dknight27

1,876 Decks, 2,651 Comments, 315 Reputation

Are you going for budget casual here?

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Posted 11 May 2022 at 04:34 as a comment on Nuke Deck

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First thing that leapt out at me with this build is that it's got a bit of a top heavy curve.

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Posted 10 May 2022 at 04:30 as a comment on Nice deck, can I use it?

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Are you going for modern budget here?

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Posted 09 May 2022 at 19:32 as a comment on Modern Equipment Tribal

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4 copies of Mind Stone would seem right at home in a build like this. Cuts down the curve, mana accel when you need it, which you almost always will in this build, and when you don't need it sack it off. Just a thought.

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Posted 06 May 2022 at 23:55 as a comment on Kitchen Table Angels Mono W

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No worries, Stasis is too fun and annoying a card to ignore.

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Posted 03 May 2022 at 01:21 in reply to #647431 on Legacy Stasis Competitive

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Roger that. You're missing a few Stasis staples that are worth considering. Chronatog is a double whammy in builds like this, as it's a win condition through mill and also an activation piece for Stasis. Forsaken City is a backup activation piece. I'm personally a big fan of Root Maze in decks that run green, as it's an insta-time cruncher, which only favors you, and shuts down opponent almost completely. Then there's the counter stuff like Daze and its ilk and the general good blue draw stuff like Brainstorm and Ponder, both of which will get you where you need to go faster.

Just some thoughts, obviously casual builds don't need to dig too deeply into things beyond 'how can I annoy my friends', which is always fun.

Here's my last attempt at a Stasis build.

https://www.mtgvault.com/dknight27/decks/legacy-stasis-competitive/

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Posted 01 May 2022 at 01:14 in reply to #647408 on Frozen in Stasis

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Are you going for a casual build here?

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Posted 30 April 2022 at 20:53 as a comment on Frozen in Stasis

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I love seeing Bonecrusher back in action. When I saw that fella for the first time I was in awe, and It's always been odd to me to not see him in more builds.

Only potential problem I see is the high concentration of blue multi-costs with Charm and Counterspell, but the 24 lands might balance that out.

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Posted 26 April 2022 at 22:30 as a comment on Godly Control [Modern]

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Such is life. Mind stone would also be a good consideration, as it accelerates then you can sac it off when you don't need it.

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Posted 26 April 2022 at 00:45 in reply to #647374 on Kaylor

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I'd highly recommend cutting some 5-drops to lower the curve here. Rootgrapple can be cut pretty easily and replaced with Heartwood Storyteller (which I'd max). Lure can also be cut, as it's more of a luxury than a necessity. I'd go for Heroic Intervention (if it's in the budget) or something along those lines.

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Posted 25 April 2022 at 05:01 as a comment on Kaylor

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Are you going for budget casual here?

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Posted 25 April 2022 at 01:13 as a comment on Powerfull exile

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Is there a reason you make 70 card decks?

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Posted 23 April 2022 at 21:38 as a comment on Mana Boom

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Made some updates

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Posted 22 April 2022 at 18:12 in reply to #647308 on Modern Magma Rack(Competitive)

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What are we looking at here? Modern competitive?

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Posted 20 April 2022 at 23:10 as a comment on Vat Attack!

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I've been pondering that, the 23 1-drops skewed my vision. Cutting one Skelemental in favor of another Blood Crypt might go a long way to fixing the problem.

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Posted 19 April 2022 at 18:10 in reply to #647308 on Modern Magma Rack(Competitive)

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Are you going for casual budget here?

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Posted 18 April 2022 at 22:53 as a comment on Abzan Enchantments

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Here's my line of reasoning, for what that's worth.

Blue's only weakness is not being able to control the field once things actually resolve. There's no good blue removal, blockers, or nukes (within reason). You can get around this by hybridizing color, of course, but there are some bad color matchups for these purposes. Green has no consistent removal, for example.

HE goes a hell of a long way to solving this problem while still retaining all the best things blue does. It's basically a sorcery/instant combo, as you get the blocker up front and draw at instant speed later. It's a 0/3, so it survives as a blocker against all the annoying weenies. It preserves both tempo and material, protects you if you need protecting (under like 80% of circumstances), is almost never a dead draw, ups the sorcery count (delirium and goyf), and works as a deck thinner.

Plus, the more I stick with magic, the more I see speed eclipsing anything else in the game, and dropping a 0/3 turn 1 to shut down those annoying little 1-drops that would otherwise eat me alive or cost me a material and tempo that I can turn into a material bonus in a few more turns is just too good to pass up, at least to me.

Maybe I'm off base, my experience in practicality is close to a decade removed from competitive play.

Run me through Overwhelmed Apprentice again.

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Posted 13 April 2022 at 21:59 in reply to #647236 on Modern Superfriends-Competativ

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I've been tinkering with that myself, its a fantastic idea. That and Reforge the Soul/burn stuff

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Posted 13 April 2022 at 21:19 in reply to #647236 on Modern Superfriends-Competativ

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Ideally, at least from my standpoint, the variables a deck should communicate are as follows:
1- format
2- level of competition
3- budget (if that's not already communicated via number 2)
4- theme (if it's not obvious from the title)

I don't see this happen very often.

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Posted 13 April 2022 at 20:00 as a comment on Pet peeves. (Feel free to add)

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Urza's Saga seems like a natural consideration right?

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Posted 13 April 2022 at 03:33 as a comment on Marauder [Modern]

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