miracles

70 Decks, 243 Comments, 15 Reputation

gringrim doesnt untap unless you sac or by some other means untap him (like deciever excarh or Vedalken Anatomist)

if you still want some heavy hitter, grave, frost or sun titan are all solid beaters with their own flavor...

grave titan - brings his own army
frost titan - taps permanents and keeps them tap'd for a turn (which is freaking annoying if your sitting on the other side of the table)
sun titan - brings back all your 3 cmc permanents, creatures aswell as enchantments (dead weight)

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Posted 03 January 2012 at 10:49 in reply to #225892 on Esper Control Standard

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looks cool...

i would prob. switch 2 jace's archivist for 2 swords of body and mind (yeah - its not the best sword but it mills and gives you a blocker)
then i would change dream twist for visions of beyond/gitextian probe...
cut 2 lands + 1 mindshrieker for 3 snapcaster mage
when snappy is in cut 2 surgical extraction for either 2 consecrated sphinx or one of each enchanment you're already running...

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Posted 29 December 2011 at 11:23 as a comment on Jace for teh Mill!

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u mad bro`?

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Posted 28 December 2011 at 10:23 in reply to #224149 on Turbo Fog

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i can see the idea of having gutter grime, but on the same time it seems "misplaced"... it would be the only enchantment in the deck, meaning less chance of actually drawing it, since i cant search for it..

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Posted 20 December 2011 at 12:21 as a comment on Sticky Tool box

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it was ment for standard unless i missed something... the masses are there cuz of the amount of proliferate, and trinket mage ability to find it... but since i'm looking for something to cut they might go...

the original spine deck: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=201881

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Posted 13 December 2011 at 22:23 in reply to #221476 on spineless venser

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nice to see other ooze decks... might use elements of yours to "clean up" my own version
have a look
http://www.mtgvault.com/ViewDeck.aspx?DeckID=265747

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Posted 13 December 2011 at 20:00 as a comment on U/B Necrotic Ooze

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sideboard is, if you choose to bring one, a selection of 15 cards (no more, no less) wich you can use to switch cards in your deck to help you out against specific types of decks... like if you play against agro-type decks, Black sun zenith might be a card you want to have in your deck, but against control/less creature heavy decks, black sun might be useless...if you're new to standard and sideboards i would suggest picking up a few of the "event decks" and look at how the sideboards are done in thoose.. read the booklet on how to use it...

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Posted 13 December 2011 at 01:48 as a comment on Ex-tractor

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goblin guide/piledriver then -.-

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Posted 02 December 2011 at 12:35 in reply to #218063 on Awsome flavor texts.

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not on the actual card no... but on the spoiler list...

http://mtgsalvation.com/printable-zendikar-spoiler.html

"I'm gonna let you finish, but Goblin Guide is one of the best Goblins of all time.
OF ALL TIME."

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Posted 01 December 2011 at 10:38 in reply to #218063 on Awsome flavor texts.

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like this,... seems quite solid.. have you play tested it?

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Posted 30 November 2011 at 12:37 as a comment on Gimme that Jin

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Goblin bushwhacker


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Posted 30 November 2011 at 12:27 as a comment on Awsome flavor texts.

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it got left behind with birds, skinshifter, beast whitin, thrun and tree when i decided to go u/b...

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Posted 29 November 2011 at 21:03 in reply to #217776 on Ooze your Daddy?

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i would look into adding more creatures for HS to add something to the deck... Solemn Simulacrum seems to help with lands and card draw... specially when you can put him down for 2... othervise i would proberbly choose one of the archtype and focus more on that... the idea of solarflare is that you cast your fatties from the graveyard with unberial rites... so you rather want to mill them into there (with forbidden alchemy)instead of playing them cheaper/weaker with HS...

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Posted 24 November 2011 at 12:14 as a comment on Heartless Reanimator

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3. thats the worst constructive critism i've read in a long time...

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Posted 23 November 2011 at 13:45 in reply to #216555 on Heartless Reanimator

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-3 preordain +3 oblivion rings... that should make it standard legal... also give you some removal...
-2 wing splicer +2 seachrome cost

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Posted 23 November 2011 at 09:37 as a comment on Venser's Golems

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well in anycase, the mox just seems to be a better card.. with the right hand you get to use the extra mana provided, and worst case you still get the 0-cost artifact to sac...

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Posted 21 November 2011 at 22:56 in reply to #216234 on It's over already? (FAST standard red deck)

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i would:
-3 accorders shield +2 mox opal +1 shrine of burning rage... seems like your shield doesnt really do anything for you besides have a zero-cost artifact... you wanna win fast and its quite expensive to equip...

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Posted 21 November 2011 at 21:23 as a comment on It's over already? (FAST standard red deck)

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few suggestions :)

MB: -2 hamlet captain +2 Noxious Revival seems to me that your main force is in the converted werewolfs... Noxious Revival can bring any card back from your grave, whether its a creature you didnt wanna loose, a brimstone or moonmist...

SB: -2 hamlet captains, -1 mountain +3 beast within... beast whithin to deal with annoying planeswalkers or other permanents you rather not wanna fight... phyrexian obliterator...

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Posted 19 November 2011 at 11:25 as a comment on Standard werewolves

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i originally had 2 sheold... but titan brings back ghost quarter aswell... might be he goes sideboard... : /

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Posted 14 November 2011 at 11:07 in reply to #214290 on std extraction take 2

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i might suggest: -1 bladesplicer, -1 image, +2 timely reinforcements? or at least for sideboard?

you seem to be throwing a lot of lifepoints into dismember and vapor snaggin' your own snapcastermage...

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Posted 13 November 2011 at 15:06 as a comment on I'm shocked I'm doing this again

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