Puschkin

110 Decks, 2,320 Comments, 1,023 Reputation

It's already in there at one copy. I hate "I-win"-cards, so I want to limit it to one (I wouldn't play it at all if it wasn't for my buddies utilizing all kinds of ridiculous cards recently)

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Posted 12 December 2013 at 10:07 in reply to #419276 on Continous Meditation

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Ty, most of my decks are. Why create a deck that has been there dozens of times? There are so many cards to combine, I really don't understand why people play the same tribal decks or latest block mechanic over and over. But that's another story.
Any suggestions for the deck? I still feel I missed something.

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Posted 11 December 2013 at 23:12 in reply to #419276 on Continous Meditation

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An Army of Darkness deck and no Bad Moon in it?

And i would add a tome of sorts, for example Phyrexian Grimoir, something that looks like the Necromonicon.

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Posted 09 December 2013 at 11:40 as a comment on Army of Darkness

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Don't care about mass removal. If you have a Precursor Golem with his tokens active, you should win shortly thereafter anyway.

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Posted 07 December 2013 at 12:20 in reply to #418167 on Precursor Lullz

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Du darfst doch nicht den High-Preis nehmen ... 7 Dollar ist das höchste, was irgendjemand *anbietet*. Keine Sau kauft das. Median Price auf magicards.info ist 1,50 Dollar. Die meisten Karten sind heutzutage nix mehr wert. Solange Du keine heißen Type II Karten oder Legacy staples willst, kannste viele saugute Karten fürn Appel undn Ei bekommen. Ich bin zwar auch kein Freund von MKM, aber die Leute orientieren sich halt danach. Da kann man geile Schnäppchen machen.

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Posted 06 December 2013 at 22:09 in reply to #418187 on i have no name for this =D

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You can have a look at my decks, they are all Vintage, you can suggest whatever you want :)

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Posted 06 December 2013 at 21:12 in reply to #418147 on Total White Shutdown

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That's what Sheltering World is for. Your Doom Blade might strike all golems but Sheltering World protects all golems.

Sure, this is risky and will probably lose to most decks, however, that's what casual is about: Trying to make specific ideas works as best as possible even if they don't stand a chance against tournament level decks. Just keep in mind that out there are other deck builders in the same situation. They want to build fancy decks that are slower, risky and/or inconsistent. If one of those two abandons his idead and builds something better instead (which usually means the same old decks) the other is forced to abandon his weaker but fun deck as well. But if you both stick to it, you could play against each other on the same powerlevel and have fun. Probably more fun than the guys with the powerful but boring run-of-the-mill decks.

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Posted 06 December 2013 at 15:09 in reply to #418167 on Precursor Lullz

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So? 70 cent auf MKM ...

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Posted 06 December 2013 at 14:29 in reply to #418187 on i have no name for this =D

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Statt Raidbombardment könnte man auch Hellrider spielen.

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Posted 06 December 2013 at 14:10 in reply to #418187 on i have no name for this =D

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No, they aren't.

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Posted 06 December 2013 at 13:55 in reply to #418147 on Total White Shutdown

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Meekstone would be nice in this. So would Retribution of the Meek.

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Posted 06 December 2013 at 13:39 as a comment on i have no name for this =D

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Sol Ring is restricted in Vintage, that's why this deck is illegal in every format. Cut down to a single one. And add the 1 Tinker that is allowed in Vintage.

Too many pump spells and too few golems for my taste.

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Posted 06 December 2013 at 11:10 as a comment on Precursor Lullz

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Serum Powder. Problem is, that card is pretty useless otherwise.
But I am not sure if the Petals are useless. Don't forget that one of your combo cards is a land.

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Posted 05 December 2013 at 23:55 in reply to #418038 on Marit Lage Turn 1 Win

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No, I prefer "papermagic" and use MTGVault only to plan my decks and to get some assistance. You could always rpoxy your deck and play some goldfish games.

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Posted 05 December 2013 at 18:54 in reply to #417894 on Marit Lage Turn 1 Win

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Now we are talking^^ Make some test games now. You still won't kill on turn 1 but turn 2 kills are possible now and turn 3 kills could be the norm.

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Posted 05 December 2013 at 18:40 in reply to #417894 on Marit Lage Turn 1 Win

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I was more thinking along the line of Ponder, Brainstorm, Sensei's Divining Top and Lim-Dûl's Vault. You need to get rid of most of your creature removal.

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Posted 05 December 2013 at 18:20 in reply to #417894 on Marit Lage Turn 1 Win

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The Hexmage/Dark Depths combo isn't exactly new, it was played in tournaments as early as 2009 (when Hexmage came out), but as I said, if you want to be successful, you need a healthy dose of library manipulation. Illegally stacking your deck and/or insufficient shuffling aside (two things that are illegal) there just ist no way mathematically and practically, where you would draw what you need. Just having in your opening hand a combo of 2 cards that are in your deck 4 times each is below 20%! This deck here needs 5 different cards, one of them 2 copies, to go off first turn. You can play 100 games without pulling that off!

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Posted 05 December 2013 at 17:15 in reply to #417894 on Marit Lage Turn 1 Win

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Braids can't cast the Beacon, it can only put artifacts, creatures or lands into play.
Also, Braids puts them into play, it doesn't cast them, so Kozilek's ability to draw four cards won't trigger.

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Posted 05 December 2013 at 14:45 in reply to #417819 on Braids EDH *-*

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You should focus less on winning turn 1 and instead focus more on getting your combo pieces together at all. The chances of getting your dream hand there are next to zero. Just use the "draw sample hand" button here, you can click that all day and never get the hand you need.

So, get rid of most of those useless creature removal and add tons of library manipulation, card draw and things that protect you or your combo. Just reading this requirements should tell you that you need blue as a secondary colour, not red (but you migth still keep Fling as a splash).

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Posted 05 December 2013 at 13:04 as a comment on Marit Lage Turn 1 Win

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Why listen to people when you could just read the official rules on the website of WotC?
Those people are just assuming it has to be three colours because the commander decks that WotC released so far happened to be three colours.
Read this:
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

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Posted 05 December 2013 at 12:41 in reply to #417881 on Braids EDH *-*

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