JMorgan13

22 Decks, 84 Comments, 10 Reputation

Memoricide doesn't help because they have to discard the cards so that they lose life for it.
Consume the meek doesn't help me because it has nothing to do with discarding.
Ratchet bomb also has nothing to do with discarding.

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Posted 24 October 2011 at 03:07 in reply to #209327 on Say Goodbye to Your Hand

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Thanks. I was thinking about more discard creatures, you know of any?

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Posted 24 October 2011 at 01:26 in reply to #209297 on Say Goodbye to Your Hand

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Just glancing at this deck, you need to drop the stuff that isn't a vampire, that's obvious.

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Posted 24 October 2011 at 01:24 as a comment on how would u fix these deck?(vampire deck)

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^^^ I meant take out the mountain and the kessig wolf run you dunce. That's why I said (red) which implied everything involving red.

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Posted 24 October 2011 at 00:39 as a comment on Wolf Run ramp

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I think putting red in this at all is a waste of time. How often are you going to draw that one mountain, or that one wolf run? Slim to none. I say scrap the red stuff and go mono green.

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Posted 24 October 2011 at 00:25 as a comment on Wolf Run ramp

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Thanks but no thanks. I've revised this deck many many times now, and I find that the erasure is too slow, tome scour only messes up my traumatize, and life gain would be pointless. I can mill someone out in 7 turns with this deck, what you propose would only hinder that and make me lose. Mill decks need to be fast, putting those in would only slow me down.

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Posted 23 October 2011 at 23:51 in reply to #205000 on Jace Says You Can't Have a Deck

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Oh the Unglued and Unhinged sets, how funny they are.

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Posted 03 October 2011 at 07:03 as a comment on look at my ass

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I don't understand why you have call to the grave yet no zombies. Makes no sense if you ask me. Also the fact that there is 28 lands in this. I'm sorry if this comes off rude, but I don't see what the fuck you were trying to do with this deck at all.

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Posted 03 October 2011 at 00:20 as a comment on 7

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The way I have my Goblins set up is using the Instigator to get my biggest ones out for free, and then I just have others that buff the rest of them. I have the warchief to make them all cheaper, I have the wizard to put them on the field for free, I have the one that makes them all have first strike, I use both Goblin Chieftan and Goblin King to make them all huge, and then to add even more mayhem I use Quest for the Goblin Lord to get +2/0 and then to finish it all off I use the giant from the mirrodin block that doubles the number of goblins you have on the field when it enters.

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Posted 02 October 2011 at 19:38 as a comment on Fast Legacy Goblins

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Instead of using the Goblin Grenade maybe try Goblin War Strike. It has the chance to do much more damage than the grenade. I use the Strike and the last time I played with my Gobs I did 20 dmg with it.

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Posted 02 October 2011 at 19:24 as a comment on Fast Legacy Goblins

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I hate them goddamn hummans. I know what you mean fellow human-being.

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Posted 02 October 2011 at 06:53 as a comment on Hummans make me angry

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I think you got way too many cards in this deck for one.

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Posted 02 October 2011 at 06:30 as a comment on Super Mario Boros

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This seems like a version of my tap deck aside from the blue cards.

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Posted 02 October 2011 at 04:59 as a comment on Tap That Ass (updated, 9/30 T2 legal)

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Some control would be nice but making blue/white just for that? I think that's far too much. And you only really need enough to control to stop the worst creatures your opponent would throw out. If you have indestructible knights you wouldn't even need that. I have a better version of this guys deck and I don't even use control and I won last night against 5 other players ending the game with almost 900 life. He should stick mono white and just drop the pointless cards and get the best knights out there.

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Posted 02 October 2011 at 04:58 in reply to #203770 on Powerful Knights

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Well to start off, I have a knight deck myself. For you to only be using 2 of each of these cards I think that is foolish. You need 4 knight exemplars easily. Some other knights you might want to check out is Knight of the White Orchid and Student of Warfare. These two knights can easily help you out much more than what you have now. Another Knight is one from the mirrodin block that has protect from black and green with double strike. I cannot remember the name, that is why I described it to you. Instead of using the lifelink and 8 life gain enchantments you could use the enchantment that says all your creatures get double strike and lifelink. That would help you out much more. I played with my knights last knight and won a game against 5 other players with almost 900 life just from that one enchantment.

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Posted 02 October 2011 at 04:53 as a comment on Powerful Knights

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I like the idea of your deck. I like how you make tons and tons of warrior elves. I think your deck would be very good for over running and opponent. I think maybe if you put 1-3 overwhelming stampedes into this, that you would have a very powerful elf deck. And thank you for letting me see this. I am going to put Doubling Season into my deck now :D

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Posted 02 October 2011 at 04:46 as a comment on H'Elf on Earth

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This reminds me a lot of my Mil deck, I like it a lot.

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Posted 19 September 2011 at 19:32 as a comment on M1ND FUNER4L

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try blade of the blood chief sir, thats one of the cards I rock in my vamp deck

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Posted 19 September 2011 at 19:30 as a comment on Edward's bitch ass aint got shit on this

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I think it's wonderful babe

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Posted 06 September 2011 at 00:37 as a comment on Sheoldred's Shop of Horrors

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