I need help with the sideboard. What do you guys think?
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Heh, lightning rod for removal, I see what you did there. If you have problems with the land-base, might I suggest changing the Tar Pits to something quicker? I haven't play tested this deck in particular, but I can tell you that if R/U/W Twins is having to relying on a Celestial Colonnade, they're probably losing. The same, I would think, holds to this deck, and while it can be a nice addition in a pinch, a Drowned Catacomb (or two) wouldn't go amiss in its spot. Also, might I suggest Spell Snare for the sideboard? It works wonders when applied correctly.
So dropping America Twin's Paths, Kiki-Jiki's and Resto Angel's for Black's hand disruption and draw? I like it. Could I suggest completing the thought seize play set on the sideboard and maybe removal for the infamous zoo?
Hmm... then might I suggest Elixir of Immortality over Reminisce? For the same cost, it shuffles itself back in to the deck as well and gives you five life :P
Hmm... I still fell hover barrier > murmuring phantasm. Sure, it's a drop more, but it shuts up nightveil specters your opponents might have without slowing down your own. Perhaps it's all your three-ofs, I'd rather you complete playsets of the vital pieces over the murmurings. Maybe x4 Caryatid, 4x Axebane, 4x Doorkeeper, 2x Hoverbarrier and 3x Nightveil would be a more consistent basis for your milling with Phenax. Of course, if you still want Lazav (he's cool, just not the bomb-dig in standard), I would suggest moving the AEtherizes out. Instead of them, take the open slot and take out a far and away for two cyclonic rifts. Axebane makes it reeeeeaaaally easy to get that thing's overload out. Also, maybe one less mainboard Phenax for one more mainboard hero's downfall, its proven a good card in standard so far. Also, your draw is kinda weak, which is bad in a control deck, might I offer pilfered plans?
The extort thingy, because you used the term 'thingy'.
Ghoul Tree and Jarad are scary together :PI have to say, I like this deck. Have you considered mulch to help fill up your dredge count? It would allows you to hunt for your lands (as you only have 22) and fill up the graveyard. It's pretty much just a more selective Grisly Salvage, but it's still something to consider.
It is an interesting point, I did run quite a few more blood barons to help out with mono-black, but every time I drew into him, he got flatlined by either Erebos' passive or a devour flesh, after they adjusted their removal, of course. The Dark Betrayals for Doom blades is an interesting idea, but I don't know, I get decimated by Nightveil Specters :P I'll playtest your suggestions and return with findings.
Well, in its current stages, I think it's hard to tell. I would capitalize on defenders, though, because I believe they are the key to making Phenax work. Cards to look at: Hover Barrier, Axebane Guardian, Wall of Frost and Doorkeeper. You can still have offensive threats in Consuming Aberration and Desecration Demon, if you so choose, but the key here is early game creature control with late-game 'tap to mill 6'. That's devastating. Pack Rat has no purpose, and Lazav, while a badass, doesn't pose enough field presence without Phenax. Suffice to say, I love it.
It may be just for shenanigans, but you do need a win-con :P Since it's a stall deck, and your positive on protecting your arcanists, might I suggest something cheap, but hard to block? Things along the lines of Serra Avenger or even Invisible stalkers fit the curve and provide a means to an end.
I have played this deck many times, and can honestly say Rapid Hybridization has been the biggest thing keeping it alive. My Obzedat wrecks this deck if you can't deal it with it, and that spell is friggn' applicable. I would just suggest adding 3-4 Hybridizations over Hidden Strings and perhaps the Syncopates. Just my two cents.P.S. (The Hybridizations can also give your familiars a 'power boost' and evolve you Raptors. Food for thought.)
I know, right? All the cool stuff is banned :( Including AmIcool.
Correction: All the fun cards are banned :P
That's a good suggestion, let me pick something out to replace with a Pithing Needle.
Thanks for that list of utility lands, i had built the land-base out of stuff I had and gatherer with advanced search seeking "add 1 to you mana pool" :P. I have a Temple of the False God and an Ancient Tomb, however, and it's really odd I did not add them :/
Whoops, tbh I had just moved it from my Blue deck with no thought. I can fix it once I get off this tablet. As for the landbase, I agree diversity in application would be ideal, but those were the colorless lands I had :P Thanks for noticing that flaw, not sure I want to steal Cloud bank XD
Memnite's hour of glory is at hand, it seems.
Coalition relic is just better than Darksteel Ingot, and while you wouldn't see the results in this sort of deck, I feel like strictly better items should have precedence :P Also, with your curve, I would cut back on the beefier guys, namely Karn. He's cool, but I'd rather have a precautionary Condemn (Weak Swords to Plow Shares) to save me from Zur or Kaalia (wouldn't really 'save' you per say...) early game. Just my thoughts.
Added Mycosynth Lattice, like the idea.I like the card draw over the power that is Ulamog simply because this deck has a huuuuuge problem with draw if you can't get the temple bell or the tower. Ulamog is a badass, there can be no denying, but he's also a whole drop more :P
Unwinding Clock makes a lot of sense, and I'll think on the rest. This deck is more for kicks, not for winning :PEdit: Threw in the others over some Myr, I dug the idea of the Champion way too much (it kicked ass) and the Orrery makes a lot of sense.
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