Beowulf85

21 Decks, 381 Comments, 87 Reputation

Lol, best comment. Good attitude. I tried to post a few helpful comments but you're going to have a hard time making this deck competitive without using super expensive cards (mox and lotuses).

Best option is probably to go with artifact lands, that will make a deck like this explosively destructive, but breaks the theme of it being truly landless.

If you want ot swap comments on some decks, I'd rather not look through 40 some odd decks, post a few of your faves here and I'll do the same after I comment on one of your decks.

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Posted 15 July 2015 at 11:51 in reply to #556101 on Rule defying Who needs lands!?

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I think it does the same thing for MTGO versions of cards, thus I put the MTGO versions of alpha lands in my decks so people stop whining about the price and actually look at and comment on what the deck theoretically does, regardless of how much we are told ink on card paper is worth.

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Posted 09 July 2015 at 07:38 in reply to #555190 on Budget Decks: Total Aggro

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There is something ot be said for an interesting deck concept. I think the hate also stems from this deck really not being front page worthy. It really looks like he used alternate accounts/bots in order to get enough likes to hit the front page.

If you like the concept of a manaless deck, check out Manaless Dredge. It was a championchip deck back in the day, and if I'm not mistaken one of the cards in it is basically perma banned from most formats at this point. The deck was super broken with no mana, turn 2-3 wins.

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Posted 07 July 2015 at 14:25 in reply to #555157 on Rule defying Who needs lands!?

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Actually, I thought about it and realized that since you have to sacrifice Lotus Petal, it wouldn't count towards affinity any more, and wouldn't help you get the golem out any faster.

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Posted 06 July 2015 at 07:15 in reply to #551572 on Rule defying Who needs lands!?

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Mox opal is perfect for this deck.

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Posted 02 July 2015 at 12:16 in reply to #551686 on Rule defying Who needs lands!?

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Sol ring and Palladium Myr won't speed things up until he has mycosynth in play. By the time he has mycosynth in play he doesn't need mana accelerants, thus those cards aren't at all useful in this deck unless he puts land in it. Lodestone Golem and Sculpting Steel will not help this deck at all. By the time he finally gets the lodestone golem in to play his enemy has already got plenty of mana. I'm haven't the foggiest idea why you think sculpting steel would be useful when he doesn't have any good win cons in the deck to begin with.

Lotus petal could help a LOT though.

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Posted 02 July 2015 at 12:15 in reply to #551572 on Rule defying Who needs lands!?

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Glimpse of Nature could do nothing in this, it requires 1 green mana to play. That green mana will require a land...

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Posted 02 July 2015 at 12:06 in reply to #554152 on Rule defying Who needs lands!?

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Thanks. This is probably my most neglected deck. I lost interest in it a long time ago but you still have good ideas. Anything of yours I should take a look at?

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Posted 30 June 2015 at 08:48 in reply to #554639 on Exploit Carin Wanderer [help please]

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(edited form of above deleted comment because I realized I made a mistake in it too late to edit)
Lol, no worries. I have 5 tags because I posted this deck and tagged it before they instated a tag limit (tag limit should be higher anyway).

The 300 unblockable damage might have been in an older iteration of this deck, not sure if it carried over, but I can play heaps of cards from the deck by turn 5 thanks to crazy card draw and mana acceleration. It can get every card in the deck out by turn 6-7 at least (again, this is an IDEAL draw).

The potential for life gain is the maximum possible assuming every enchantment was in play, and don't forget that fracturing gust can destroy all of my opponent's enchantments and artifacts, and that I get to choose two effects to trigger off of Primal Command, thus I can return a permanent to the top of my opponent's deck. That's not an average, and the deck rarely gets every enchantment in to play, but even with half of the enchantments in play that's still 24 life, more than players even start with. Many decks can't do that much that quickly (especially in a casual setting) so it can be well worth the reset.

