Beowulf85

21 Decks, 381 Comments, 87 Reputation

After my advice to you, I built this infect deck, take a look for ideas:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=389327

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Posted 30 September 2012 at 02:59 as a comment on *INFECT*

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Also, infecting creatures with regenerate make for excellent defenders.

Asceticism

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Posted 30 September 2012 at 02:37 in reply to #292913 on *INFECT*

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Note- That's Blowfly Infestation

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Posted 30 September 2012 at 02:10 as a comment on *INFECT*

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3 abilities can work well in conjunction with this deck in order to maximize your infect-y-ness.

1 - Proliferate - You already have a creature with it, but there are better proliferate cards out there.

Contagion Engine, Contagion Clasp, and Inexorable Tide are great cards for this.

2 - First strike/double strike - If an infecty creature has first strike, it will reduce the amount of damage it takes from an opposing creature, and double strike means more counters faster.

Consider: Sword of Vengeance, Fireshrieker, Power Matrix, Helm of Kaldra, Akroma's Memorial

3 - Evasion (protection, flying, etc...) - If an opponent can't block your creatures they will quickly succumb to poison.

Consider cards like: Riding the Dilu Horse, Sleeper's Robe, Mask of Riddles, Canopy Cover, Shimmering Wings, Infiltrator's Magemark, Whispersilk Cloak, Distortion Strike, Cloak of Mists, Artful Dodge

Other good cards to think about

Hand of the Praetors, Necroskitter, Kulrath Knight, Needle Spectre

Great Combos: Everlasting Torment + Melira, Sylvok Outcast = You can't die
Crumbling Ashes + Bowfly Infestation = Massive Creature Distruction EVERY TURN! This combo can work against you, but it usually results in destroying all your opponents creatures first. By the time it starts hitting you, your opponent should be dead from infect.

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Posted 30 September 2012 at 02:08 as a comment on *INFECT*

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One more thought I had - Dryad Arbor would fit perfectly without taking up any room, just swap out four normal forests for her.

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Posted 30 September 2012 at 01:09 in reply to #292820 on LAND HO!!!!

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Who cares if you are a noob, everyone was once! Good job at taking the step to build your own decks, it's a lot of work and intimidating, but a lot of fun and very rewarding to win with something that was your original idea!

Your deck made the front page for a few reasons:

1 - People liked talking about it. It has become somewhat of a group project.
2 - Relentless rats are just FUN and I think most people get that any RR deck is a joke. A joke that can WIN. A joke that is powerful fun in casual play. My RR deck does nasty things to people in casual.

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Posted 29 September 2012 at 12:35 in reply to #292541 on relentless rats :p

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No need to agree with everything, and you are right both that I overlooked spellskite and that I didn't consider the potential of dropping a 5/5 on turn 2. In that case, if you will still be running treefolk and you think the mana will not be a problem, consider running timbre protector instead of dungrove. He will increase your power mid-game by making your trees both bigger, and indestructible, and he will give your harbingers something to do once Doran is already out.

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Posted 29 September 2012 at 12:29 in reply to #292627 on Modern Doran + a little

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If only I could convince the rest of the world to do what I tell it to, things would be perfect in no time! :)

Vote Beowulf for world dominator.

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Posted 29 September 2012 at 12:21 in reply to #292686 on Vampires

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Needs:

Zombie Master (it is a zombie, check oracle text) and Urborg, Tomb of Yawgmoth for a great zombie stomping game ending combo.

Also, why no unholy grotto? It could help this deck SO MUCH.

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Posted 29 September 2012 at 11:10 as a comment on Thraximundar EDH

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Also, Baru, Fist of Krosa would make an excellent win con in this deck, both giving your creatures trample and by giving you lots of other creatures to work with in case you can't get forests to become creatures.

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Posted 29 September 2012 at 11:02 in reply to #292820 on LAND HO!!!!

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Interesting deck concept! Okay, you asked for my input, so here it is:

You already have a bunch of 8/8 fatties on the board, the last thing you want to do is tap them for mana BEFORE you attack. You don't need them to be bigger than they are. Overwhelming stampede will be a hindrance! You want trample? Good! Best way to trample in this deck?

Primal Rage.

I suggest taking out all your Stampedes, and putting in two (or maybe three) primal rages (you never need more than one in play at a time).

