planestalker

134 Decks, 667 Comments, 82 Reputation

Thanks for for heads up about the up coming "Waste Not" card. Obviously this deck will want 4 of them.
I can't believe I'm saying this but I'll probably switch out 2 Underworld Connections and possibly 2 Doomblade.
And add maybe even add 4 Duress and take out 4 Dark Ritual to abuse Waste Not. Waste Not may be the new Necropotence for black discard.

Waste Not - 1B mana cost
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add Red Mana Red Mana to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.

And I thought the new "Underworld Connections" was good.

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Posted 28 March 2014 at 05:32 in reply to #450795 on Legacy Black Discard Deck

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Old,

Yeah Griselbrand is really, really, really good. If you ever make this deck feel free to put in Griselbrand instead of Progenitus. I just went this route because Jin-Gitaxias and Progenitus both can be used to help feed a Force of Will to hopefully push through a Show and Tell for Emrakul. But Griselbrand is probably optimal instead of Progenitus. It just Progenitus is such a wonderfully funny sick card with "Protection from Everything"you got to love Show and Telling or Polymorphing it.

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Posted 27 March 2014 at 02:35 in reply to #291985 on Legacy Show and Morph Deck

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Chewrida,

Thanks for the comments. Yeah couple blinkmoth and inkmoth might be ok. I'd have to test the mana screw probability. Including them also would weaken the use of daze. Proteus staff is great if this deck was to be used in group games its just a little to slow to get out in a dual. Tell you what why don't you make legacy legal show and tell and shape anew deck so I can comment on it? It seems like a good idea to me.

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Posted 27 March 2014 at 02:19 in reply to #284110 on Legacy Show and Morph Deck

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Hi velath,

Thanks for your comments. Daze is a surprise counter you can cast it with all your lands tapped out by paying its alternate casting cost of returning a land to hand. This can be critical if you cast a turn 1 or 2 show and tell with help of chrome mox and/or ancient tomb. Daze can be a surprise counter to opponent's force of will or spell pierce to help force through show and tell.

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Posted 27 March 2014 at 01:53 in reply to #450567 on Legacy Show and Morph Deck

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Please look at my Legacy Show an Eldrazi Deck

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Posted 26 March 2014 at 07:16 in reply to #450447 on Unless

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Please look at Legacy Show an Eldrazi Deck

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Posted 26 March 2014 at 07:15 in reply to #450403 on Undying Alchemy

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Ok I really don't have the time to really tune your deck. But I am fascinated by Agent of Fates. I hadn't know of it before.

So after some investigation here's how to abuse Agent of Fates
Memory Crystal
Artifact, 3 (3)
Buyback costs cost {2} less.

Whim of Volrath English
Instant, U (1)
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Gatherer Card Rulings?, Legality?
10/4/2004: Can target a card with no appropriate words on it, or even one with no words at all.

With Memory Crystal in play
can play Whim of Volrath target Agent of Fates then return hand for zero buyback and do it again for as many times as you have blue mana

Please look at my Show and Elrazi Deck

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Posted 26 March 2014 at 07:14 as a comment on Penance

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Funny concept. I've tried this deck concept myself several times and it never really worked for me.
The Izzet Guildmage and Duel Casting provide inspired synergy, but you really need to figure out how to either reduce Izzet Guildmage ability costs or pump out more mana production.
Traditionally more mana production is done with Mana Flare and you make they hurt to use their land with Price of Glory; providing another nice decision for opponent to make)
Reducing activation cost is typically done with Training Grounds.

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Posted 26 March 2014 at 06:18 as a comment on Unless

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Hi inzendium,

First glance notice you have too many lands. Even though you do have a high average casting cost.
Number of land cards should be more like 26-28 land. Try running 12 Island and 10 Swamp. This will allow you to run
4 more cards perhaps 4 Brainstorm or 4 Thoughtseize or 4 Glimpse the Unthinkable.

