Beowulf85

21 Decks, 381 Comments, 87 Reputation

The majority of real cards you can get for that price, printing in color costs about 50 cents for 9 cards. It may be worth it just to proxy the most expensive cards to see if you really want to buy them.

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Posted 18 June 2015 at 09:15 in reply to #553397 on You didn't see it coming until it was too late...

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Because all of the creatures your opponents play will also be black. It synergises way too well with Darkest Hour.

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Posted 18 June 2015 at 09:13 in reply to #553474 on Down with the sickness

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I think the added utility of Elixir is really what sells it for me.
Also, it just occurred to me that Demon's horn would be way better than Soulnet in this deck.

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Posted 17 June 2015 at 19:58 in reply to #553474 on Down with the sickness

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While my deck building philosophy, in contrast, is "screw buying cards, just create a reasonable ban list and proxy, then everyone's an equal footing and saves heaps of money and you can try ALL THE IDEAS!". If you go to a print shop they cut out the cards for you really quickly, and there are a load of sites on line that will instantly create printable proxies from the deck lists that you can pull off of this website (or just click the "proxy this deck" link on every deck on the site).

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Posted 17 June 2015 at 19:51 in reply to #553397 on You didn't see it coming until it was too late...

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Either way, I really think blue bringer belongs in here. The other bringers are good (I really enjoy the red one in my Fatty deck) but blue's effect is superb.

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Posted 17 June 2015 at 19:46 in reply to #553581 on Pyromania

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How is it that no one has suggested Liliana's Caress? (I am unimpressed with everyone who commented previously and didn't suggest this card).
Maybe a Bloodchief Ascension? (risky in multiplayer). It does give you great lifegain though!
Sangromancer would also give you great lifegain and fit the theme.
Stupor belongs in this deck as well (provided you want to keep the discarding theme up).
Also, this is a random thought and do with it as you will but, Decree of Pain.
I can't suggest a lot for this deck as it's so far out of my playstyle. I think you've seen all of my best decks at this point, but feel free to drop more comments as long as it's not fluff. Comments help to get to the front page, but I don't want to get there by fluffing posts.

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Posted 17 June 2015 at 13:15 as a comment on Squee Tactics

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My initial suggestions for this deck, which is yet another deck of yours I love BTW:
1 - Get yourself some BRINGERS. They all have a CMC of 9 but an alternate casting cost of 1 of each color, and this is a 5 color deck! At the very least get Bringer of the Blue Dawn for some great card draw and a 5/5 trampler!
2 - Get rid of 1 island and 1 mountain and get 2 more terramorphic expanses so you can make sure you always have 5 basic lands available, which synergises well with Draco, the bringers I suggested, and also thins the lands out in your deck so you are drawing more useful cards later on. Alternatively get 2 Thawing Glaciers (no more than 2, because you never need more than 1 and it's a mid-late game card) that way you can be sure to at least put a new land out every 2 turns during the mid and late game, and again it helps thin your deck out.
3 - Oracle of Mul-Daya would not be amiss in this deck. You will always know what you are about to draw so you can plan your next move perfectly (eliminate luck as much as possible, because a bad draw in this deck can lead to a terrible miss-play), and it gets land in to play much faster. If you don't like what's on top of your deck, save a terramorphic expanse to re-shuffle and get something new.
This is probably the most expensive deck of yours I've seen, do you legitimately own all the cards?
4 - You like to play a politics game and you need 5 colors? Get yourself some Forbidden Orchards, they are great in a deck like this, particularly with Blasphemous act.
Oracle would also be great in combination with the blue Bringer as you would be drawing loads of cards, but would always be able to play the lands, and would be able to hard cast your hand full of fat critters much faster. Alternatively Blue Bringer could allow you to strategically discard down to 7 in order to have whatever cards you want in your graveyard.
Also for your consideration (not sure if it fits or not, and it draws a lot of aggro in multiplayer), Kaervek the Merciless. It seems thematically appropriate.
If you want to see a collection of the most OP creatures I could find in the game, check out the sideboard on my Fat Fat Fatty deck. You might find something that interests you.

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Posted 17 June 2015 at 12:37 as a comment on Pyromania

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BTW, I enjoy your deck building philosophy for multiplyer. Iv'e pointed out a number of times that your decks lack focus and have a lot of one ofs, but it's legit that a strategy like that also keeps others from focusing you down early and allows you to pull out unexpected win cons. I really enjoy the politics of multiplayer and politics should be taken in to consideration when building one's deck.

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Posted 17 June 2015 at 12:16 in reply to #553397 on You didn't see it coming until it was too late...

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In that case I would consider running elixir of immortality for mid game once a bunch of your stuff has been picked off. By then you should already have the land out to play whatever you need and many of your best cards will be in your graveyard. Pop and elixir and you'll have a much higher chance to draw those cards than you did initially because you already have other lands in play.
BTW, I think the only deck I have that I would want ot play against this would be my Fat Fat Fatty deck (or my creature-less deck, but that's just cheap). My fatty deck is another one I had on the front page, it's the second deck I ever built and is one that I actually own most of the cards for (though no alpha lands).

