Alchamire

36 Decks, 68 Comments, 14 Reputation

cUzNfLIcK3r , that's a hell of a question! It seems to be very situational really. Sometimes it's obvious, some times I have to make a judgement call. These are some common swaps I do though:

-VS Thragtusk/Centaur Healer/Sphinx's Revelation:
4 Pillar of Flames for 4 Skullcrack.

-VS Zombies/Reanimator:
2 Ghor-Clan Rampager for 2 Tormod's Crypt.
or
4 Ghor-Clan Rampager for 4 Lightning Mauler in order to offset them killing all my creatures.

-VS Aggro or anything with mass creatures:
4 Pillar of Flames for a combination of Harvest Pyre and Blasphemous Act. If they are running Boros Reckoner I'm inclined to side in both Harvest Pyres so I can snipe my own Reckoner, with out giving my opponent a trigger as well.

Generally I try to do burn for burn, creature for creature, or utility for utility. Cases in which I will board utility/burn out for more creatures is when they have board wipes and spot kills. Again, every deck I come up against is different so boarding is case by case scenario.

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Posted 14 March 2013 at 23:20 in reply to #331343 on Standard Gruul Aggro

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I would drop the Into the Maw of Hell. Sure, it fits with the deck, but the cost is so high that it leaves you completely tapped out. I understand that you likely plan on directing that damage to Stuffy Doll or Boros Reckoner. However, would Harvest Pyre be a better fit? Only 2 CC mana VS 6 and at instant speed. Have you thought about running Firemane Avenger over Spark Trooper? Sure, the Lifelink is great, but so is Firemane's Battalion trigger. I recently got tore up by a deck that managed to get three of those on the board. One alone is a threat, but multiple copies of it is ridiculous.

For sideboard I would recommend Silverblade Paladin (Double Strike on Spark Trooper?), Lightning Mauler, Skullcrack (life gain hate), Pillar of Flame (graveyard hate), and Ash Zealot (good creature + Flashback and Gravecrawler hate).

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Posted 14 March 2013 at 21:57 as a comment on this is blasphemous

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Why not throw in some Hymn to Tourach? http://www.mtgvault.com/card/hymn-to-tourach/MED/

Also, I see what you're going for, but how do you think it would fair against super fast aggro decks? You have no early drop creatures for blocking and not much creature removal. Maybe add some creatures that double as kill spells? Fleshbag Marauder, Vampire Nighthawk, Faceless Butcher are some possible candidates.

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Posted 14 March 2013 at 21:39 as a comment on Loose Your Mind

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I like the artifact mill combo you have going on here. However, I think you need a few more support/utility spells. You may get over powered by fast aggro decks because you don't have much in the way of slowing or stopping anything coming your way. Your creatures are both part of your mill engine, so it may set you back having to use them as blockers. Maybe throw in a few counterspells to help slow your opponent down?

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Posted 26 January 2013 at 19:10 as a comment on Nillz Mills

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I sacrifice the Mox Opal to Arcbound Ravager before playing another. I can see the benefit of running Cabal Ritual over Dark Ritual late game, but I'd rather be stuck drawing a Dark Ritual first turn than a Cabal, mainly because it gives me 2 mana acceleration early on verse only 1 mana.

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Posted 15 December 2012 at 02:50 as a comment on Zero Storm

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I love these kind of decks. Thanks for sharing!

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Posted 23 June 2012 at 06:21 as a comment on Infinite Damage by Turn 2 by two ways

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Because I don't own four copies of power nine? Actually, I have "power eight" because I don't have a Timetwister.

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Posted 05 June 2012 at 13:37 in reply to #261822 on CHANNEL FIREBALL

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Thanks for the suggestion. This is a really outdated deck. I see what you mean by the dredge though. A couple days ago I was looking at a dredge deck that used Bazaar of Baghdad that almost milled itself to deck to cheat things into play.

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Posted 20 May 2012 at 17:31 as a comment on TI B/R Graveyard Ashen Ghouls

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Wow, this is probably the most affordable and easy to make first turn win I've seen yet. I have almost this entire deck in my collection too, time for some testing! :)

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Posted 12 April 2012 at 19:53 as a comment on First Turn Win (6)

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All this silly arguing, lol. I remember back in the day when the only way to get a first turn involved Channel and Fireball. Ignore the haters man. I give you props for finding the probability alone. Sure, it may not always work, but the fact that you found a possible first turn is awesome. I think the one downfall to this deck if you did have the first turn with a one hit win hand is Force of Will. If you care about preventing being countered I would toss in 4 Pact of Negation. If you have the first turn win hand, using Pact of Negation to kill their Force of Will will pretty much guarentee the kill, unless they happen to have 2 forces in hand lol. Anyways, great job on the deck! :)

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Posted 11 April 2012 at 18:36 as a comment on First Turn Win (3)

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Thanks for the feedback man. This is actually a deck that I have made. I didn't throw the Black Lotus in because I have one set of power nine that I tend to bounce in between all my decks. I hate using it in all of them because it makes all my decks feel so stale and similar >_<. lol.

Good call on the Living Death by the way, I definitely like that more than Living End. I also like the Extirpates, they are a great pre emptive strike against counter heavy decks.

And to answer your question of:
"who in their right mind would wander around carrying a deck worth thousands of dollars?"

Someone with a concealed carry license... lol. Also I don't just "wander around" lol. This stuff stays at home unless I am taking it to a store to play that night. Also, high dollar cards only come with me when I am accompanied with friends/realatives. I also drive to where I am playing that night, not taking public transportation.

