Simply because you /can/ win by turn 4-6 doesn't mean you /will/. Small adjustments to your land base in preparation for the possibility of going into late-game can't hurt, it can only help you. I'd sieboard LtS at the very least. You should play test it and se if you like it. I'm telling you, in a deck composed entirely of creatures it's a very, very solid card. It does the same thing your Mentor does, essentially.
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I would drop to 4x of each basic land, and add 4x Gavony Township, 4x Razorverge Thicket, and 2x Ghost Quarter. Beyond your main hand, it looks like this deck would burn itself out going into late game, resulting in you top decking for a few turns hoping for whatever you wanted/needed. I'd suggest adding in 4x Lead the Stampede to keep your hand full of creatures. It's also nice to recover with after a board sweep like DoJ or BSZ.
I fucking LOVE this deck. :D I'm considering dismantling and selling off my EDH decks to build this. You said you went 5-3 at the Grand-Prix? What archetypes did you lose to, and what were the match-ups like? I know you said you have an article here on the forums somewhere about it, perhaps you could link me? Cheers.
You could drop 2x of each basic land and add 4x Inkmoth Nexus for a fast, alternate win condition(similiar to most other KWR builds. I know it's cookie-cutter, but it's about as efficent as it gets)
Eldrazi Monument? Sorry to keep spamming your comments. XD
Actually, you might not be able to use spellskite because it requires a mana colour not in your general's CMC.
What are you fetching with the panorama's? No Tectonic Edge or Mutavault?
Emrakul? Thopter Assembly? Sword of Fire and Ice? Umezawa's Jitte? Spellskite? Phyrexian Juggernaut?
I agree with Jake. I'd drop Call to the Grave for 4x Phyrexian Obliterators. If you're running mono-black, you'd be foolish to not run them.
Also, I'd stick the Images in the sodeboard for 3x copies of Snapcaster mage. You can always SB the Images back in game two for the Mirror match or something.
I'd drop to 4x Plains and Islands and add 3x Moorland Haunt and Inkmoth Nexus. The Haunts will allow you to create spirit tokens after a board sweep if you can't find a Titan, or under a lot of pressure from opponents' creatures. Inkmoth basically puts a timer on the game and serves as an alternate wn condition. You can also keep pinging away with Inkmoths while you continually boardsweep/counter/control with your spells.
I know this may sound taboo, but you may want to consider jumping to 65 cards. By doing so, if your opponents choose to go first game two(provided you win game one) it's impossible for you to deck out as a result of going second and being a card up(again, provided your opponent has no form of card draw, or no way to force you to draw). It seems worth it to me, at least.
If he removed Mana Leak for Counterspell, you wouldn't be able to "just pay 3 mana" And anything you did manage to get on the field to kill him with, he could just bounce and then counter with Isochron. In the long haul, if he wins the draw and goes first, you're going to lose by decking out if you happen to get rid of his creatures.
I'd drop the Crown/Scepter/Throne all together For 3x Tempered Steel and 3x Etched Champion. I'd also drop 2x Blightsteel and add 2x Wurmcoil Engine. It'll make your curve lower, resulting in a faster and much more consistent deck.
I would add Sheoldred, Whispering One so you can sac a Wurmcoil to fetch her with. She'll start your cycle all over again and put a lot of pressure on your opponents' creatures. I played against a G/B Birthing Pod last FNM with my Mono-Green Control deck(posted here on vault if you care to take a peek) and we came to a terribly long stand off lasting about 10 turns until he managed to get Sheoldred onto the field which gradually consumed my creatures. Point being, she's very solid and there's no reason not to run her in this deck. Would drop an Emissary for her
I really, really like this deck. o.o I'm going to steal the idea for a reference later, please don't kill me.
I'd run 2x Go for the throat and 2x doomblade for a little more diversity in terms of what you can kill. Just sideboard 2x copies of each of them along with Dismember and Geth's Verdict(in the event that you're dealing with a bunch of hexproof creatures.) I'd also drop4x swamp and 4x island for 4x Darkslick shores(for that much more mana diversity) and 4x Ghost Quarter(so you can deal with threats like Inkmoth Nexus and Kessig Wolf Run, or simply blowing up multi coloured lands your opponents may be running.) I'd also consider more Snap Caster Mages, it really doesn't hurt to run 4x copies of them. Maybe sideboard some Phantasmal Images for the mirror match and/or to copy your Snapcasters. I don't know if you're set on Frost titan or not, but he really just doesn't seem that useful to me. I'd much rather run Wurmcoil Engine. Wurmcoil goes a long way and adds a ton of pressure to your opponent. Maybe sideboard 2x Feast/Famine and 2x War/Peace as well.
Birds of Paradise would be nice for early game mana acceleration. You can also throw them infront of major threats. I'd also run Green Sun's Zenith over Red Sun so you can fetch whatever creatures you want/need. Primeval Titan would make a great addition to this deck, I think. a 6/6 with Trample is nice to begin with, and with his added ability, mana will no longer be an issue once he's on the field. You can use him to pull Kessig, as well.
I'd also add Darkslick Shores, Drowned Catacomb, and Ghost Quarter if you're considering using this for competitive play.
I'd mainboard Dissipate over Negate.
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