dknight27

1,870 Decks, 2,637 Comments, 313 Reputation

I would advise upping the 1-drop critters as much as possible in a deck like this, and dropping assemble the legion entirely. It takes a while to get going, and this deck wants speed.

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Posted 24 December 2019 at 22:06 as a comment on Boros Legion

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4 color snow deck with no arcum's astrolabe?

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Posted 24 December 2019 at 20:22 as a comment on Winter is here

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The Oko combo works every turn on the presumption that the 3/3 dies by opponent's actions, blocking and removal. It would be fantatsic if there was a way to do it every turn regardless, but what can you do.

I prefer astrolabe to oath of nissa in here, as nissa can't fetch enchantments or instants and doesn't interact with oko favorably. I like opt over nissa because it's an instant and helps smooth out the color balance. The main draw to nissa is the combo of cantrip and color fixing. The color fixing isn't important in a 3-color build backed up by fetches, duel lands, and astrolabe. The cantrip is very good, but as stated above I like opt and astrolabe better in here. Just my preference.

Force of negation would most definately be sided, but I don't like mainboarding them in non-control/non-combo decks. That being said, I don't think this (or superfriends in general) is a strong contender in Tier 1 competitive modern. If you were trying to build it for Tier 1, force of negation would be mighty strong.

As for Coatl, the more I look at this build, the more I absolutely agree with you. Even if it is hard to boost it to deathtouch early, the tempo and material mixed with the chump-block aspect is too attractive to ignore.

As for the 5-drop walkers, that's very possible. Obviously speed is a major concern in this, and any, build. I'm just attracted to the two 5-drops in here. Garruk protects itself, can reload the hand, and starts a 5 turn clock. Sarkhan keeps material, ramps (slightly), can protect itself, and 4/4 flyers are fun. Time will tell.

Changes incoming.

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Posted 24 December 2019 at 19:28 in reply to #629059 on Modern Temur Superfriends

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What format, budget, and level of competition are you going for here?

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Posted 23 December 2019 at 02:25 as a comment on grixis control

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Seems to me you can get away with fewer than 21 lands. You've only got 12 non-1-drops, and 5 of them are cost redactors. You can almost certainly get away with only 19 lands and not blink an eye.

I also like risk factor in a build like this. Every land you draw after your third drop is basically pointless, and risk factor does what you want it to whichever way they go.

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Posted 21 December 2019 at 01:21 as a comment on Red Prowess - Pioneer

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Assuming this build is budget and for casual, this is how I would build it. Just to give you some ideas

https://www.mtgvault.com/dknight27/decks/casual-budget-prowess/

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Posted 20 December 2019 at 17:47 in reply to #629041 on Izzit Your Death?

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Best advice here, up the lands to 21, cut way way down on the 3-drops, up the 1-drops

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Posted 20 December 2019 at 01:12 as a comment on Izzit Your Death?

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You can probably get away with 20 lands in here, the curve is pretty low and you can survive on 2 fielded lands for quite a while if necessary. It might also be worth thinking about a copy or two of nurturing peatland.

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Posted 20 December 2019 at 00:46 as a comment on Bug Delver

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The first thing that jumps out at me is that the blue balance doesn't really fit with the red balance. Hierarch doesn't pump red mana, and there are 27 red mana symbols in the deck, with only 5 lands that add red. Meanwhile, there are 3 lands that pump blue , with 4 hierarchs, for only 6 mana symbols.

I love royal scions in zoo. They either kill useless topdecks or pump a critter while building toward a hand refill. Mantis rider is also quite powerful, but with only the 6 maindecked cards and 3 sideboard, I'm not sure if the splash is worth it.


Another consideration in here is elvish reclaimer that benefits heavily from the 10 fetches and 2 sac/draws, ups the 1-drop threats, can pull the sac/draw lands late game to keep material working when you're top decking, and at full power is un-burnable and a reliable beater.

I'm not the biggest fan of rampager in here at first glance, even if he can be used in a pinch to squeeze out a win.



Just my initial thoughts, perhaps I'm off base here

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Posted 13 December 2019 at 22:13 as a comment on Blue Naya Zoo

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That's fair. Only thing I can think to recommend off the top is some mainboarded swords to plowshares and/or ponder to both lower the curve, up the sorcery count for goyf (ponder), and keep cheap removal (swords).

Other than that (once sideboard is set for glittering wish), this looks excellent

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Posted 05 December 2019 at 20:28 in reply to #628881 on Need a Tool?

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Are we going for competitive legacy here?

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Posted 05 December 2019 at 20:17 as a comment on Need a Tool?

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What sort of budget are you working from here?

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Posted 05 December 2019 at 20:11 as a comment on planeswalker control

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I know black is the traditional build so you can hit the 1-drop discards, but I wanted to see if you can build lantern control without black. Path to exile is attractive to me because it removes threats and causes a search, so you can squeeze an extra shuffle when you need it.

Not sure if this will work or not, just wanted to work with it a bit

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Posted 22 November 2019 at 22:54 in reply to #628611 on Modern Lantern Control

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Normally dredge decks want to play a turn 1 mill card so turn 2 you can have a critter hit the field. This build is gunna take a couple turns to discard the material or mill into what you need

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Posted 20 November 2019 at 21:34 in reply to #628675 on Budget(?) Dredge

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My initial impression is that the curve is too high. Dredge likes 1-drops and speed more than pretty much anything. I would consider stitcher's supplier. 1-drop, helps gravecrawler, mills well.

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Posted 19 November 2019 at 22:41 as a comment on Budget(?) Dredge

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What legality, budget, and level of competition are you going for?

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Posted 15 November 2019 at 20:40 as a comment on TimeLocke

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Your number 1 priority should be to lower the curve as much as possible

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Posted 12 November 2019 at 22:46 as a comment on Burn mtg

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Even with this tiny curve, 17 lands just looks too scary for me

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Posted 12 November 2019 at 21:17 as a comment on GDS

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Even with 25 lands, the curve seems way too high in here as is. 13 4-drops is gunna clog you up, and it gets even worse when you add snap to the mix. I would consider cutting the 4-drops down considerably and swapping in good 1-drops like fatal push, inquisition of kozilek, opt/thought scour.

Fiery islet is a natural consideration as well.

Just my initial thoughts

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Posted 16 October 2019 at 21:03 as a comment on Grixis Planeswalker/Control

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Even with the low curve and aether vial, 19 lands is mighty slim. I would consider upping it to 20 and knocking up the fetch lands (ostensibly evening out the dead topdecked lands) so you have fewer mulligans/slow starts.

Side grave hate would do a good consideration too, especially as you have white so you can run rest in peace

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Posted 14 October 2019 at 21:16 as a comment on Modern Knights

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