Next problem I see. You have lots of tutors, but NO mana ramp to use them! You have a very high mana curve! Shocklingly high even! You need mana ramp!

The best mana ramp in this deck will bring forests in to play for you. I suggest choosing from:

Journey of Discovery
Oracle of Mul-Daya
Nature's Lore

Another suggestion for this deck: Timbre Protector + Treefolk Harbinger.

Makes your forests (and treefolk) indestructible. As a bonus, Treefolk Harbinger can both look for the Timbre Protector, AND look for forests. Finally, an indestructible 0/3 1 drop mana searcher makes for great initial protection against most creatures (provided they don't have evasion or trample). you will need that protection to build up your combo.

I don't think you need distant memories, it's a kind of risky card.

Also, you need boots for haste if for nothing else. Otherwise, you finally get your leige out, and you have to wait a turn to attack with her, then wait ANOTHER turn to finally attack with your forests. That gives your opponents 3 turns to deal with and dismantle your strategy. You would also benefit from additional combat phases per turn so you can attack with Leige and your forests on the same turn.

These are my initial suggestions, take em' or leave em'. Your deck has potential, but I do think it needs work. :)

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Posted 29 September 2012 at 11:00 as a comment on LAND HO!!!!

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Thanks gh! As I said above, I like to share my fave decks and enjoy having my work appreciated. I'm really glad I was able to be of help with both your decks too! With this site, assisting deckbuilding and critiquing has become somewhat of a hobby.

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Posted 29 September 2012 at 10:19 in reply to #292766 on Updated Zombies - Sideboard, lands, and deck explination.

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Grimoire of the dead is an awesome card, but this deck isn't a creature destruction deck so I think it would be wasted. Sure, I get creatures in to my opponent's graveyards, but then I eat em' with my cat. I also don't get a ton of creatures in to opponents graveyards.

What's more, in multiplayer, playing grimoire of the dead would be like saying "you have 3 turns to kill me".

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Posted 29 September 2012 at 10:16 in reply to #292733 on Updated Zombies - Sideboard, lands, and deck explination.

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Happy to check out a deck for anyone who leaves a good comment like yours!

Sacking does deal with indestructible, and I have 2 other zom decks, one of which revolves around sacking (the other around gempalm polluter). I'm trying to keep this one unique from the others though. I can usually deal with indestructible creatures with my protection from white (the most indestructible color), but in the case of darksteel creatures, I've usually got swampwalk out and my opponent dead by then. :)

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Posted 29 September 2012 at 10:13 in reply to #292697 on Updated Zombies - Sideboard, lands, and deck explination.

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Thanks! :) This is top deck number 3 for me, though it took a while getting here. It seems it jumped in popularity overnight, from just needing 4 more likes for 2 weeks (46 likes), to 73 likes now? makes me happy to share my decks with others and have my work appreciated!

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Posted 29 September 2012 at 10:10 in reply to #292692 on Updated Zombies - Sideboard, lands, and deck explination.

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I have built a LOT of decks, and this is one of my faves. It is fun for casual play because it is powerful, reliable, but not so slow as to be too weak or so fast as to be unfair. The deck simply lends itself to great competition.

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Posted 29 September 2012 at 10:07 in reply to #292690 on Updated Zombies - Sideboard, lands, and deck explination.

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Oh, and if you run Gatekeeper instead of Geth's, you'll have more cheap zombies to tap for your captivating vampire. I do think that, in most cases, he is better than Olivia. She costs a LOAD of mana to take creatures with, and if she dies they all return to their owner's control. The only thing she's great at is pinging, it's up to you if you think it's worth it to keep her for pinging's sake.

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Posted 28 September 2012 at 11:51 in reply to #292633 on Vampires

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Well, it seems you are changing your deck a lot. Thought I would offer some advice.

You asked above what to take out for Gatekeeper of Malakir, the answer should be obvious. Geth's Verdict. They do the same thing, except for 1 mana more you get a permanent 2/2 vampire capable of doing far more than just 1 damage to your opponents (especially when powered up by other vamps in this deck).

You should run 4 Vampire Nighthawks. You keep asking people why and I can think of a number of reasons.

1 - Permanently flying to deal with bomber decks.
2 - Deathtouch will help to deter even the most aggressive attackers.
3 (my favorite point) - Its deathtouch synergizes FANTASTICALLY with Stormkirk Captain's first strike ability, making you kill any creature (except indestructible creatures) before they can deal damage in return, and you gain more life!

