tleung84633

40 Decks, 412 Comments, 166 Reputation

Well, to make it Modern legal, you'll have to get rid of Collective Voyage, Distorting Wake, and Sylvan Tutor. To return non-land permanents, you can go for Boomerang or Into the Roil (kick it if you have enough mana and it almost becomes Cryptic Command). Speaking of which, you can add some counterspells (Mana Leak, Cryptic Command) since you have access to blue - slows down your opponent to build up your Druid army. For the Sylvan Tutor, you use Summoner's Pact, although make sure to remember to pay for the Pact on your upkeep! On more than one occasion I've foolishly drew my card without paying the 4 mana on my upkeep and lost the game that way. Nowadays I always put a die or some dice on top of my deck to remind me or stop me from drawing my card without paying mana for the Pact.

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Posted 04 January 2016 at 05:07 in reply to #571464 on Druidic fury

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Hey thanks! Yeah, when people see Sakura-Tribe Elder they are like, WTF?!?!

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Posted 04 January 2016 at 01:11 in reply to #571565 on 2 Decks in 1! Storm's a Comin'

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Thanks a lot Umoonpuca! Happy New Year to you too!

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Posted 04 January 2016 at 01:10 in reply to #571476 on 2 Decks in 1! Storm's a Comin'

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I LOVE tribal decks and tribal druids is something you do NOT see. Superb! Did you want to convert this to Modern or keep it Legacy? At the cost, it's hardly Casual anymore, but I have suggestions for both formats, depending on which you want to move it to. =)

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Posted 01 January 2016 at 01:11 as a comment on Druidic fury

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Thanks for looking rhodanperry8 and the suggestions! I'll definitely have to consider Sylvan Scrying since I can get any land I need to not get color screwed. And yes, I considered 4 Possibility Storm. I'm STILL considering it since it's essential for the combo hahah. =)

Thanks s0runmark0v. Yeah, I already saw the bounce bounce emrakul deck back when it was on the Hot Page. Great way to cheat Emrakul out haha. =)

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Posted 27 December 2015 at 15:43 in reply to #569296 on 2 Decks in 1! Storm's a Comin'

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***UPDATE 12/21***
Removed: 1 Misty Rainforest, 1 Stomping Ground
Added: 1 Mana Leak, 1 Mountain
Reasoning: I find myself flooding out sometimes and/or pinging myself too much so I retuned the Mana Base. The Mana Leak is for a little more control.

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Posted 21 December 2015 at 19:55 as a comment on 2 Decks in 1! Storm's a Comin'

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Pretty nice deck. I hope you update it when Oath of the Gatewatch comes out.

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Posted 18 December 2015 at 22:12 as a comment on Temur Budget

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Thanks a lot for looking! =)

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Posted 18 December 2015 at 22:11 in reply to #570509 on 2 Decks in 1! Storm's a Comin'

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Possibility Storm only triggers for cards cast from your hand - "Whenever a player casts a spell from his or her hand...". So casting it from the library/from exile won't cause it to trigger.

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Posted 16 December 2015 at 01:28 in reply to #570275 on 2 Decks in 1! Storm's a Comin'

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There's actually 10 Mountains. Besides the basic Mountains, 4 Steam Vents and 4 Stomping Ground still count as Mountains as well as it's other types. ;-)

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Posted 15 December 2015 at 23:23 in reply to #570273 on 2 Decks in 1! Storm's a Comin'

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I was wondering why you have the Evolving Wilds? I think 2 more Wooded Foothills might be more useful.

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Posted 11 December 2015 at 18:30 as a comment on DeathTramplers Inc.

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Hahaha. Yes, I originally had a Desolate Lighthouse in my Possibility Storm-only combo deck to help with that problem (as well as digging for Possibility Storm). I was worried about color-fixing my mana, but I'll have to re-consider it. Thanks for looking! =)

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Posted 09 December 2015 at 17:57 in reply to #569569 on 2 Decks in 1! Storm's a Comin'

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Yeah, sometimes the wordings and rules can get complicated. Like "casting a spell" versus "playing a land" since lands aren't spells. Or like when you cast a Tidehollow Sculler and then they Lightning Bolt it (because they have no other nonland cards in hand). You end up not being able to take anything.

