I didn't even have decks labeled as finished and they both ended up on the main page yesterday. Shit, this one only has 54 cards in it and it ended up on the front page. So if theres a problem, its not my fucking problem. I havent officially posted a deck in months. Almost all of my recent decks are STILL labeled as works in progress. I don't love these decks so i don't run these decks. Right now I'm running a modified version of my red black and green. Don't be so quick to accuse me of shit. If I wanted anyones opinions or comments on these decks I would have posted them to begin with. I'm not deleting my decks because of someone else's s screw up.
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Good suggestion, but I think I'll try this one out first. The more colors/combos I put in it, the less consistent it will be.
It's more real. What does it need? More baseball references....
Thanks. I'm trying to abuse the hell out of heartless lich. I've got all the parts. Now I just need to see if it works.
haha! this is how it's going to be done.
I really think you should run a couple of jace memory adepts in this deck. Mill yourself or your opponent to fill the graveyards with lich targets. the beauty of lich is that he can Target both gyards.
Mulch is your friend. Speed up that graveyard filling while still putting down lands every turn. You want 4 of mulch in this deck. Also, if you're planning on playing from your graveyard these days, It's best to sideboard a full set of mental missteps to counter a nihil spellbomb or a grafdiggers cage.
Its good. Just drop the dark ritual's since this is really a red deck with splash black. In place of the rituals, add 3 more land. Geosurge should be a 4-of in here. You're going to want more whipflares against aggro decks. I would have 4 available, if not in the main, in the side. Keep up the upgrades. Let me know how it runs.
You need at least 4 (I'd use 5 if it were me) more mana sources. I would make most of them swamps. Whitesun's passage is not relevant in this deck. You'd be better off running some black removal cards, or some o-rings, or some midnight hauntings (awesome card).
Put 4 mental missteps in the side. It stops nihil spellbomb and grafdiggers cage (which will end your game quickly).
Thanks man. You should cut down on your dragons and increase your removal. try including at least a few whipflare's and a couple of black sun's zeniths for sweeping removal. Otherwise fast decks will swarm you before you can respond. Dragon's are extremely mana intensive, so you want to run enough to do damage eventually, but not so many that you have 6 in your opening hand. Geosurge is your friend. Shake his hand. Blightdragon doesn't have a home here. Kick him to the curb. And you're definitely going to want more land... and some pristine talisman's to gain back the life you'll lose waiting on your dragons to hit the board. Dragons are tricky and unstable at best, but when they get going.... you know. +1
The ancient grudges. Flashback .
Tribal decks are usually weak in standard. This is no exception. It's a fun idea. Who doesn't love goblins? Check out my standard goblin variation. http://www.mtgvault.com/ViewDeck.aspx?DeckID=249222 Maybe you'll see something helpful. Maybe not. Good luck winning an fnm though. As soon as they see what you have, they'll throw in 4 day of judgments and 4 timely reinforcements.
I built the deck that worked with my local meta. Please feel free yo change what you like though. Warzones work against most decks. It's not a tournament quality deck, for sure. But its fun to surprise someone with.
Yea. I actually had them in the main, but I didn't like how it was drawing out. I think they are a good sb card in this kind of deck just because of their pro-stuff. They don't benefit or benefit from token stuff, so they're just an extra beater vs. control decks and green/black decks for now. Would inkmoth's do anything at all for this deck? I played around with the idea, but I don't think it's practical here. The right mana needs to be there when I need it.
Thanks man. I have no idea how it's going to work yet. It needs to be tested for sure.
weiner-beater.
Correction - I got the wrong orb. It's the torpor orb that's the winner here. Not witchbane.
I had birds in there, but I figured with the addition of heartless summoning I wouldn't be able to use them for very long before they get sac'd and it would really suck to draw into them later on in the game. I changed up a lot of things after last weeks fnm because the original deck had too many mana dorks. Once they died to gut shots or doj or slagstorm, I was left with half my mana base. I think the local meta is too painful for birds, but I'll be running different variations on this deck over the next week against as many different decks as I can. Birds may make another appearance..... Also. The beautiful thing about heartless AND pod is that I can start the ladder with a 4 mana creature on turn 3... Solemn/Obliterator (depending on what I need at that moment, because I'd hate to sac an obliterator). Then turn 4, unless they have an answer, I'm bringing out a titan. There are plenty of answers to this deck, I realize (witchbane orb...). But I think it has enough answers to enough things to keep me in the game until I start dropping the 6 and 7 bombs. The perilous myr+glissa+heartless infinite shock combo fits nicely here, also. Talk about machine-gunning down the 2/2's. See ya, mirran crusader. Thanks for the comments people. Keep them coming, and I'll keep transforming this deck into something playable.
Done! Thanks.
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