Beowulf85

21 Decks, 381 Comments, 87 Reputation

Posted lots of ideas, both from memory and from some ninja like usage of Gatherer.

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Posted 07 September 2012 at 10:10 in reply to #287160 on Fat Fat Fatty

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More ideas: Merieke Ri Berit, Joe Kadeen, the Prevailer, Olivia Voldaren.

Hope that was helpful!

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Posted 07 September 2012 at 10:09 as a comment on ringing in your ears?

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Pillar of Paruns and Exotic Orchard for sure! There is a vivid land for each color, but I think you def need 4x of each of the first two lands I named.

Take out Naya Hushblade, she will never benefit from your rings. Instead, 2x Defiler of souls!

Gloryscale Vashino? Would make for a good finisher.

Other creature suggestions (take a look and see what you like): Meddling Mage, Sphinx of the Steel Wind, Bloodbraid Elf, Sen Triplets, Wolly Thoctar, Tidehollow Strix, Meglonoth, Maelstrom Archangel.

Other spells: Cruel ultimatum, Dragon Arch.

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Posted 07 September 2012 at 10:03 as a comment on ringing in your ears?

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Another reason to add in a second (or even third) guile is: what is your win condition? Bounce everything they have over and over and then hit them with your tiny creatures when they are finally open? Most of the creatures you have are going to be doing the bouncing for you, so they will already be tapped out before you can even attack. With guile, you can use the smaller creatures to bounce the opponent's creatures out of guile's way. You also get to steal your opponent's spells and use them to your advantage! This includes creatures and other win cons!

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Posted 06 September 2012 at 14:56 as a comment on Blue Essence

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Great ideas! The deck is really shaping up. More advice for the edited deck.

You now no longer need any capsize, because Scepter+boomerang does the same thing for 4 less mana! So does temporal adept, for 3 less mana! No need at all for capsize, it is an inferior version of other things you already have.

Likewise, peel from reality = redundant, you can easily target your own things with any of those tap abilities at instant speed, and you only actually have 6 cards in the deck that you would want to bounce in order to play it again. Take peel out.

I love Guile+Reamand, too beautiful. Even better with scepter. I strongly recommend taking out both peels and the capsize, and adding 1 each Guile, Remand, and Scepter. 4 Scepters would be ideal.

Next up, second guess. Why have this when you could straight up run counterspell? And why run counterspell when you could... Put in another remand and scepter? Second guess is so very situational. What if you end up wanting to counter the third spell of a turn? What if you haven't flipped yet?

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Posted 06 September 2012 at 14:50 in reply to #287617 on Blue Essence

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I'm pretty sure you're completely correct in your interpretation of the requirements for flipping the card. Oracle text reads "Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant"

This indicates that you would actually flip in in response to the fourth spell being played, before the spell even resolves.

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Posted 06 September 2012 at 14:30 in reply to #287559 on Blue Essence

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Elves? What? You mean there is a green tribal deck that plays fast and gets all big and stompy and unfair?

Oh, man, it's like you speak my language! I am going to upload one of my elf decks just because you started this thread, if you like it be sure to check my other decks out too!

This is one of two elf decks I have built and play (either with proxies or on Cocatrice, I'm all about the building, but I care not for collecting).

I call it: I used to be a planeswalker like you, but then...
(Elf Archer Deck, in case you can't finish the above quote, you poor, poor soul)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382582

If you like it, ask me here (or in the deck) and I'll post my Elf Token Deck. It doesn't go infinite, but it does go so big that you want to stop counting, both for lifegain and damage. Easily hundreds of damage, potentially thousands of damage (it's not difficult, but my opponents always give up before I can swing). No infinite though, I promise.

WARNING: USE OF MY DECKS MAY CASE PLAYERS TO FOCUS YOU IN FUTURE GAMES.

Words of wisdom: If you are playing magic fair, you are playing magic wrong.

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Posted 06 September 2012 at 12:48 as a comment on Post YOUR ELF Deck here!

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Man, you like to challenge me don't you!

Yeah, in 1v1 a straight creature removal deck like yours would give me a VERY hard time. I will go so far as to say you might just destroy me without hope. However, as I have said (perhaps not to you), I design my decks for multiplayer! :)

In multiplayer removal/counterspell/burn decks aren't quite as strong because there are more targets to choose from, and often, by the time I've played my Nacatl (if hard casting) all those spells will have been spent!