Board wipes are fairly common in casual play, being able to do something with one's graveyard is generally a good idea if your deck relies on having a massive amount of cards in play.

For maximum mana acceleration in this deck one needs:
Turn 1 - Dryad Arbor
Turn 2 - Forest and Argothian
Turn 3 - Forest (tap a forest), Instill Energy on Dryad arbor (draw), tap second forest for a Utopia Sprawl on Dryad Arbor (draw), tap Dryad for 2 mana, untap, play another Utopia sprawl and instill energy on it (draw 2, untap) tap for 3 etc...
Turn 4 - Forest, and snowballing mana due to both Nykthos and Dryad Arbor + card draw. Aura Gnarlid becomes unblockable with one Ancestral Mask, Ledgewalker can only be blocked by flying (gets around reach), and even Yavimayan can be given Trample thanks to Nylea.
Feel free to work out exactly how much damage you could hypothetically do with one swing by turn 5. I did this a few times with older iterations of this deck, the cards were slightly different (had 4 Arbors, Utopia Sprawls, and Overgrowths, so it was easier to get those cards together). I did it without the help of Argothian Enchantress though, she speeds the whole thing up by one turn compared to Verduran Enchantress.

Remember, 2 Ancestral Masks on a Aura Gnarlid means it's getting +5 from each other Aura in play (only +3 from each of the masks). Throw a Blanchwood armor on it as well and it's getting buffed from all the forests. Combined with the enchantments you had out on turn 3 in the example above and it would be over a 30/30 with just those 3 cards.

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Posted 26 June 2015 at 11:23 in reply to #554309 on Mono Green Enchantments

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Note: A fully equipped Dryad Arbor with this current deck's set up will tap for 40 mana per turn.
That's 5 (one normal, 4 more from instill energy) taps for 8 mana each, 1 from the arbor itself, and 7 mana from enchantments.

Nykthos can tap for up to 45 mana per turn (90 if you tap it out, float the mana, then play a second Nykthos, destroying the first one) with this deck.

Neither of those scenarios is particularly likely (they are extreme examples), nor should either of them be necessary to win, but if you make even half that much mana in one turn, you can easily Fracturing Gust>Primal Command>Spend your remaining 30 or so mana putting all your enchantments back in to play in the same turn (assuming you have at least 2 creatures in play that allow you to draw every time you play an enchantment, something that happens frequently in this deck).

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Posted 26 June 2015 at 11:19 in reply to #554309 on Mono Green Enchantments

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Stopping by for one more comment, again regarding your use of instants.
Aspect of Hydra would be much better in this deck than Might of Oaks. Just a few turns in your devotion to green should be huge because almost every spell in your deck is a green permanent. Aspect of Hydra gives you +1/+1 for each green mana symbol among your permanents for a CMC of 1 which makes it much easier to cast than Might of oaks, and often much more powerful. By turn 4 (when you could probably first cast Might of Oaks) it ought to be doing about the same damage for 1/4 the CMC.

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Posted 25 June 2015 at 08:00 in reply to #553934 on White green aggro

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Just a bit too late to edit, you might consider Kor Spiritdancer instead of or in addition to Argothian Enchantress. Since I don't run white I wasn't aware of it until now (or I had forgotten about it). The nice thing about it is that it gives you the option not to draw, in case your hand is full or your deck is low, and it gives you life for every aura you play.
Additionally it becomes more worth it for you to have splashed white.

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Posted 24 June 2015 at 09:04 in reply to #553934 on White green aggro

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Didn't care for my comment or just no time to respond? I thought I gave you quite a few good ideas for how you could refine your deck. I'd like to see what you think of the mono green enchantment deck I built as well.

It looks like you've taken at least a little of my advice, I'm glad you found room for a few utopia sprawls, enchantresses and a mask. I hope it helps your mana ramping and your deck's consistency. :D

Note, unless you are running a creature that is BOTH green and white (not either/or) I would remove shield of the oversoul. If you cast it on a mono colored creature then it isn't terribly mana efficient, if you cast it on a multicolored creature then it is wonderfully mana efficient. Unfortunately you don't have any dual colored creatures.

