Beowulf85

21 Decks, 381 Comments, 87 Reputation

I hope the above helps some, I can see that with this deck, speed will be a big issue so my comments were targeted at addressing that issue.

If you have time, please drop a comment on some of my other decks. :)


http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 - A deck built around Overwhelming Stampede and a lot of 1 CMC creatuers with a few fatties. It mana ramps like crazy, pumps out tokens, toughens your creatures up, then kills all players on the continent in one massive attack. Another fun deck for casual, comments and suggestions would be appreciated.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382265 - My treefolk tribal deck with a good amount of synergy. Oracle of Mul Daya and Leafcrowned Elder play mana fast and make sure you are dropping your trees for free every turn. Timbre protector makes them all indestructible for when you wrath the board! Another casual deck that can put out the majority of its creatures QUICKLY and has made multiplayer tables give up on more than one occasion. Again, comments and suggestions appreciated.

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Posted 05 October 2012 at 10:45 in reply to #293826 on All your base are belong to us

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Is there a good reason to keep Shambling remains in this deck? I think any number of artifacts might be better suited to help, but honestly, I think this deck needs mana acceleration. Dark Ritual is probably your best bet. It would also be good to put vengeful pharaoh in to your graveyard.

Buried alive and a reanimation card would be great for cheating your high CMC cards in to play, it would also act as a tutor so you can have less of each creature but higher odds of getting them in to play.

Cards on this list would fit:

http://gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&text=%20[graveyard]%20[creature]%20[battlefield]&color=%20@%28[B]%29

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Posted 05 October 2012 at 09:31 as a comment on All your base are belong to us

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TBH, my deck isn't crazy fast, it's just fast enough. A fast deck deals 20 damage by turn 3. My deck is well tailored to the speed ramping of a multiplayer game. I play cards, but not the MOST threatening ones in play. People ignore me because of other, bigger threats. Then, after Urborg is out, I drop Zombie Master and surprise everyone by killing whoever is my biggest threat (perhaps the whole table).

That's the beauty of this deck, it gets me ignored because of its subtlety, then it kills everyone. I'll take a look at your deck, but I don't have a lot of experience with red zombies.

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Posted 05 October 2012 at 09:13 in reply to #293707 on Updated Zombies - Sideboard, lands, and deck explination.

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Why thank you. :)

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Posted 03 October 2012 at 22:28 in reply to #293488 on Updated Zombies - Sideboard, lands, and deck explination.

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This is a really great combo. I have liked this deck. If it weren't for the land destruction and infinite combo, I would love this deck.

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Posted 03 October 2012 at 14:35 as a comment on Why do these cards exsist?

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sorry, wrote that at 5 AM when I woke up early for work. I meant to say Urborg, not Coffers. How it should have read:

Urborg is 100% necessary for me to be able to swamp walk all over my opponents using zombie master, and also ensures that Korlash is as fat as possible. Urborg is doing more in this deck than you give it credit for.

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Posted 03 October 2012 at 09:21 in reply to #293269 on Updated Zombies - Sideboard, lands, and deck explination.

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Cabal coffers is 100% necessary for me to be able to swamp walk all over my opponents using zombie master, and also ensures that Korlash is as fat as possible. Coffers is doing more in this deck than you give it credit for.

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Posted 02 October 2012 at 22:33 in reply to #293269 on Updated Zombies - Sideboard, lands, and deck explination.

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I don't call any of my decks tournament quality. As far as I'm concerned, if it can't win by turn 3, it's not tournament quality, it's casual quality. Bringing anything else to a tournament is like bringing a knife to a gun fight. I play lots of casual, I never play tournaments. This is a casual/aggro/synergy/tribal/legacy deck, but it is not tournament quality.

It drives me crazy when people mess up their (as you should have used), there (which refers to a location and you used improperly), and they're (meaning "they are").

But at least we agree about tournament quality. Sorry draven, lol.

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Posted 02 October 2012 at 10:34 in reply to #293163 on Updated Zombies - Sideboard, lands, and deck explination.

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In multiplayer games, which is primarily what I play, Gempalm Polluter just makes you a big slow target. With this deck, if you have enough zombies out to have board control, your combo is already together, you zombies are fat and unblockable, and you win.

And when it comes to speeding up, Gempalm Polluter would just take more time to become effective than the deck already does. I have another deck based around gempalm polluter (not on here), it puts lost of small zombies and zombie tokens out faster than this deck does. This deck just isn't well suited to a polluter strategy. Thanks for the thought though.

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Posted 01 October 2012 at 14:12 in reply to #293133 on Updated Zombies - Sideboard, lands, and deck explination.

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PS. Just did some checking, and there is no creature other than B.F.M. which I can find that would be able to completely block the damage from a trampling double striking Leige on its own. That's 16 damage to block. It would kill and Emrakul and still have one damage to spare to trigger its own ability, lol.

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Posted 01 October 2012 at 09:35 in reply to #293090 on LAND HO!!!!

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A great improvement, but I'm still iffy about Tooth and Nail and Rude Awakening. I'm not sure if the cost is worth the price. I would consider swapping them out for Boots, which I really think are essential, and maybe two more Barus and/or treefolk harbingers to increase both the power and mana ramp speed of your deck. Baru's great for his first ability, but his greatest asset may be his grandeur, which will put HUGE creatures under your control.

