, which really doesn't synergise with your deck.
Caller of the Hunt
Echoing Courage
Scion of the Wild beats out Knotvine Paladin, as Scion will always have power and toughness equal to your creatures. Knotvine has a lower CMC, but his ability isn't even useful until you have a rew other creatures in play. By the time you have a few other creatures in play and could make use of Knotvie, you might as well have played a Scion.
Overwhelming Stampede
Overrun
Soul's Attendant
Suture Priest brings more to your deck than Oracle of Nectars, you want to keep your mana free for pumping out more saprolings.
You only have 4 forests, this makes Rofellos useless. Remove him and replace hims with something else.

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Posted 29 July 2015 at 10:12 as a comment on Saprolling in White FINAL

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For +1/+1
Master of Ehterium (req blue)
Arcbound Crusher
Steel Overseer
Adaptive Automation
Eldrazi Monument
Door of Destinies

The deck looks like it will be fun, playtest it and see how it goes.

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Posted 29 July 2015 at 09:35 in reply to #557075 on Artifact Atrocity

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Exactly the kind of deck that I never want to play against.
I always say that, when playing Magic, if your opponents don't walk away thinking you are an asshole then you aren't playing right.
You sir, may just be king asshole.
Good job.
Now take this abomination away! ;)

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Posted 27 July 2015 at 12:40 as a comment on Mono-Blue Stasis

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Yeah, it'll be an lols deck, it may be fun, but it will be very hard to play. 1v1 it relies on you being able to pull off your opponent's strategy faster and better than your opponent can, and with a mana curve like this that will once again be difficult.

Curse of Echoes or Hive Mind may be fun in a deck like this.

Also, you could turn this in to an Omniscience deck with Show and Tell (a classic combo, if not a bit cliche). That would actually make this deck a threat and you could forget about mana curves.

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Posted 27 July 2015 at 08:09 in reply to #557320 on Library assholes

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Ah, I missed the Chromatic Stars as sources of mana fixing. I think you would be better off running swamps due to the high mana curve of this deck though.

Another thought is, if you're playing this in multiplayer, you are doubly vulnerable because unless I'm mistaken when a player is eliminated all permanents they own leave play. This means you invest mana and turns stealing people's cards, only to have them eliminated when the player you stole them from is eliminated, and if you ever come down to a 1v1 situation you have to entirely rely on stealing from the individual who is left. You will be in a weakened table state because the other competitors will have scooped their permanents, while your remaining opponent wasn't necessarily your main focus throughout the entire game.

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Posted 26 July 2015 at 18:31 in reply to #557320 on Library assholes

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You forgot Mindleech Mass.

Not that that helps with the mana curve problem, at all, but you still forgot it...

Cards that revolve around stealing people's cards from their libraries, hands, and fields all tend to have high CMCs, it makes decks like this challenging to effectively build.

Ashiok is one of the most efficient cards in this deck, but she is the only one in this deck that actually requires black Mana, there is only one of her and only 4 black mana sources. I would suggest either investing more heavily in black, or eliminating her. If you invest more in black then you shoud run some Dark Rituals for mana acceleration, even with your blue spells they could pay for the often high colorless mana costs.

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Posted 25 July 2015 at 23:21 as a comment on Library assholes

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The mana ramp looks much better. Basically all of the suggestions I made are for you to play around with and figure out exactly what you want to fit, obviously you can't use all of the cards I suggested, but I would rather give you ideas to work with than tell you exactly what I would do.

The one thing I would really do is add in a fourth Ragemonger. That is a creature that I would never be sad to draw, because at worst you already have one in play, so you're getting a 2/3 for a colorless mana, which will also serve to ramp up your Door of Destinies very inexpensively. You should also pretty much always want to have a Ragemonger in play ASAP as it will speed up your deck.

I think your mana looks much better. Rite of flame is a great card, so is Dark Ritual. Both fit here and I couldn't tell you which is better. I still might add one more Nykthos, but that's up to you.

The only thing the deck is really lacking at this point is card draw to keep it going once you've played all your stompy creatures. An empty hand is a sad thing. Unfortunately, the best generic card draw happens to be Sword of Fire and Ice, which is none too cheap... Infiltration Lens is another suggestion, but it is highly situational, it basically gives your opponent the choice between blocking you and letting you draw a card (a win win situation for you). It requires you to be attacking though, which is what makes it situational, as you don't always want to be on the offensive.

Memory jar is another option, assuming that by the time you have 5 mana to play it, and 5 mana to tap it, your hand will basically be empty and you should have some of your mana acceleration available. You can even play your Rite of Flames before you tap it in order to float your mana, and maybe draw one or two more rites to help play the rest of what you draw.

Staff of Nin is also very nice passive card draw for when you hit that late game and have played all your cards.

