I'm testing a version of this deck with a G/B mana base with no actual main deck green spells. The sideboard contains two green spells: a four of golgari charm and a 3 of abrupt decay. The reason for this is that most decks in my meta are carrying four of sided leylines and 2-3 of chalice of the voids, both can be a blowout. Those two cards fix the problems. I'd suggest trying it out, as thus far, I have had nothing but positive feedback from my win count. Just something to consider trying out.Plus, as an added bonus, for 2-3 turns they think you're some sort of messed up Jund or the Rock, lol.Actually, here's it's list, it might be of use to you:http://www.mtgvault.com/tmw30/decks/gb-8rack/
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Yeah, I guess it makes sense... Usually when I see a wall of Revence, there's a 10/10 beater following it, so it's just odd to me.
But Siege Dragon, man!In all seriousness, this is a cool deck. Still, wall of reverence might not be the best choice... It gain's life equal to power, not toughness.
A walker EDH without Doubling Season, huh? Interesting, it's a very abusable interaction. I mean, it's still fun, but what about that Ult as soon as it comes out? Also, might I suggest Sliver Overlord as the commander for this deck? All of the slivers in this deck are simply for value's sack, and he will let you dig them out and apply, which I think I would prefer as the general instead of Queen. Hell, with him you can just tutor the Queen if you want it.
Capsize is soooo good in pauper. Game winning, in fact. I'd suggest it over Into the Roil, but I can see the argument against it.
Incorrect, sir. Strict Superiority isn't acquired here, although in most constructed formats I suppose it might be.Sedge Scorpion is common, so in limited it is a more available green removal option, meaning it is superior in terms of availability.Also, dat flavor text.And in eternal formats, skullclamp is better with Sedge Scorpion.I could go on, but really, he should be running the viper.
Actually, I'm quite jealous of that... chain lightning is among my favorite red spells. It's a very, very fun card to cast... it has the potential to become quite destructive.Edit: Still, jealous, my chain lightning are the most current reprint. :P
Oh, and sorta as a post, post script, the lightning bolts I use are beta... so they're worth a pretty penny a well.
Heh, not bragging on my "skills" so to say, I'm simply stating I play a hell of a lot of discard... Been doing it for years, it just feels more accurate than countering things blindly. So to start off my analysis of your comment (which was insightful, thank you), the reason for not running self discard is simple resource allocation. In the scenario that I do indeed need to discard cards, it is notable that any of the discard spells label target player, not target opponent. Many times I have Wrench Minded myself to hit the Ensnaring bridge quota. This deck in particular is indeed modern, if I were playing legacy/vintage, it would not be approachable in the same regard due to the metagame being so different... the Rack is not exactly a great finisher there against competitive builds. Regardless of all that, I like your friends deck. It's a true black discard, and I love that sort of thing. My French EDH plays a lot like it, just with a large dosage of reanimation on the side. The deck you see before you is only expensive because of 12 cards really, heh, and there are actually "budget" options for them. For instance, Liliana of the Veil, who accounts for 280 dollars of the deck's value, is easily replaced with Necrogen Mists, which only faults in that it can't be used as an Edict. The marsh flats, which absorb 140 dollars of the burden, can just be Sulphrous springs.Thanks for the comment, it's good to get some sort of feedback (any, really) on a creation. Oh, and sorta as a post-script, the reason I prefer the Rack to Nihil Stone is because of the late-game viability of the individual cards. In a 13th turn top-deck, the Rack is FAAAAAR superior. Besides, Nihil Stone is absolutely useless against Affinity, my worst match-up.
You know, I'm not sure how I feel about the Hymn to Tourach in Modern idea. As a discard player, and I repeat, a huge discard player, I know the power of Hymn. It can outright win you games by eliminating access to quintessential parts of an opponents deck on the second turn. Now, while I would LOVE that in modern, especially with the limited ability the format gives to come back from such dire straits, I would not love to see my opponent cringe every time I tapped two mana. Mind Wrench is fine in that slot, it's not broken like Hymn is. If Hymn were to come into Modern, everyone would probably start playing a variant of one of my lists... and that seems lame.
But stuffy doll is already indestructible...
I would have probably taken out the Indestructabilities, but that's just me I suppose. I just don't like them, heh.
Glad I could be of assistance.
Blasphemous act would be extremely satisfying here.
Diabolic tutor is sorta a weak card in standard... all it does is add 4 onto the mana cost of the answer to a problem. Well, in your deck, you don't really have answers to problems, more so you have the answers to the entire game... creatures. So, I recommend you replace the tutors with Grisly Salvages. It functions as a pseudo-drawspells and fills up your graveyard with scavenge at the same time. That's just my two cents.
Actually, notice how there is no RtR in this deck. I think what he's going for is a post-rotation build.
Glad I could be of assistance. I look forward to hearing the results.
Also, if you want to get rid of those pesky lands after a selective memory, look into treasure hunt, it's glorious.
A solid design, but alas execution is difficult. In a land where lightning bolt rules, the poor Maniac is simply a fancy target. Never-the-less, I like your deck. If there's any wisdom I can hope to spread, it would be within the land base. 20 is a good amount of lands, according to simple probability, a third of all your cards should be lands. However, in a deck that needs to reliably hit leveler fifth turn, we see a problem. On the play, fifth turn, you've seen 11 cards in total. What this says is that a third of the cards seen have been lands, and unfortunately, that's not reliably 5. Now, it'd be crazy to go the necessary 50% land base required to "smooth" the curve, but I personally would recommend a healthy 40%, or 24 lands. I think statistically it would be a great boon to your deck, because running some sims of the deck haven't given spectacular results in the current form. If your willing to perhaps upgrades with some currency, remand>runeboggle, but I understand the budget argument. Once again, I really like your deck and wish you well in your endeavors with it.
Sphinx's Revelation would be brilliant in this deck, I would recommend it. Any Azorius styled deck can benefit from that cards caressing draw power.
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