In addition, I do have lightning graves to protect against sorceries, and I find that a LOT of people will start targeting my essence wardens with their removal once they figure out that I'm at 30 life on turn 4, lol.

The second thing that I will say is that I don't like to play with or against decks that become unbeatable! Every deck you will see me design should have some weakness or vulnerability, however small. I try to make fun and original decks, and to me, becoming invulnerable is not fun. In fact, one of the most fun things I have had to do with this deck is try to figure out how to get my War-Pride all the way to the attack phase! War Pride is a particularly fun card for be for two reasons.

1 - It is really, very powerful.
and
2 - It is really, very vulnerable.

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Posted 06 September 2012 at 12:18 in reply to #287604 on You didn't see it coming until it was too late...

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Actually comment on or talk about my deck first, and I might just look at it. :)

I'm not against advertising your decks. Heck, I spam my adverts all the time! However, at least make it APPEAR that you care the deck you are advertising on exists and that you have taken the time to understand how it works.

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Posted 06 September 2012 at 12:06 in reply to #287129 on You didn't see it coming until it was too late...

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Players do have to keep track, but all the card info and images are there so it doesn't matter if you don't know what a card does, you can read it. It even has an oracle function. There are tools for manually keeping track of your mana pool if things get complicated.

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Posted 06 September 2012 at 12:03 in reply to #287076 on You didn't see it coming until it was too late...

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Thanks for the comment! Please check out my other decks as well. :)

Simplest solutions: proxy or play on Cockatrice.

I love to build, but I don't care about collecting. I'm glad you like the deck. I originally had Doran, the Seige tower and Indomitable ancients in here for a cool combo, but I find that neither of them is necessary between Dauntless and Dungrove getting big fast, and Protector giving all my creatures +1/+1 and indestructible anyway so no need for the blockers.

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Posted 06 September 2012 at 12:00 in reply to #287731 on Overpowered Treefolk

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Can't find gnarlard... But if he only gets +1/+1 for auras then that eliminates about half my enchantments.

As for mana, I also have 4 wild growths that act as 4 more lands, 4 One With Nature to bring lands out as early as turn 2 (if equipped to arbor and no blockers yet) or repetitive after turn 3 (on a ledgewalker, my fave target for OWN), and a really low mana curve means 3 mana plays 84% of this deck. I just changed the deck before I put it on here, it was originally all for 3 mana or less and ran 4 overgtowth as well, but I find that once I'm equipping overgrowth, there's other stuff I'd rather put out, and that a single Mana Reflection would easily replace them.

Yes, I know how to play 4 bordadan hellekites on turn 1. I don't play with or against 3 turn (or less) win decks, I find them deathly boring. I much prefer games with give and take. My guess is your deck is a dragonstorm deck. Dragonstorm is a fantastic build that allowed for turn 1 kills in standard (while it was legal). It was one of the first combo decks I analyzed, but as I said, I dislike turn 1-3 kill decks.

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Posted 06 September 2012 at 11:55 in reply to #287601 on Mono Green Enchantments

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I appreciate your rancor/endless wurm combo, but what are you using aspect of mongoose on? If it's on your endless wurm, you can no longer enchant your rancor with your trampley spell! It seems both cards would be wasted on your enchantress.

I would worry about using green Sun's Zenith in this deck because odds are you'll end out throwing out 3-4x the number of enchantments than you would end up getting out creatures.

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Posted 06 September 2012 at 11:41 as a comment on Endless lolz

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As for Rancor, I considered it, but primal rage gives all my creatures trample, and I never have a problem with creatures being too small in this deck so the +2/+0 is moot.

Instill energy is VITAL for multiple untaps of my dryad arbor specifically, furthermore, I can't draw cards off of vitalize.

You'd better sponsor yourself. I do it all the time. How do you think I made front page? (and have a second deck on the way...)

As for your deck, I've already responded to rancor... Aspect of Mongoose might be good for my Yavimaya Enchantresses specifically, but not for anything else, also, it would also prevent ME from targeting my own creatures with enchantments, and my Privileged Position protects all my creatures at once. Rites of flourishing benefits my opponents and with my verduran/argothina enchantresses I find I have plenty of card draw anyway.