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Posted 24 July 2015 at 07:25 in reply to #556441 on Current Minotaur (Needs help)

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More playable concept than the one currently on the front page, but I think you would be better off still with 4 more artifact lands, there is one for every color (such as Seat of the Synod). I'd remove Darksteel Relic to make room for the lands, as the Relics don't actually help you in any way other than affinity, and the artifact lands will boost the speed of the deck more than the 0 drops. Myr enforcer is also a better choice than a lot of the 0 drops, as it will actually threaten your opponent.

You also need card draw. Memory Jar would be fantastic for this deck, as everything you draw would basically be played instantly. It might as well read "put 7 cards in to play from the top of your deck", obviously you would still only be able to play one land, but seeing as if you follow my advice you'll only have 12 lands that shouldn't be a problem. Infiltration Lens also isn't a bad idea.

If you're going to keep the 0 drops, you should throw in something to boost them, like artifact equipments or global +1/+1 effects, that way you can still swing for flying damage with your ornithropters and they don't just sit around waiting to be blown up while blocking. I would remove the 4 Dark Spheres and Tormod's Crypt in favor of powerful equipments.

A friend of mine played artifact affinity in uni, it was one of the more terrifying decks in our group.

Anyway, that was general advice, if you end up playing this deck I hope you have fun with it. Artifact affinity is a great thing. If you would like to swap comments let me know and I'll link you to some of my decks (or you could just take a look, there aren't that many but 3 of them were already front page).

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Posted 23 July 2015 at 07:29 as a comment on Artifact Atrocity

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BTW, if you have time, check out one (or more) of my decks and drop a comment/like.
http://www.mtgvault.com/beowulf85/decks/best-overwhelming-stampede/
http://www.mtgvault.com/beowulf85/decks/overpowered-treefolk/
http://www.mtgvault.com/beowulf85/decks/archers-done-right/
http://www.mtgvault.com/beowulf85/decks/synergetic-knights-with-explination/

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Posted 22 July 2015 at 08:52 in reply to #556441 on Current Minotaur (Needs help)

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I basically did exclusively 4 player multiplayer on there. It's 100% doable.

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Posted 21 July 2015 at 14:15 in reply to #556783 on Oath of Thieves

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Try it out online? I don't know if Cockatrice still works, but it might be worth a shot. That's how I playtested and learned a ton about most of my decks.

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Posted 21 July 2015 at 09:27 in reply to #556783 on Oath of Thieves

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Chili (below) has a good point about your mana ramp and availability, that could be a major hampering concern for this deck.

I suggest removing two Warcallers, two Ragebloods, and both Fated Conflagurations.

Replace them with two Nykthos, two more lands of choice (or other mana acceleration, such as dark ritual or more Ragemongers, which are fantastic creatures you should always want to have in play), and two Fireballs. Fireballs have the added bonus of versatility over the Conflagurations, being able to target creatures, planeswalkers, or players. They can be cast for as little as two mana or as much mana as you have ensuring that they are never a dead draw (you never want a Conflaguration in your hand turn 1), and they combine fantastically with Nykthos, which will provide you with plenty of mana acceleration.

Other cards to consider for your deck:
Door of Destinies
Gauntlet of Power
Swords (take your pick)
Extraplanar Lens

Also, just looking up Minotaurs, why no Lord of Shatterskull Pass? It is far better than Flurry of Horns or Rollick of Abandon. You could also set it off really quickly with Nykthos' mana acceleration.

Felhide Petrifier will make your opponents count the cost before attacking you.

Thoughts on Ragemonger - really add two more. They never become redundant, they just become a 2/3 Minotaur for 1 colorless, and many of your minotaurs cost 2 red so even having 2 in play will still help with cost reduction. This is far more efficient than Flurry of Horns 2 2/3 Minotaur Tokens for 5. Remove all the Flurrys, add Ragemongers and something else with more utility, such as the Door of Destinies and Lord of Shatterskull Pass (which is also better than Rollick of abandon).

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Posted 21 July 2015 at 08:55 in reply to #556441 on Current Minotaur (Needs help)

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Apparently, according to some glitch on MTGvault, your mountains and swamps aren't legal...

There's no deck description. Is this deck built for a specific format? Do you care if it becomes a modern/legacy deck? I specialize in casual multiplayer, but I also love a good Tribal Wars Legacy deck.

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Posted 16 July 2015 at 14:15 as a comment on Current Minotaur (Needs help)

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4th birthday? I'm officially impressed at your literacy skills. You'll probably be one of those kids who finishes uni by the time he's 12. :p

Pretty sure I made plenty of suggestions above, and you're looking around for a red bringer, so I'm pleased.

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Posted 15 July 2015 at 11:55 in reply to #556029 on Oath of Thieves

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