Sideboard should include
Surgical Extraction or Tormod's Crypt or Grafdigger's Cage



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Posted 26 March 2014 at 06:02 in reply to #450403 on Undying Alchemy

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Hey d3Necromaster,

You asked what type of people I've been playing.

Haven't been playing MTG much lately except with my son. Used to play fairly regularly in big casual group games on Friday nights at local game store. Decks like this one were tolerated because they have no staying power in group games. Couple board wipes or innocent blood and this deck is toast.

Most of the people I played with are gone (married like me now) and most of the kids now play EDH or standard, but occasionally I can talk them into a group game and I pull out monstrosities like this deck not because it will win but because it's just fun to see people groan at a turn 1 or 2 Emrakul or Darksteel Colossus.

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Posted 21 March 2014 at 06:07 in reply to #448858 on Casual Show and Tinker Deck

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Hey sc27cer,

Here's a Call of Wild deck I made for your viewing pleasure.
http://www.mtgvault.com/planestalker/decks/call-of-wild-deck/

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Posted 21 March 2014 at 05:50 in reply to #448430 on Casual Show and Tinker Deck

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Hey benthenoobtuber,

Thanks for the comment. Yeah the deck does contain some pretty intense cards, but its not those cards that make the deck casual. The deck is casual because it includes Tinker.

I'm getting a feeling my idea of casual is not the same as some of you. Casual means the deck plays with non-legal cards the deck is not even vintage legal, let alone legacy, modern, or standard. Tinker makes this deck casual.

Don't confuse the normal English usage of "casual" of inexpensive, easy going with MTG casual which refers to the tournament non-legality of a deck.

I've got a legacy legal version of this deck posted if you'd like to look at a non-casual deck.

http://www.mtgvault.com/planestalker/decks/legacy-show-an-eldrazi-deck/

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Posted 21 March 2014 at 05:02 in reply to #448858 on Casual Show and Tinker Deck

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Call of the wild, Natural order, and Sneak Attack also good to get out fatties.

This deck is an all blue variant on a Sneak and Show deck replacing Sneak attack with Tinker and Intuition with Mystical Tutor and Griselbrand with Darksteel Colossus.

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Posted 19 March 2014 at 14:44 in reply to #448430 on Casual Show and Tinker Deck

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Very, Very nice.

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Posted 10 November 2013 at 00:21 as a comment on Infinite Mana, Infinite Turns

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There are lots of sites that post tourney winning decks for the various decks types. Here is a popular site used by many http://www.starcitygames.com/pages/decklists/ Take a good close look at the current tourney winning decks.

In general, you will see your deck is too slow and doesn't provide enough disruption to opponent's hand to survive tourney level decks.

Legacy decks especially and even Modern has many turn 2 or 3 combo decks that have to be disrupted with either hand discard, counter spell or no cost instant graveyard removal. When your deck able to prevent a Sneak and Show deck combo deck from going off and survive the burn of a Red Deck Wins deck and work around the control of a Stoneblade deck your deck will be will be awesome because very few decks can do well against all 3 major deck winning strategies( combo, aggro, and control).

To be tourney competitive a deck typically needs the following items:
graveyard removal - faerie macabre, surgical extraction, Grafdigger's Cage
earlier exile of opponent's combo pieces - surgical extraction, Mindbreak Trap
prevent creature ability from activating - pithing needle

And main board in a black deck I would include probably: at less 6-8 hand disruption cards like:
thoughtseize, duress, hymn to tourach, or cabal therapy and maybe add 2 or 3 spinning darkness in sideboard instead of doomblade because it can even cast on your zero'th turn.
Many mono black decks also do better with some form of land denial in main deck like wasteland or rishandan port or sink hole.

Your deck is very solid for casual group play and would be fun to play against.

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Posted 17 September 2013 at 05:40 as a comment on Noclevername,justagooddeck

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There are lots of sites that post tourney winning decks for the various decks types. Here is a popular site used by many http://www.starcitygames.com/pages/decklists/ Take a good close look at the current tourney winning decks.