As for the other spells, I'm trying to make this deck thrive solely off of enchantments. :)

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Posted 06 September 2012 at 11:38 in reply to #287593 on Mono Green Enchantments

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Also, in this deck specifically, doubling chant+dryad arbor=mana accell, that and my arbor adds a creature I play for free that can swing for massive damage once Overwhelming Stampede happens.

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Posted 06 September 2012 at 11:29 in reply to #287605 on Best Overwhelming Stampede

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Sword is here for two reasons.

1 - Protection from two of the colors most prone to creature hate (though black takes the lead and I know white can exile)
2 - Card draw (main function of the sword honestly).
I think those two functions combined make it quite valuable, but you're right, I could replace it with Jade Mages... Hmmm... Good idea!

Dryad arbor is in here and my nacatl deck specifically for devour. It's in my enchantments so I can use it to spam mana like crazy (equip it with instill energy). With it and the right enchantments I can get over 50 man/turn and play the entire deck. I think those are the only three it is in?

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Posted 06 September 2012 at 11:24 in reply to #287605 on Best Overwhelming Stampede

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Probably could gen tokens faster initially (and accelerating) with Jade Mage, but the problem is, what lil' creature would I take out? I need the 8 big creatures I have for overwhelming stampede, so it's not as though I can replace Mycoloth with Jade Mage (though as I said, she would do the job faster).

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Posted 06 September 2012 at 11:18 in reply to #287592 on Best Overwhelming Stampede

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I've considered it, but I find that my entrails feaster often sucks up a lot of creature hate as it grows, and many decks hate that it can target their graveyards. People wouldn't waste creature hate on a gravecrawler since I can just bring it back, and the ting can't block and doesn't grow. I don't need chump swingers in this deck since I'm swampwalking all over my opponent's faces, and I can easily bring plenty of stuff back from the graveyard (albeit not straight to play) with my unholy grottoes. :)

Thanks for the rules explanation.

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Posted 06 September 2012 at 11:14 in reply to #287613 on Updated Zombies - Sideboard, lands, and deck explination.

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I used to run both of those but I found that I really didn't like having to tap my zombies for their abilities when I much prefered to just swing with em. Lord of the undead is slightly more efficient than unholly grotto, but only slightly. Cemetery Reaper means that either my opponent has to have creatures in their grave, or I do. Problem is I just about never want to empty my graveyard when I could just bring something back, and there are far better things for me to spend 3 mana on in this deck than a few tokens (grave defiler sees to it that my hand is rarely empty).

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Posted 06 September 2012 at 11:09 in reply to #287596 on Updated Zombies - Sideboard, lands, and deck explination.

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I agree that tokenizing is good. White does a number of things well, and one of those things is weenies! I'm no expert at standard so I can't offer advice as far as cards are concerned, but am I to take it you're playing this in a 5 way FFA? Here's my FFA advice

Are there many board wipes in standard right now? If so you will want to kill whoever is playing the board wipey colors first (prime suspects are black and red). You don't want to hold on to a pile of creatures for a great finisher when they are just going to wipe the field. Blue is your next biggest threat with counterspells and bouncing (again, I'm not sure how much of this there is in standard). You want to gen enough creatures that localized creature removal doesn't even matter.

Next up is your late game. Green will probably be a problem here. You know what you want to do to deal with green?

1 - Chump block with your ample tokens
2 - Kill anyone who stands in your way with (did some research here)...

SUBLIME ARCHANGEL

In a token deck you might as well rename her Sublime Arch Goddess. She will be a PRIME target for removal, luckily she only has a cmc of 4, so you can run 4 of her without hurting your mana ramp. 2 in play is better than one, but only do that if you have one more in hand (in case of board wipes).

Also, I believe there is a white weenie that gets +1/+1 counters every time you play another creature (or maybe when you tap a creature)? I remember playing against my friend's standard deck recently and, though I was playing vintage (casual deck, not competitive), he wrecked me with it! can anyone help with what I'm thinking of?

If I could contact him for a deckbuild I would, but I don't have is contact info and he's about 3 hours away ATM. His white weenie standard deck wrecked even in 2v1...

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Posted 06 September 2012 at 11:01 in reply to #287677 on The Mono Games: White Control

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