Anyways, thanks again for the feedback man. I am going to rework this deck a little in the next day or two and see what I can pull off. :)

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Posted 29 March 2012 at 03:14 in reply to #243886 on Laquatus's Champ Cheat

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If you ever get a chance, I would really appreciate feedback on either of these two:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=157902
http://www.mtgvault.com/ViewDeck.aspx?DeckID=305201
Thanks! :)

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Posted 28 March 2012 at 23:28 in reply to #243866 on Two Evil Combos are Better than One Deck Version 2

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I threw this deck together yesterday and gave it a try, however I swapped a few things out.

I dropped
4x Adarkar Wastes
2x Plains
2x Island
4x Counterspell

I added
1x Black Lotus
1x Mox Sapphire
1x Mox Pearl
1x Lion's Eye Diamond
4x Hallowed Fountain
4x Mana Drain

The deck works really well, however I did find Trickbind to be a bit redundant. I think some draw power would be better in its place to be honest. Especially with the additions I made. Cracking the Lion's Eye Diamond to use Isochron + Silence/Mana Drain saved my life, however it left me with out a hand.

As far as immediate and inexpensive changes to this deck, I suggest dropping Trickbind or Stifle for draw power. Other than that the deck runs smoothly. Nice job man!

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Posted 28 March 2012 at 23:05 as a comment on Two Evil Combos are Better than One Deck Version 2

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Hey buddy! I threw this deck together last night and made a few tweaks to it. The biggest threat that I faced was getting Ad Nauseam countered and also drawing to death. I also subbed in and out a few things. My deck list looked like:

Artifacts
1x Black Lotus
1x Mox Jet
1x Mox Ruby
1x Lion's Eye Diamond

Creatures
4x Simian Spirit Guide

Enchantments
4x Seismic Assault

Land
4x Badlands
4x Blood Crypt
4x Bloodstained Mire
4x Lavaclaw Reaches
4x Mutavault
4x Mishra's Factory
4x Blinkmoth Nexus
4x Inkmoth Nexus

Spells
4x Pact of Negation
4x Slaughter Pact
4x Ad Nauseam
4x Dark Ritual

Games that I drew Ad Nausem first hand usually led to instant win. However, in a few cases it backfired and I drew to death, taking too much damage from drawing multiple Ad Nausems and Simian Spirit Guides while in frantic search for Seismic Assault. Games where I didn't start with Ad Nauseum I still held up a good fight with Mutavault, Mishra's Factory, Blinkmoth and Inkmoth. Buffing Mutavault with Mishra's and Blinks resulted in a few wins. Lavaclaw was occasionally a big damage dealer.

End result, this is over all a pretty good deck, though still has some draw backs. Pact of Negation was a life saver verse other counterspells. However, if you do not have Lion's Eye or Black Lotus out and ready to use, Pact of Negation is worthless unless you are in the process of playing Ad Nauseum for the win.

Well, hope this helps more man. Nice deck! :)

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Posted 28 March 2012 at 22:02 as a comment on Seismic Nauseam

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Pretty brutal man. A buddy of mine made a deck that used Isochron + Silence. Was the most annoying deck I have ever played against. With two Isochrons both with Silence on them in play, your opponent is done for.

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Posted 23 March 2012 at 21:24 as a comment on Two Evil Combos are Better than One Deck Version 2

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Pretty sweet man. Unmake is another good B/W kill spell, but instead of killing, it removes. Should help vs indestrucable creatures.

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Posted 21 March 2012 at 01:06 as a comment on W/B Withering Budget

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Actually, I would love to play this deck vs my Terravore deck lol!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=157902

Sorry, I hate posting deck links on other people's decks >_<. Thought you might get a laugh out of the concept though.

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Posted 21 March 2012 at 00:38 in reply to #242706 on Seismic Nauseam

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Pretty sweet man. I would maybe suggest adding in another man land, like Inkmoth Nexus, just to have another win condition. Maybe some search spells? A Demonic Tutor wouldn't kill you if you drew it via Ad Nauseam. Some mana ramp may help you get the combo off faster as well. Dark Ritual, Blood Pet, Lotus Petal, are all pretty cheap and low cast cost so it won't kill you with the Ad Nauseam. Simian Spirit Guide is pretty sweet red ramp that you don't even have to cast to use it's ramp ability. If needed you could throw in some draw cards in case you muligan yourself too low. Yes, muligan until you have the combo cards sounds like a good idea, but it has its draw backs. If you drop down to a few cards, all your opponent has to do is counterspell and discard you down, then you won't stand much of a chance unless you can get your man lands swinging away. All in all its a really interesting concept. I am working on an all land deck, maybe I will throw in a Seismic Assault as a back up plan. Nice work! :)

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Posted 21 March 2012 at 00:35 as a comment on Seismic Nauseam

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Pretty sweet concept man. Kudos!

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Posted 19 March 2012 at 02:09 as a comment on Lands are lovely

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Love RUA! Highest score thus far on the heavy metal version is 84k! However, I tend to only get up in the 60k range on normal version. :(

"I challenge thee! Do not cross the bridge alone!"

Anyways. Pretty sweet looking deck man. Unfortunately I missed out on Kamigawa deck due to being stuck in Iraq for most of it, so I don't have much input that would fit in with the block's theme. Maybe just throw in a Jitte since its pimp and would fit with all the other sweet Kamigawa cards?

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Posted 19 March 2012 at 01:32 as a comment on Robot Unicorn Attack!

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