In general, you will see your deck is too slow and doesn't provide enough disruption to opponent's hand to survive tourney level decks.

Legacy decks especially and even Modern has many turn 2 or 3 combo decks that have to be disrupted with either hand discard, counter spell or no cost instant graveyard removal. When your deck able to prevent a Sneak and Show deck combo deck from going off and survive the burn of a Red Deck Wins deck and work around the control of a Stoneblade deck your deck will be will be awesome because very few decks can do well against all 3 major deck winning strategies( combo, aggro, and control).

To be tourney competitive a deck typically needs the following items:
graveyard removal - faerie macabre, surgical extraction, Grafdigger's Cage
earlier exile of opponent's combo pieces - surgical extraction, Mindbreak Trap
prevent creature ability from activating - pithing needle

And main board in a black deck I would include probably: at less 6-8 hand disruption cards like:
thoughtseize, duress, hymn to tourach, or cabal therapy and maybe add 2 or 3 spinning darkness in sideboard instead of doomblade because it can even cast on your zero'th turn.
Many mono black decks also do better with some form of land denial in main deck like wasteland or rishandan port or sink hole.

Your deck is very solid for casual group play and would be fun to play against.





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Posted 17 September 2013 at 05:39 in reply to #397079 on Noclevername,justagooddeck

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Hi Mashitta,

You asked me to look at your decks. This is a very clever 3 card combo deck probably just a bit slow for legacy tourney but devasting in casual. I see you've done pretty much done all you can to help find the combo and protect it's casting. You could probably simplify your set up by adding Moats and taking out some lesser protective spells. But adding Moats would really jack up the cost of the deck.

If I were to try to speed up the combo I'd add Intuition and take out Living Wish and change all the combo pieces to 4 each. Experiment and see if helps.

May you always make your own good luck.

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Posted 21 August 2012 at 15:40 as a comment on • Nature's Revolt •

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Hi sodamancer,

I've been working on budget mono-black discard decks for quite some time.

Here's a legal legacy version you might get ideas from.


4 Duress or 4 Thoughtseize if you don't want to stay on budget
4 Hymn to Tourach
4 Hypnotic Spector
4 Unmask
4 Surgical Extraction
4 Dark Ritual
4 Tombstalker
4 Smallpox
4 Innocent Blood
2 Reanimate or 2 Unearth if you really need to stay low on budget
22 Swamp or 4 Wastelands and 18 Swamp if you don't need stay on budget


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Posted 21 August 2012 at 06:33 as a comment on budget B legacy

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Here's a deck idea I never quite got off the ground.

A deck made up of cantrip cards win condition with some storm card like grapeshot. Here's the start of the deck.

4x Chromatic Sphere
4x Darkwater Egg
4x Mossfire Egg
4x Shadowblood Egg
4x Skycloud Egg
4x Sungrass Egg
4x Chromatic Star
4x Street Wraith
4x Horizon Canopy
4x Land Grant
4x Forest
2x Pact of Negation
2x Grapeshot

Deck just needs some more ways to defend the win condition and some way to get more mana out on first turn that won't interfer with card draw to next cantrip. Basically what the deck really needs is 20 more cantrips that also cost zero mana (and no Mishra's Bauble and Urza's Bauble won't work because card drawn is on next upkeep)

Good Luck.

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Posted 20 August 2012 at 22:00 as a comment on 100th Deck!!! Advertise+Community Challenge. READ THE DESCRIPTION

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Mashitta,

Thanks for the input. I'll try to get around to looking at all your decks over time.

Progenitus is good maybe replace 2 Emrakul with 2 Progenitus?
Adding the mystical tutor makes deck non-legacy legal.
Sensei's may not be as good as you think. Brainstorm can feed Force of Will the Top can't.

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Posted 20 August 2012 at 20:29 in reply to #282459 on Legacy Show and Morph Deck

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