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Posted 09 December 2015 at 17:56 in reply to #569567 on 2 Decks in 1! Storm's a Comin'

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Pretty interesting deck you have here. I figure you need extra card draw, so maybe a Howling Mine or 2? Or maybe Wall of Blossoms. Not only does it give you extra card draw, but it helps block for you until you can combo off.

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Posted 07 December 2015 at 17:55 as a comment on Shenaniganandagain

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Yes, you're right. But I'm playing the odds here. I'm hoping Serum Visions and Sleight of Hand will allow me to put it back into the library. Plus, I have 2 Izzet Charms, which can let me discard Emrakul and it'll get shuffled back in. So yeah, there's still a chance of accidentally drawing it, but I'll try to play the odds. My other "Possibility Storm-combo-only" deck runs 2 of Emrakul.

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Posted 07 December 2015 at 17:43 in reply to #569460 on 2 Decks in 1! Storm's a Comin'

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Hey thanks for the support! Yeah, I love home-brews (although Scapeshift isn't really a home-brew...but putting the entire combo in the sideboard is! haaaaa). Sure, I'll take a look at some of your decks right now.

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Posted 07 December 2015 at 17:41 in reply to #569459 on 2 Decks in 1! Storm's a Comin'

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Cool! I can't wait to hear how it does.

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Posted 06 December 2015 at 23:47 in reply to #569436 on esper control

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Yeah, no problem. I was confused by the exact rulings the first time I saw the combo, as with some other rules, like using Lightning Bolt on a 2/3 Tarmogoyf (with a land and sorcery in the graveyard). Imagine my surprise when I found out the Tarmogoyf actually still lived. The judge came over and explained that the Lightning Bolt resolves by assigning Tarmogoyf 3 damage and the Lightning Bolt goes to the graveyard. THEN the game checks to see the toughness of the Tarmogoyf by checking the graveyards. And since the Lightning Bolt is now in the graveyard, the toughness is now 4, so it didn't actually die. DOH!!!!

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Posted 06 December 2015 at 16:40 in reply to #569373 on 2 Decks in 1! Storm's a Comin'

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The Scapeshift combo is actually an instant-win. I know it seems like you would need 5 mountains FIRST, and then additional mountains to enter, but the rules are very precise (and confusing at the same time).

The key is that since Scapeshift puts everything onto the battlefield simultaneously, there's a large mass of Mountains on the battlefield at the time Valakut, the Molten Pinnacle would trigger from them entering. Because of this the condition checked by the "intervening if" clause for each potential trigger ("if you control at least 5 other Mountains") turns up true for all of them, and the triggers are put onto the stack. If that condition is still true at the time those triggers start resolving (hopefully it is), then you deal a bunch of damage to your opponent.

Because objects that enter the battlefield at the same time can see each other, this will also work if one or more of the lands you got with Scapeshift is a Valakut (provided you have enough total Mountains, that is).

Here's the exact ruling:
603.4. A triggered ability may read "When/Whenever/At [trigger event], if [condition], [effect]." When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn't true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the "intervening 'if' clause" rule. (The word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.)

Additionally, clarification is provided from Oracle:

10/1/2009: If multiple Mountains enter the battlefield under your control at the same time, Valakut's second ability could trigger that many times. Each ability takes into consideration the other Mountains that entered the battlefield at the same time as the one that caused it to trigger.

Scapeshift's effect puts all the lands onto the battlefield simultaneously. Then, any application triggers from that effect would be checked. In this case, Valakut would check to see if a Mountain entered the battlefield, and if 5 other Mountains are also in play, for each land that enters play. For all non-Mountains, that land would not trigger Valakut. For each Mountain that enters, Valakut would first check if 5 other Mountains exist on the battlefield, then if the condition is met, a trigger would be generated.

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Posted 05 December 2015 at 21:53 in reply to #569373 on 2 Decks in 1! Storm's a Comin'

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Thanks Umoonpuca. Your advice on cards and explanations of sideboarding also helped! =)

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Posted 04 December 2015 at 18:43 in reply to #568952 on 2 Decks in 1! Storm's a Comin'

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