Anytime, man.
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I understand... But in the endgame, fun never is gonna happen. Unless someone's running that hippo thing, laughs galore. Besides, you're running time stretch, nothing fun about that card, lol. Just saying.
I love Rakdos Charm as an answer to Splintertwins, but against storm it's quite weak, and relic has serious applications in the control matchup... So I suggest Damnationn and Sowing Salts out of the sideboard... I know, I know, they have serious applications, but usually when I sideboard for Zoo or Melira Pod where those are as useful as they are they do little to no work anyways, because they wind up being too situational. Truly your call here.
Any time. And I can see why Tutors seem odd here... But Jeleva herself needs that protection and sometimes a specific win con might be worth hunting for, i.e. tutoring up cruel ultimatum to pretty much knock someone out of the game. Of course, it looks more solid, so that call is up to you.
Two things to go over in context before I offer my help to a fellow Grixis player... First of all, Worldfire is super banned in EDH. :P Secondly, EDH decks are 99 cards plus your commander... your list includes Jeleva into your 99 cards. Just trying to help.Alright, now to the good stuff. I'm going to firstly suggest lowering your overall creature count in favor of bigger and more powerful spells, and a dash of ramp. The nice thing about Jeleva is she gives you the ability to cast these spells for pretty much free, but unfortunately, I could Chaos Warp here or bounce + Vendillion Clique to make your life very sad... which, as a Grixis player, I do a lot. :P Regardless, with further investments into your ramp engine, you could develop a better board state by hard-casting all of your bomb spells. Notable ramp that I'd like to throw out there is Worn Power Stone and Gilded Lotus. Cheap little rocks in terms of cash that have devastating applications towards developing your authority. Another suggestion I have is increasing your level of tutors, because Jeleva makes them easy to abuse, and your deck has a weakness to not having them. Cheap ones in terms of monetary cost would be diabolic tutor and demonic conclusion. Good ones for this build would be Vampiric Tutor, Demonic Tutor and Mystical Tutor, all of which have serious applications towards victory. Another type of spell I'd like to suggest are bounce spells... they really are quite devastating in EDH. I see you're running Wit's End, why not stick it on Jeleva, Cyclonic Rift all of your opponents' resources, and then pick on of them to ruin for the rest of the game? Makes you an enemy of the state, but really, fun is for you, not the opponent. Other good options are Evacuation and good old fashion Unsummon-esque spells. In conclusion of my torrent of suggestions, might I offer the cards Snapcaster Mage and Yawgmoth's Will? They're favorite of mine. Why cast something and hurt someone only once when you could do it twice? Just my thoughts, hope they help.
Might I suggest Relic of Progenitus for your sideboard as a two of? Storm is becoming an increasing thorn in the side of all of my decks, and my solutions for most of my decks to answer it before it goes off too hard with Past in Flames is that card in particular. My Cruel Control in particular loves that card, so I thought I'd share the idea.
You want to really play someone's deck for them? Nightveil Spectre's give you access to the top card of their library and lets you cast whatever you find. Mana Confluence will allow you access to their colors for easier access to their cards. Cyclonic Rifts let you stuff their hands full of goodies for your Psychic Intrusion to collect. Domestication gives you access to their creatures, but it's a bit inaccurate. Those are my thoughts, anyway.Post script; This isn't a serious suggestion, but could you please try Reap Intellect? I love that damnable card. It just makes me warm and gooey, the thought of casting it after a Cyclonic Rift overload on their end step.
I feel like the problem with true hexproof is its inability to put a relevant threat on the table reliably by turn 2, or doesn't actually have a stance really until turn 4. Sure, you can hit your Caryatid turn 2 and hold the fort against some weenie threats, but is it relevant against burn, control or midrange really? I suggest the motion to increase your ability to apply pressure in the form of less conventional one drops, namely Spire Tracer... it might get hit by a Hero's Downfall, a stress source for sure, but it's evasive and will carry a payload through aggro's line 90% of the time, and put relevant attrition value to midrange and control before you get out an Ascended Lawmage or the like. Really it's just a way to develop an offensive presence early, and I suggest it. Sure, you have the scouts, but 4/60 is a bit weak to ensure good early plays, and strong relevant enchantment targets later.
I would suggest removing Possibility storm (which actually might weaken you against certain decks), Fireball (it's a bit weak here), Pyroclasm (historically weak in EDH), and Rachet Bomb (Requires too much... maintenance and foresight to be useful, and in EDH, might only trade for one or two cards at a time, which seems to lack a certain something in your deck). Of course, that's just what I would do.
Might I suggest three things? Gilded lotus, which for its power in EDH should always be there. 2 more lands, because the math suggests 38 for your deck. And Avacyn, Angel of Hope. Imagine. Indestructible permanents with all that fire power destroying all that stands in your way... Enjoyable, saying the least.
Might I suggest pulling out the tutors, a doomblade, and a whip in favor of more swamps? I would go as far as removing other things, because this deck requires 24-26 Also, consider Underworld connections, a passive draw source with devotion on it is not something to scoff at.
Out of interest, might I ask why there is a life bane zombie on the SB? I like the deck, it just seems out of place.
But... Mogis's Marauders aren't even minotaurs, how can they be the featured card? XDI like it, although I personally would never consider spear here, or even white in general. It feels... slow, while red/black would probably be efficient.
What do you guys think? I know Athreos, but he's not 'out' yet :P
The idea is to just cast Ad Nauseam, and put cards in your hand until you can't anymore. You would take life equal to the mana costs, but because of the nature of your curve, you could draw thirty plus cards no problem. Then, drop 3-4 lotus petals, pop 'em, plays the seismic assault, and go to town with the insane damage you have in your hand, reliably.
Ad Nauseam, draw it all! And take, like, 7 damage to do it. Then, seismic assault their face in :)This one requires a play set of lotus petals to get the assault down.
Urza, who apparently is shunned from being a card.
Behold blessed perfection... :P
I worship the god of hellfire, and I bring you...FIRE!In all seriousness though, Erebos. Partially because that EDH deck has hellfire in it :) And he's one chill guy, he's like what Pluto would be if he accepted his role as Arbiter of the Damned instead of uprooting the pantheon.
Your right, wizards needs a less broken commander, like that scroll chick X) She's never played, right?
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