Partially edited as per your suggestions. Thanks for the advise! :)
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Door of destinies is there in case someone wraths, then I don't have to spend the time pumping up another warcaller. Wrath is pretty common in multiplayer, and multiplayer is what I play.
Nice, I recommend Yavimaya Enchantress, Ancestral Mask, and One With Nature (combos very will with Ledgewalkers and Blanchwood Armor). Check out my mono green enchantment deck! http://www.mtgvault.com/ViewDeck.aspx?DeckID=381965
Nice deck, but are you aware that if you cheat Emrakul in to play with Piper, Defense, or Myojin, you will not get the extra turn? You must CAST him for that ability to work. Still, even without the extra turn, he'll probably make you win. He's in my sideboard. I took him and the other Eldrazi out of my main deck because I play casual, and they aren't very casual.
Thanks for putting two of my decks on the front page guys, please check out my others! I promise you, they are just as unfair and fun to play! I specialize in casual decks for use in multiplayer games, though most of them will work in 1v1 just as well. Most use unorthodox original card combinations to give you an unforeseen edge. WARNING: USE OF MY DECKS MAY CAUSE YOU TO WIN A LOT. WARNING: WINNING A LOT MAY CAUSE PEOPLE TO FOCUS YOU IN FUTURE GAMES. WARNING: USE OF MY DECKS MAY CAUSE PEOPLE TO FOCUS YOU IN FUTURE GAMES. *other front page deck* http://www.mtgvault.com/ViewDeck.aspx?DeckID=381549 - Fat Fat Fatty, based around cheating out the biggest most unfair creatures and big creature combos in the game. It wins in multiplayer. Lots. 10 points to whoever suggests the best 40th creature card for the side deck, and I'm challenging people to build similar decks here. - http://forums.mtgvault.com/showthread.php?t=7276 http://www.mtgvault.com/ViewDeck.aspx?DeckID=381605 - A combo (not infinite) deck that can wipe a multiplayer table just by declaring one attacker, your creatures don't even have to deal combat damage, the table dies during the declare attackers phase. Also has insane lifegain and card draw given the proper card combos. http://www.mtgvault.com/ViewDeck.aspx?DeckID=381596 - Mono black zombes with Deathtouch/First Strike/Swampwalk/Regenerate! Black plays like green! http://www.mtgvault.com/ViewDeck.aspx?DeckID=381965 The most recent variation on my first ever deck, mono green enchantments. With the right cards out, you can play your ENTIRE deck in one turn, then swing and watch your opponents vaporize! http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 - The only Modern legal deck I've posted thus far, based around 1cmc creatures playing quickly, maybe pumping out a few tokens, then boosting them up with OVERWHELMING STAMPEDE! I also have two elf decks! http://www.mtgvault.com/ViewDeck.aspx?DeckID=383116 - IT'S OVER 9000! My elf token deck that can deal thousands of trampling damage without going infinite! http://www.mtgvault.com/ViewDeck.aspx?DeckID=382582 - I used to be a planeswalker like you, but... My elf archer deck exploiting Greatbow Doyen, Jagged Scar Archers, and an unorthodox use of Evolution Charm to give your opponent's creatures flying then direct damage them to death! A pure green direct damage deck. :)
While playing with this deck on Cockatrice, I ran out of room for placing tokens (the table got too small to easily work with).
My previously promised Elf Token deck. Without going infinite, it can easily swing for thousands of damage in one turn. Hence the name... IT'S OVER 9000!!!!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=383116
LOL! That's quite the varied killing spree, I'm impressed. I can't say I blame the table for targeting you!
It might, but I like War Pride over Beacon of Creation because, for beacon of creation to work with my combo, I would have to play Pandemonium BEFORE I played Beacon of Creation, either requiring me to have 8 mana free (greatly slowing down my deck) or forcing me to wait a turn to play Beacon (which leaves me open to my own Pandemonium). With Nacatl, I can drop Pandemonium the moment I'm ready to swing, typically the turn after I play Nacatl, thus I'll have the mana open and won't be vulnerable to my own card.