The reason I said Dryad Arbor would fit perfectly is because the is by default both a forest and a creature. You would just have to swap out 4 forests and there you have 4 more 1/1 creatures that can still benefit from Timber Protector as indestructible blockers in order to help you buy time, and from Liege when they grow.

Another thing you could do to speed up your land growth and attacking is give Leige double strike, that way it deals first strike damage, your lands grow, and THEN they deal damage. For that to work, they would already have to be tapped and attacking creatures. Ambush Commander, Life and Limb, and Hunting Wilds might serve this purpose. That or you could just be attacking with your Dryad Arbors. For double strike, fireshrieker works.

Anyway, I'm giving you more ideas than you can possibly fit in to one deck, I guess it's up to you what path you want to take. :)

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Posted 01 October 2012 at 09:27 in reply to #293090 on LAND HO!!!!

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Many people have suggested that. It's in the sideboard and I may put it in to change it up, but most people seem to enjoy running grave crawler so they can sac him to feed things endlessly. He might be nice in combination with the death touch, since he is entirely expendable, but I still prefer the graveyard hate that my cats do.

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Posted 01 October 2012 at 08:54 in reply to #293042 on Updated Zombies - Sideboard, lands, and deck explination.

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I find that tribal decks are the easiest to learn with. The cards synergise well and in fairly self-explanatory ways. Whenever I'm teaching a new player, I always start tribal.

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Posted 01 October 2012 at 08:51 in reply to #292956 on Multiplayer Infect with strat explination

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Dakmor Salvvage.

That's all I can recommend, though there is no reason to not put it in unless it is too expensive. Good deck!

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Posted 30 September 2012 at 22:14 as a comment on Self Mill

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You want a great beginner deck for between $15 and $60? Check this one out:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=377120

I didn't build it, but it's one of the best budget decks that introduce beginners to the mechanics that I've found.

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Posted 30 September 2012 at 11:57 in reply to #292956 on Multiplayer Infect with strat explination

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But did you look at WHY the deck costs so much? It's all in the lands. Sub the lands out and the deck will cost less than a fraction of the price.

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Posted 30 September 2012 at 08:09 in reply to #292956 on Multiplayer Infect with strat explination

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Objectively speaking the deck is built well and probably stands a good chance of going off. Subjectively speaking, I dislike all land destruction and infinite decks, this deck is both. I probably wouldn't want to play with it or against it just because I find decks like this to not be fun. I play a lot of casual, I don't like getting competitive and trying to see who can set their combo off first. In any game I host on Cockatrice I forbid decks like this, lol.

For me casual means: No infinite, no p9, no Eldrazi, no turn 3 wins. Could add no mass land destruction to that, but I don't find it comes up often.

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Posted 30 September 2012 at 05:25 in reply to #292932 on U/R/G burn/land removal

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Oh, and don't need Tanglewood Paragon to give my creatures trample, that's Stampede's job. besides that, it wouldn't really help the tokens because they are not warriors, I would have to put +1/+1 on each of my creatures individually for him to really be helpful. And you're right, this is a late game deck. I mostly play multiplayer so many of my decks are much stronger in the late game while they only really focus on surviving and not drawing attention in the early game.

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Posted 30 September 2012 at 05:17 in reply to #292936 on Best Overwhelming Stampede

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Birds are in here for both flying protections (have saved my life a few times) and for easier card draw and pinging with swords. If I were going to sub out forests for fetch lands I would probably go with a panorama card. I could still tap it for colorless if I need a mana boos immediately, and I can just wait to have free mana at the end of an opponent's turn to sac it and search instead of paying one life. Good idea though!

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Posted 30 September 2012 at 05:12 in reply to #292936 on Best Overwhelming Stampede

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It's difficult to tutor for the cards you need with the colors you are running, so I don't recommend tutoring. There is an alternative however:

Card draw.

Blue does it better than red. Straight off, I would replace that goblin with Thought Courier instead. Costs one less mana and allows you to draw first then decide about discarding. The only time the goblin would be advantageous is if you already don't have any cards in hand.

Even so, there are better cards than thought courier. For example, I think I would recommend Jace's Archivist to help get through this deck and get your combo pieces ASAP. If you are lucky it will also really give your opponents a hard time.

Barinstorm, Gush, Rhystic Study and Standstill are also good. Personally, I would get rid of mana leak in favor of card draw. If you really want to keep the counterspells in there, the replace them with something like:

Izzet Charm, Cryptic Command, Remand, Disrupt, Exclude, or Arcane Denial.

Thanks for the compliment about my deck building advice, but I would appreciate if you checked out and commented on some of my decks.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 - A deck built around Overwhelming Stampede and a lot of 1 CMC creatuers with a few fatties. It mana ramps like crazy, pumps out tokens, toughens your creatures up, then kills all players on the continent in one massive attack. Another fun deck for casual, comments and suggestions would be appreciated.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382265 - My treefolk tribal deck with a good amount of synergy. Oracle of Mul Daya and Leafcrowned Elder play mana fast and make sure you are dropping your trees for free every turn. Timbre protector makes them all indestructible for when you wrath the board! Another casual deck that can put out the majority of its creatures QUICKLY and has made multiplayer tables give up on more than one occasion. Again, comments and suggestions appreciated.

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Posted 30 September 2012 at 03:25 as a comment on U/R/G burn/land removal

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