AlleywayJack

31 Decks, 1,083 Comments, 785 Reputation

This format seems fun, I love the older cards so much. I started playing in 3rd grade, nowadays magic is just all about being flashy : /

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Posted 23 March 2011 at 20:42 as a comment on 94 Mono Black

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Im interested. I don't play standard but this looks cool.

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Posted 23 March 2011 at 20:34 in reply to #145106 on not your moms deck

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I'm gonna have to agree with sparki, drop the twincasts and the scepters. Theyre pretty pointless Here. I mean if you get them it's alright but consistancy is what you need not another random combo thrown in.

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Posted 23 March 2011 at 20:26 in reply to #131450 on Quick Mill Really Effective

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Consume spirit is better than drain life. Also, ivory tower works amazing with necropotence. And maybe look into hymn to tourach, crazy disruption and card advantage.

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Posted 22 March 2011 at 22:23 as a comment on Disc Deck

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Alright stasis deck. :p

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Posted 22 March 2011 at 22:10 as a comment on the "i fkin hate u" deck(mono-green)

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Skull of orm could bring energy field back. Also not blue but wheel of sun and moon combos with energy field pretty darn good. Cool deck though!

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Posted 22 March 2011 at 22:02 as a comment on Energy Field

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This seems like it could work, have you played it yet?

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Posted 22 March 2011 at 21:58 as a comment on not your moms deck

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There's some crazy cards in this deck. Ever think about kitchen finks? It works pretty great with cabal therapy ^_^

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Posted 22 March 2011 at 21:52 as a comment on NO Junk

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I'm diggin this alot ^_^

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Posted 22 March 2011 at 21:47 as a comment on vintage flash hulk

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Wowzers! I've never seen that, how cool! I don't think I can fit it in the deck but I'm digging that card alot.

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Posted 19 March 2011 at 18:37 in reply to #142417 on mono green control

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That's a pretty awesome idea! I wish arbor elves looked as cool as fydhorn elves!! >_<' still I might just have to get some of those. ^_^

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Posted 19 March 2011 at 18:27 in reply to #142463 on mono green control

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Yeah that's what I'm thinking. He ends the game fast and can come out turn 5 or in rare cases, even turn 4

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Posted 19 March 2011 at 18:24 in reply to #139013 on mono green control

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Thanks! This is one of my favorite decks, I wish I had ice storms though, just because. Haha

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Posted 19 March 2011 at 18:21 in reply to #137999 on mono green control

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Thanks! my friends don't like playing against this deck very much >:D

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Posted 19 March 2011 at 18:19 in reply to #142388 on mono green control

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Reacurring strip mines can be pretty intense, but there's nothing I could take for even one crucible :/

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Posted 19 March 2011 at 18:15 in reply to #142383 on mono green control

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Dirtcowk wurm is awesome as heck for sure... terrastomper is just such a beast. Aha. Also channelhoard wurm coud work but I'm trying to keep ths mono green ^_^

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Posted 19 March 2011 at 18:13 in reply to #142372 on mono green control

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Omnath is great buy I'm really only going for early mana ramp to ensure turn 2 ld. After that it's not Important. Blue green would be pretty cool, there's a bunch of cards like temporal eddy, and time ebb that could be rad with that

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Posted 19 March 2011 at 16:51 in reply to #142369 on mono green control

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This looks pretty killer.. Why 25 lands though?

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Posted 15 March 2011 at 20:55 as a comment on Vintage Black Control

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Oh and the cool thing about wild growth is that you can use it immediatly, no summoning sickness, and it can't be removed with creature kill. A chump blocker could be helpfull but I honestly don't have much trouble with this deck.

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Posted 08 March 2011 at 20:20 in reply to #139326 on mono green control

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Argothian wurm is sick! He's no Terra stomper though. And the point of the wild growth is to unsure turn 2 land destruction. If you go first your opponent never has more than one land the entire game. I suppose I could switch it for a llanowar elves but the old llanowar elves I have are white bordered and look lame as heck. Hahaha

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Posted 08 March 2011 at 20:16 in reply to #139326 on mono green control

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