Ohhh... Spirit of the Hearth... That fits very nicely along side all the defendy creatures I have in this deck. Why didn't I know it existed? I probably wouldn't put it in, bt still, I like it. Nice deck!
Thanks for the entrance! I took a quick look through your deck but it's late, can you explain the combos?
Sweet! My suggestion got 5 stars. :D Thanks for taking a look at my decks! One is on the front page and the other is in the upcoming page. Makes me pretty happy seeing as I've only been on here for less than a week. I know I've got lots of comments, but I had two extra days off due to unforeseen circumstances and made a hobby of working on people's decks. Anyway, congrats on the front page, we're in good company! Cheers!
The only card I would replace is hydro surge, probably with Echoing Truth or Aether Surge. This would deal with an attacking creature for two turns and mess with your opponent's mana. Then again, playing hydro surge against an attacker then multi blocking it could destroy it while minimizing your losses. Your call.
Nice artifacts! You could take out Arbor Elf for Fyndhorn Elves, just to simplify things. Also, Oran-Rief, the Vastwood and Wirewood Lodge are never bad things. I prefer Priest of Titania over Archdruid because you can get her out a turn sooner and, when dealing in large numbers, the +1/+1 doesn't really make that much of a difference, particularly when you have a Warcaller or Ezuri already making them redicu big, and Paragorn already giving them permanent +1/+1 (or more) when they come in to play. You find the deck runs alright with so little land?
Oh, and there's never such a thing as too much mana, only such a thing as too little to spend it on.
If you type in the proper name for the token, switch it to the right color, and add the P/T, it usually automatically generates the correct token, though for some reason it seems Cockatrice's token data banks are not comprehensive.
Genesis Wave is my X card. With my mana ramp, it plays half my deck (or more) instantly. I considered putting in hurricane for the fun of more green direct damage (global) because I usually end up with enough life to handle it.
Yeah, I've seen many Omniscience decks. So very many. You could replace the guts of my deck to do something similar (or exactly the same), but I really hate Omniscience. Nothing against you, but I do. I like DotH better because it brings creatures directly in to play from anywhere in one's own library, you don't have to rely on the luck of what's in your hand. What's more, your deck costs $2-3K+ without lands, mine only costs this much because of lands that One could easily replace. My deck is (without the lands and sideboard) purchasable for $80-120, lol. I also deliberately took the eldrazi out of my deck because I play casual, and I would actually refuse to cast them because cheating two elds in to play on turn 4 is just not fair or fun or the least bit original. Casual (to me) means - no elds, no 3-4 turn wins, no infinite. To me, any game that involves any of those three is not fun. There is rarely any give and take, and I want games to have give and take. Anyway, I'm not denying the power in your deck, I just don't like that play style. Thanks for the comment though!
Yeah, I've seen many Omniscience decks. So very many. You could replace the guts of my deck to do something similar (or exactly the same), but I really hate Omniscience. Nothing against you, but I do. I like DotH better because it brings creatures directly in to play from anywhere in one's own library, you don't have to rely on the luck of what's in your hand. What's more, your deck costs $2-3K+ without lands, mine only costs this much because of lands that One could easily replace. My deck is (without the lands and sideboard) purchasable for $80-120, lol. I also deliberately took the eldrazi out of my deck because I play casual, and I would actually refuse to cast them because cheating two elds in to play on turn 4 is just not fair or fun or the least bit original. Casual (to me) means - no elds, no 3-4 turn wins, no infinite. To me, any game that involves any of those three is not fun. There is rarely any give and take, and I want games to have give and take. Anyway, I'm not denying the power in your deck, I just don't like that play style.
I only check out other people's decks if they do more than spam their own decks first. You've gotta' show that you actually care that my deck exists beyond it's just being on the front page.
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