I'm sad you took out captivating vampire, one of the scariest vampires out there, but really only occasionally good if you are able to get 5 vampires in to play, then you wait until just before your untap phase and tap all five, stealing an opponent's creature. He will, however, make you a huge target in multiplayer.

You can also tap after you declare blockers to steal one of the opponent's attackers so you don't have to deal with it, and to use a vampire before it does to an attacker. Once you do start stealing vamps with him, he just gets better and better every turn.

Other than that, he does make all your vamps bigger (great for lifelink with nighthawk).

Remember - You can tap a summoning sick vampire for his ability. This includes himself.

Also, consider dreadbore instead of terminate depending on how likely you are to face regenerators or planeswalkers in your local meta game.

Consider taking out one card of each of the non creature spells and replacing them with your preferred tutors.

That's my advice, nice deck!

Please check out and comment on my Zombie deck, it's almost made front page. Us undead have to stick together!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381596

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Posted 28 September 2012 at 11:47 as a comment on Vampires

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Knight of the reliquary is the antitheses to Dungrove elder. You should completely take one of those two cards out of this deck, perhaps replace it with some lanowar elves or nature's lore if you need faster mana ramp. I know you think "I can replace the lands I sac immediately" but that still means you are much less likely to draw lands, so Dungrove is less likely to grow in to a monster of a fatty.

As far as I can tell Doran is in here for the sole purpose of giving a VERY small boost to your birds and your harbingers. Not worth it, you have to build a deck around Doran. He will be contributing to this deck's overall slowness, you either need to change the deck to maximize off of his ability, which will require taking out a lot of your other creatures, or just take him out completely. As it is, he is of very little direct use to this deck, and may only be of situational use against other decks with low toughness but high power creatures.

You have a total of six w/g creatures to profit from shield of the oversoul, you should have more. If you follow my initial advice concerning Knight vs Dungrove and get rid of Knight, then you need to get rid of the shields too. If you want the shields to stay, get rid of dungrove and get another w/g creature, preferably one with high toughness for Doran, but then if you do this you will have to disregard my mana ramping advice because you won't have room for it.

Basically you are trying to do too much and need to eliminate at least one thing (preferably two) to make all the others stronger, it's up to you to choose which you prefer.

1 - You are trying to profit from Doran. - Need more big toughness creatures
2 - You are trying to profit from lands in play with Dungrove. - Need to bring out lands faster and NOT destroy them.
3 - You are trying to profit from lands in graveyard with Knight. - Need to put lands in graveyard
4 - You are trying to profit from Shield with w/g creatures. - Need more w/g creatures
5 - You are having trouble playing your deck fast enough. - Need more mana ramp

Pick two or three things to focus on, take out the rest.

I have to say that I agree with Matthew above, take out the trees. They are not instrumental, they are holding you back, sorry. If you take them out, you will have 9 spots open for better stuff.

Good creatures to replace them (other than mana ramp suggested above):

Dryad Militant
Wayfaring Temple
Gaddok Teeg
Watchwolf
Rhys the Redeemed
Oversoul of Dusk
Knight of New Alara
Dauntless Escort
Safehold Elite
Krond of the Dawn Clad (need to put more enchantments in to make him useful)
Wilt-Leaf Liege

There's my advice, thanks for the comment on my deck!

I'd like for comments on my mono black zombie deck, it's one of my faves and ALMOSt on the front page. If you like it please click it (only need 4 more likes for front page, and a comment will bump it back to the "upcoming decks" page)!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381596

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Posted 28 September 2012 at 10:56 as a comment on Modern Doran + a little

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Thanks for the comment! I play a lot of casual FFA, and I've found that treefolk as a tribe are powerful if you get them going, but they do take time to get going.

If you wanted them going a little faster, you could take out the four nature's lore and replace them with Birds of Paradise or Llanowar Elves, but in multiplayer I find that they often get destroyed and make you more of a target, and I would rather just get the land straight in to play anyway. After all, the Dourbarks and Dungrove's get stronger off of having more forests in play.

If you are talking about competitive modern then no, treefolk are just too slow because of their high CMC. All my decks are casual and best in multiplayer where one has a little time to build up quietly then EXPLODE and wipe everyone out.

Will gladly check out your deck.

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Posted 28 September 2012 at 10:05 in reply to #292349 on Overpowered Treefolk

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