Flash hulk combo isn't turn 0, the game begins when both players decide to keep their hand. You can't look at your hand to decide whether you want to go first or not, flash is restricted to a 1 of in vintage, lotus petal is restricted to a 1 of in vintage and you've got very little force backup.
Permalink
Why are you splashing a combo. Now the burn cards detract from the combo and the combo detracts from the burn. Pick a theme and don't make an aggro combo deck if the combo wins you the game.
Steel wall has defender. Check gatherer for the oracle text if you want. The Walls can't attack reminder text was removed from the game and replaced with the defender mechanic.
For the record, I personally have never underestimated card draw as I am predominately a mono black player; regardless, thank you for these suggestions. The biggest problems I had when helping construct the deck were that I don't exactly know the cards in red and white. There's a lot of value cards and combo-ey moves with Aurelia but not very many cards that are just solid on their own. I think we got distracted with Aurelia Goodstuffs and forgot to include more than 3 hard removal spells, Swords, Condemn, and Chain to the Rocks.Hero of Iroas has already been replaced with a Day of Judgement (we forgot he had one already), but there haven't been any further changes. Every time I think of red card draw I think of Faithless Looting and the like, but you're 100% correct and Reforge the Soul would be moving in the right direction.Thanks for the input, and I'll be sure to pass this on.
I love the concept but I feel like it's missing something and I'm not sure what.
Only thing I can think of is Semblance Anvil, I've never seen that combo before but I like it.
Your thoughts on more swamps/swamp fetches and Phylactery Lich. Probably not a good idea, but I do like the card.
Ghost Quarter
No one said Goblin Guide, what he is saying is that without a turn one play, the deck is already slower than other aggro decks. Potential early game aggro is like memnite, signal pest, and rakdos cackler.
Mtgvault loves budge decks. Personally I think it's the face that they aren't top tier decks that everyone has already seen and it's encouraging people to make their own decks. That's how I've seen the site at least.
I was finally able to test this deck against some friends, found it to be fun. Unsurprisingly ineffective but fun. Take a look? http://www.mtgvault.com/deidrick/decks/tibbs/
EDH is just designed to be fun, competitive EDH exists but isn't as popular. What I said earlier was more or less a super roundabout way of saying "Excluding EDH..."
I think the most fun I've ever had playing in any format (It would be cheating to count EDH) was Spanish Inquisition. It had it's problems, but it wasn't easy to play at all and that's what made it fun I guess, it wasn't like flash hulk where it was handed to you.Of course, it was all fun and games until my friend wanted to play Countertop.
I find modern to be a very fun format; unfortunately, I can't say the same about most of the competitive decks. I think my friend feels the same way, he had some fun with both Ad Nauseam and Time Sieve for a little bit but they both wore off on him. I played a mono red soft combo deck with a storm sideboard but it also got old. Now we just look at making fun decks, for instance he's currently playing an aura sacrifice deck. We did both enjoy legacy though (Or at least the proxies).
I do appreciate the Liliana's Caress+Underworld Dreams+Reforge the Soul combo, all in all looks pretty fun, but not so focused around Tibalt in some places. I too made a Tibalt deck, thoughts? http://www.mtgvault.com/deidrick/decks/tibbs/
Hurray for Bloom Titan!
Yes and no, he's good when you jave follow up, otherwise his effect doesn't do much. Being creature reliant for ramp, I'd rather not throw him in mostly because of consistency.
Blaze commando would change the entire theme of the deck, and also costs a fair amount of mana, whereas for the same amount of mana, I can get out Assemble the Legion and keep the feel of the deck. The guildmage is also a fair amount of mana to make tokens, and Growing Ranks is like a 4 mana Goblin Assault that only works if you have a token at the time. All in all I'd rather have a guaranteed token than a potential token.
Thanks, I was stuck for the last 5 cards because I couldn't think of anything that would be a win-con that wasn't already in there, and I ran out of lords. Ended with throwing the warcallers in from the maybe-board and gaea's revenge is just baller.
http://www.mtgvault.com/deidrick/decks/60-creature-challenge-response/
21-40 of 229 items