Maybe instead consider Guardian's magemark or Beastmaster's magemark. I'd remove two instants and add two guardian's magemarks. You can play them at instant speed and they give all creatures you control that are enchanted +1/+1. With Beastmaster's magemark you should never have to worry about being blocked.

Also, take a look at Enchantment Creatures, they synergise wonderfully with Enchantresses and Ancestral Mask.

Finally, compare Silhana Ledgewalker to your Spire Tracer. For one mana more it can only be blocked by creatures with flying (gets around reach) AND it can't be targeted by spells or abilities your opponents control. One of the worst things about running auras is how much you have to invest in to a creature only to later have it blown up by a simple removal spell, sending all of your auras to the grave with it.

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Posted 24 June 2015 at 08:30 in reply to #553934 on White green aggro

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Firstly, you don't need the Sol rings. Green has the best mana ramping in the game. Green mana ramp can be achieved through both enchantments and creatures, both of which would benefit your deck more than Sol Ring does. Consider running Wild growth or Lanowar Elves instead, and Nykthos can do great things for your deck while still being legal. Utopia Sprawl, One with Nature, and Overgrowth would all be great in this deck. Even Oracle of Mul-Daya would be good, as it ensures you are always playing your land from the top of your deck so you should always be drawing your creatures and enchantments.
Off the start I recommend dropping 4-6 planes and adding two Nykthos and 2-4 Utopia Sprawls. Both cards give you mana fixing options.
Other than that, you have no business not running Ancestral Mask. That card is a win condition in this deck.
You also need card draw. Take your pick from Argothian Enchantress, Verduran Enchantress, or Eidololn of Blossoms to keep your hand full and your enchantments coming.
Your instants aren't bad, consider dropping two or three of them in favor of two primal commands and a fracturing gust. If you have your card draw out and are in a desperate situation, you can float your mana, destroy all enchantments and artifacts on the field, then shuffle your graveyard in to your deck and use your card-draw to re-draw and re-play everything in the same turn, which should leave you with a superior board position.
If you want to drop comments back and forth to get our decks noticed, start by checking out my mono green aggro enchantment deck. It's the first deck I ever built and it does nasty things to people, such as swinging for 300 unblockable damage by turn 4-5 (with an ideal draw).
http://www.mtgvault.com/beowulf85/decks/mono-green-enchantments/

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Posted 22 June 2015 at 11:15 as a comment on White green aggro

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An unloved casual vintage tribal deck? Did someone call my name?
*appears*
I'm a big fan of casual vintage, and if you want we can drop some comments on each others decks and hopefully draw some attention to them, but for now, here goes.
I'm assuming you rarely ever use Elspeth's -3 ability, as it doesn't really synergise with how much you are able to pump up your creatures with other global and targeted effects? Even so, her two other abilities are great.
For mana acceleration I would recommend running two Nykthos, Shrine to Nyx. They are great in any mono colored deck.
I would consider running Brave the Sands instead of (or in addition to) Mobilization. It doesn't hurt to have two sources for vigilance in a deck and Brave the sands has a lower CMC, and even if you draw both of them they both have great additional abilities that buff your soldiers. It synergises particularly well with any tokens you create (doubles your chump blockers) and Commander Eesha (no, you can't attack past me, twice). Perhaps run it instead of one of your Field Marshals? No need for 3 sources of first strike.
I also like Hero of Bladehold in any knight or soldier deck, because tokens!
If you have the dosh for it, I would consider running some Swords of Fire and Ice, or at least some sort of card draw in this deck.
Those are my suggestions, do with them as you will, this is a nice deck that I really can't find any fault with.
You may like my white knight deck: http://www.mtgvault.com/beowulf85/decks/synergetic-knights-with-explination/
I also have a number of other tribal decks, feel free to check them out and drop a like and/or comment.