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Posted 17 June 2015 at 08:48 in reply to #553474 on Down with the sickness

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BTW, due to the overwhelming amount of lockdown in this deck, I wouldn't consider this to be casual in the least.

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Posted 16 June 2015 at 12:18 in reply to #553474 on Down with the sickness

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You already have 4 Phylactery Lichs, consider adding 4 Gravecrawlers and removing the Ichorid and Necros. Gravecrawler would serve the same purpose as those cards only it is far more efficient (especially with the Lich synergy). Finally, two Unholy Grottos should round out the strategy of always having zombies to play from your grave.
More tutors are never a bad thing either.

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Posted 16 June 2015 at 08:17 as a comment on Down with the sickness

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Another fun deck with an unorthodox card combo. I see two potential problems with the deck (though I haven't played it, so I'm not sure how big the issues really are).
1 - As soon as you're able to destroy permanents at will (basically), you would become a huge focus for all other players at your table and you don't really have a way of dealing with this on a large scale. Sure you can destroy target permanent, but can you keep up with 3 people playing everything they have? Maybe add Propoganda as a deterrent. It should help change people's line of thought from "he's annoying, focus him!" to "he's annoying, but not THAT annoying..."
2 - It seems to lack a focused win condition. Not that it couldn't win, you have a few random big creatures and one or two cards that might grant you win cons (invert the skies/bribery) but it doesn't seem particularly reliable.
I would suggest Woodfal Primus as a potential late game win con that fits with your deck's theme.
Glen Elendra fits well in this deck as well. Both cards have persist and add diversity to your ability to control what is on the field. They synergise better than (for instance) Troll Ascetic or Kodoma (both are great cards that don't really add anything to your deck's theme/synergy).
Treetop bracers are great evasion and get your creatures around reach as well.
More protection for Ferropede (and more Ferropedes in general) would be great, you already have Shielding Plax (great card) but Darksteel Plate might do nicely.
In your decks, with so many "one of" creatures, I would recommend putting cards it that can become copies of creatures (including your opponents creatures). Cryptoplasm and Cytoshape do this (as do many other cards).
I think Eternal Dominion would fit very well with your playstyle and might be a more reliable late game win con.
IMHO Privileged Position is better than Shielding Plax.

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Posted 16 June 2015 at 07:49 as a comment on Keeping up the Tornado

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Creature control against a creature deck is always frustrating, it's interesting to see which deck goes off first!

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Posted 16 June 2015 at 06:50 in reply to #553422 on Synergetic Knights with explination.

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Lol, high praise, sweet! This deck even has permanent removal that you mention lacking in almost every other deck, lol.
Yeah, this deck made front page way back when.
Note that Oran can beef up the tokens after they come in to play before they deal damage, so at times I use it for that (it's not uncommon for the tokens to be dealing 8 damage each). Of course, the +1 counters only apply after the tokens have resolved, so it doesn't help trigger pandemonium. It also serves to defensively buff up my weenies early game.
This actually isn't the current build I use for this deck any more, I believe this deck currently runs Bramblewood Paragons, which give warriors +1/+1 tokens when they come in to play, and any creature with a +1/+1 token gains trample (more synergy with Mycoloth, and the Orans mean my tokens can have trample as well). I think I cut Kamahl and one other copy of a card, but I'm not sure what.
Also, no way can I cut doubling season, it puts double Nacatl tokens in to play. This means that no matter what I'm attacking with more than twice as many creatures than my opponent can block (including my original War-Pride). It also makes great fodder if I want to devour them in my second main phase. TBH though, I can probably count the number of times I have devoured my Nacatl tokens on one hand, a single swing always kills 3 opponents in multiplayer (could probably kill 8).
Saproling burst would be interesting, but it would require playing Pandemonium first then waiting a turn and I hesitate to play Pandemonium when it might benefit my opponents (particularly when my other creatures would be so very susceptible to targeted burn). Typically, I keep Pandemonium in my hand until the main phase right before I'm ready to swing with Nacatl, you know, just so I can see the last shred of hope drain from my opponent's eyes. I don't even typically use Pandemonium with Mycoloth because one never knows how much damage an opponent could do before Mycoloth drops all his saprolings.
I think this deck is closer to what you could call casual, at least from what I understand of your meta. This is certainly one of my favorite decks.
What decks would you like me to take a look at next?

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Posted 15 June 2015 at 10:16 in reply to #553397 on You didn't see it coming until it was too late...

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In case you hadn't noticed, all my decks on here were made in 2012-2013. I was basically inactive on here until I had to come back to get a decklist for a friend who I played with and he enjoyed my proxy Treefolk deck. I checked out the main page, saw and commented on a badly built landless deck, you responded with an unusually well thought out response, and I was like "let's comment on each other's decks, this will be fun, huzzah!".

