dknight27

1,702 Decks, 2,352 Comments, 221 Reputation

Is this supposed to be competitive? Also, are we working with any budgetary issues?

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Posted 03 December 2018 at 16:57 as a comment on Legion of Doom Control

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This is sleek as can be. Good work

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Posted 03 December 2018 at 16:52 as a comment on Modern Dimir Shadow

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I would think search for azcanta would fit nicely in here. Clearly this deck wants to grind out a long game, and azcanta in either form does that fantastically.

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Posted 03 December 2018 at 03:04 as a comment on Esper Dawn

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Fair enough, it is right at home in builds like this

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Posted 02 December 2018 at 04:44 in reply to #620093 on Mardu Burn

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Even with 26 lands, a casual glance at this looks too top heavy for me. You won't be playing anything turn 1 or 2 basically ever, turn 3 will most likely be choked out, and by then it wont matter when you hit the stride this deck wants at 4-5 drops.

Just my thoughts

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Posted 30 November 2018 at 22:51 as a comment on mardu midrange

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I'm not the biggest fan of maxed out niv's in here. You don't want to see it early whatsoever, and 4 copies is gunna translate into a lot of dead draws. Just my thought

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Posted 30 November 2018 at 22:46 as a comment on Grixis Control

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Have you had good play with 4 claim//fame? I'm personally not into running 4 of semi-conditional cards as they can give bad openings hands and draw some mulligans and dead draws. This deck has 18 delicious targets, and it's vexing devil's best friend, all of which are fantastic, just wondering if you'd considered dropping it to 3 so you are more likely to not see it in the opening hand where it doesn't have a direct benefit.

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Posted 30 November 2018 at 22:38 as a comment on Mardu Burn

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What format are you looking to run this in? Just casual?

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Posted 29 November 2018 at 20:58 in reply to #620050 on Transmute For The Win

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Transmuter is a 4 drop that dies to literally every form of removal in magic and has to survive a turn before it can be used.

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Posted 29 November 2018 at 20:53 in reply to #620050 on Transmute For The Win

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The curve on this build is really really high, even for a 24 land build

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Posted 29 November 2018 at 20:46 as a comment on Transmute For The Win

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I think brutality is going to work better. Salvage won't fetch non-critters, which is what I want it to fetch (besides the mill), and brutality combos perfectly with life from the loam, and helps a touch with the bleeding from confidant.

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Posted 28 November 2018 at 22:33 in reply to #619964 on Modern Greenhouse(competitive)

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I'm not a fan of 2 copies of ancestral vision, as you won't be seeing it often in the opening hand and its a horrendous top deck. But that's me

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Posted 28 November 2018 at 04:40 as a comment on Modern Grixis Control

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Even for a casual build, I'm seeing an imbalance between the curve, the lands, and the accel in here. 24 lands is fine, especially with the man lands and tactical lands, which i love, but not when combined with the accel vs curve you have going here. 3 birds and 2 cultivates and 24 lands is overkill. I would drop out the cultivates. 24 lands and 3 birds is more than enough.

I've also never been a fan of novablast worm in builds like this, as you are running more than a third of your deck as critters, so he will nuke you just as hard or harder than opponent. There are better options for big baddies, and if you are using him for the critter removal, you could always just up the spot removal (white has tons).

Just my thoughts, I know it's a casual build but still worth mentioning

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Posted 27 November 2018 at 21:14 as a comment on Non-Token Selesnya (casual)

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Im thinking of swapping out grisley salvage for collective brutality. Thoughts?

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Posted 27 November 2018 at 19:41 in reply to #619964 on Modern Greenhouse(competitive)

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There are a few areas of improvement I see that could be made in here. Supernatural stamina and bontu's monument don't do what decks like this want to do, which is hit the ground fast and hard and maximize the material.

This is how I would build a modern rat deck.

https://www.mtgvault.com/dknight27/decks/modern-rats-3/

Pure speed and swarm with enough discard to protect yourself

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Posted 27 November 2018 at 17:35 as a comment on Rat Attack

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Unfortunately this deck is WAY too 3-drop heavy, and has too high a curve to be able to compete in modern. Basically nothing is going to get done till turn 3 (assuming you have the 3 lands), and even then it will be turns of dropping 1 card per turn until you field the 5th or 6th land, and by then opponent will already have what he needs or be able to say no to whatever you're doing.

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Posted 27 November 2018 at 16:13 as a comment on Prison Control

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16 lands is thin, even for a 1-drop heavy build like this. You are going to eat mulligans and get hamstrung by wasteland

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Posted 27 November 2018 at 16:10 as a comment on Legacy Arclight Delver

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Agreed on all fronts. I have no idea why they made it an instant. Card advantage, combo assimilation, and tempo to boot for an affordable price in blue. Stupid.

Life from the loam is the most interesting interaction ive found for it so far.

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Posted 27 November 2018 at 16:00 in reply to #619964 on Modern Greenhouse(competitive)

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I very much like the snap/snapcaster combo. Not sure how I feel about the 1 copy of search for azcanta, as its a dead draw once the combo starts ticking, and the math is against it being in play and swapped to a land by the time the combo goes off. I think another peek (which I personally like maxing out) would hit better.

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Posted 24 November 2018 at 06:16 as a comment on High Tide

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the easiest win condition is cunning wish into brain freeze after you storm through your deck

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Posted 24 November 2018 at 06:09 in reply to #619893 on High Tide

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