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Posted 22 June 2015 at 10:57 as a comment on Frontlines

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Since you're already running green, I would recommend removing the two Gilded Lotuses and adding 2 Defense of the Hearts. They trigger one turn faster and put two dragons directly in to play from your deck.

I'm not sure why you're favoring Urza's Incubators over Dragonspeakr Shamans, personally I prefer the utility of the creatures and they have the same CMC.

Also, Dragonstorm is rarely amiss in a dragon deck, provided you can get a storm count up, but it's also very cliche.

Consider Guantlet of Power, Door of Destinies, and Nykthos, Shrine to Nyx as being generically good in most tribal decks. You're running 3 colors but considering the vast majority of your stuff is red both Gauntlet and Nukthos should still be very viable.

Consider adding Rite of Flame for early, mid, and late game mana acceleration.

Also, you have zero spells for 2 CMC, which leaves you with a dead turn on turn 2. Consider adding Dragon Hatchling, Kargan Dragonlord, Dragon Breath, Dragonmaster Outcast, Dragon Mantle, Dragon Shadow, or Slumbering Dragon (works well with Bow of Nylea) so your early game isn't wasted.

If you wouldn't mind checking out and dropping any comments or suggestion on any of my decks here, it would be much a appreciated (I'm happy to exchange comments if you have other decks you would like advice on):
http://www.mtgvault.com/beowulf85/decks/synergetic-knights-with-explination/
http://www.mtgvault.com/beowulf85/decks/archers-done-right/
http://www.mtgvault.com/beowulf85/decks/best-overwhelming-stampede/
http://www.mtgvault.com/beowulf85/decks/overpowered-treefolk/

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Posted 19 June 2015 at 10:13 as a comment on Love my Dragons

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Since you're already running green, I would recommend removing the two Gilded Lotuses and adding 2 Defense of the Hearts. They trigger one turn faster and put two dragons directly in to play from your deck.

I'm not sure why you're favoring Urza's Incubators over Dragonspeakr Shamans, personally I prefer the utility of the creatures and they have the same CMC.

Also, Dragonstorm is rarely amiss in a dragon deck, provided you can get a storm count up, but it's also very cliche.

Consider Guantlet of Power, Door of Destinies, and Nykthos, Shrine to Nyx as being generically good in most tribal decks. You're running 3 colors but considering the vast majority of your stuff is red both Gauntlet and Nukthos should still be very viable.

If you wouldn't mind checking out and dropping any comments or suggestion on any of my decks here, it would be much a appreciated (I'm happy to exchange comments if you have other decks you would like advice on):
http://www.mtgvault.com/beowulf85/decks/synergetic-knights-with-explination/
http://www.mtgvault.com/beowulf85/decks/archers-done-right/
http://www.mtgvault.com/beowulf85/decks/best-overwhelming-stampede/
http://www.mtgvault.com/beowulf85/decks/overpowered-treefolk/

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Posted 19 June 2015 at 10:13 as a comment on Love my Dragons

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It takes so much patience, lol.
*sits in corner proxying*

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Posted 18 June 2015 at 20:13 in reply to #553397 on You didn't see it coming until it was too late...

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Shipping costs for just 4 cards would be prohibitive, but if you are designing at least one full deck then the shipping cost is negligible, even if you have to source it from two different web sites. If you design More than one deck in a go shipping costs are often included with large orders.

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Posted 18 June 2015 at 13:39 in reply to #553397 on You didn't see it coming until it was too late...

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Seems legit. I really like to be able to focus a strategy in my decks so even when I was collecting I never bought boosters, just the specific cards I wanted. I only bough boosters when I was just starting out.

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Posted 18 June 2015 at 10:50 in reply to #553397 on You didn't see it coming until it was too late...

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