Now, thanks to you and recent deck activity that has drawn a few other comentors, I have been able to make a small number of tweaks and improvements on some of my decks. I've also been able to check out a number of very interesting and unorthodox decks you have built, a number of which I think are front page material just because of the unique strategies they employ.

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Posted 11 June 2015 at 12:26 in reply to #552979 on Fast and Unfair Death By Ornithropter

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Not sure of its status at this moment, I played most of these decks on it in 2012. It got shut down, then opened back up again. I could be shut down again, dunno (I think it was running some time last year, but that could have changed).
My casual multiplayer rules on cockatrice were as follows (to the best of my memory):

No power 9, no decks that kill/win before turn 4, no infinite combos, no legendary Eldrazi, no mass land destruction, no complete lockdown decks, free mulligains until you have 3-5 lands, no raging at other players (but feel free to hate on their cards or strategies). Other than that the rules were standard for whatever format we were playing.

If we played tribal I would ask people if there were any tribes they wanted banned (elves and goblins were common bans, sometimes slivers and merfolk as well. I would usually play treefolk, zombies, and knights).

Cocatrice's meta was different because there were no limits when it came to cost or rarity of a card, so people were able to build anything they could think (just as I have). In some cases people didn't like playing with alpha lands, so I had shockland versions of most of these decks as well. It was a great place to see different strategies, learn about new cards, and get advice and ideas for your decks from a lot of people who are familiar with other cards and strategies from their local metas.

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Posted 11 June 2015 at 12:22 in reply to #552979 on Fast and Unfair Death By Ornithropter

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If the Assault Suit had already resolved it would not drop off. A spell only targets when it is being cast. You would need to equip Whispersilk Cloak after you had applied any other enchantments.

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Posted 11 June 2015 at 11:55 in reply to #552952 on Peaceful Assault

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As I said, this deck isn't casual and doesn't fit in to my multiplayer meta. I didn't know that when i playtested it, and someone decided to bring Eldrazi to the table (something I refuse to play in casual and tell people not to play when I'm hosting, I have a number of rules for what constitutes casual and when I was hosting rooms on Cockatrice I made sure everyone agreed to them before starting a game). The meta I played was Cockatrice, which is basically intercontinental online play. As for defenses, this deck has protection from every color, vigilance, flying, creature control, and double strike. As for card draw, I already draw more cards than I possibly need in order to win. As for haste, I can already give two creatures haste (and vigilance) and protection from every color every turn. What exactly would you recommend taking out to put other cards in?

I did sideboard Phyrexian Walker, I just haven't bothered to edit the deck.

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Posted 11 June 2015 at 11:53 in reply to #552979 on Fast and Unfair Death By Ornithropter

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Elvish mystic and Shrine to Nyx are great cards, with the two of hem I could probably make modern versions of 2-3 of my decks, thanks!
Craterhoof Behemoth is a hilariously appropriate suggestion. I have literally had over a thousand tokens in play with this deck when Doubling Season drops, then a Mycoloth followed by another Mycoloth (one or two turns later)...

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Posted 11 June 2015 at 08:57 in reply to #552758 on Best Overwhelming Stampede

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Phyrexian Walker is now sideboarded. I kind of feel silly saying that Signal pest, a 1 CMC creature, increases my mana curve too much, but, well...

Why would I want to windfall my opponents in to extra cards? As it is I draw of of my Sword of Fire and Ice (double strike = double draw, equip more swords is also more drawing) and my Baleful Strix, which I sac every Main Phase 1, and put back in to play every Main Phase 2 thanks to Sword of Light and Shadow (or I use it as a chump blocker with deathtouch, then bring it back on my next turn). I'm easily drawing 3-7 cards per turn with this deck, my hand stays full so Windfall would really only benefit my opponents (unless you are seeing something I'm not).

Haste isn't really necessary as I drop 3-4 creatures on turn 1, and they can all attack on turn 2. If I drop any creatures later, I can just re-equip my swords to any new creature to give them haste until after they attack. I shouldn't need to give more than one or two creatures per turn haste anyway, as this deck works very well just by equipping everything to one or two creatures, granting them protection from whatever might block them, and charging through to smack my opponents over and over.

Between sword of Light and Shadow giving me up to 12 life per turn and Sword of Fire and Ice providing up to 16 direct damage to creatures or players (assuming all are equipped and double striking) this deck just gets really out of hand really fast.

As I said, this is probably the closest thing to a competitive deck I have designed, so I stopped playing it, but remember what it did to people's Eldrazi decks still makes me smile.

Them - "Turn 3 Legendary Eldrazi drop in casual."
Me - "K, you're dead now."
Them - "D:"
Me - ":D"

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Posted 11 June 2015 at 08:05 in reply to #552979 on Fast and Unfair Death By Ornithropter

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