Chewrida

65 Decks, 1,015 Comments, 199 Reputation

Unhinged cards? did you realize you have an unhinged cards in here? You might as well run cheatyface too =p

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Posted 01 September 2013 at 19:40 as a comment on Casual Cheap Burn

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This is true, but it's something really good to consider, you could win turn 4 with the fluctuator and stoic champion, you'd just have to cycle thru 10 cards, if the opponent had nothing to block with you can do that easy or just drop akromas blessing on it

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Posted 01 September 2013 at 19:25 in reply to #393539 on Tri-Cycle $18

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look into fluctuator, rip thru your deck really fast with that out =]

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Posted 01 September 2013 at 19:10 as a comment on Tri-Cycle $18

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You should add surgical extraction and to maximize the name a card things you have you should try running telepathy =]

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Posted 01 September 2013 at 18:53 as a comment on Surgical Mill

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Spellshock is perfect for tamanao! never heard of that card before, I have a w/r spellshock deck that if i ever added green I'd consider her haha

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Posted 01 September 2013 at 18:06 as a comment on Modern Tamanoa

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Also 16 mana is pretty iffy to run with this, and you should look into the many specters black has for great discard effects

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Posted 01 September 2013 at 17:10 as a comment on Beaten into Submission

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liliana's caress is much better than megrim =]

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Posted 01 September 2013 at 17:08 as a comment on Beaten into Submission

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If you went with dragonstorm i said you should switch them, if you dont run dragonstorm then its fine. But its mana heavy yea, but you use your mana spells to ramp to it and pull out a couple dragons of your choice all at once.

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Posted 31 August 2013 at 19:31 in reply to #393370 on Mono Red Dragons

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Dragonstorm? if you change the geosurges to desperate ritual or reverberate dragonstorm would work here

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Posted 31 August 2013 at 18:27 as a comment on Mono Red Dragons

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you get plenty of mana, overgrowth is not needed, it will clog your hand up, but you have tons of creatures so why not add in craterfoot behemoth for a win condition

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Posted 31 August 2013 at 17:46 as a comment on Elf Token

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You have way to many cards in this deck, it won't be very consistent. Try to cut out 15 to 17 cards, focus it more towards 1 goal and drop out the fillers. You want a deck to be as close to 60 cards as possible.

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Posted 31 August 2013 at 16:59 as a comment on Take and Recieve

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expedition map is needed, get the lands you need asap. They will get you the 3 urza lands or more cloud posts =]

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Posted 31 August 2013 at 00:50 as a comment on Colorless Eldrazi NEED HELP!!!

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Can't use great furnace because it's unfortunately banned in modern otherwise itd def be in there. Anger I'm pretty sure isnt modern either , I had it in at first when i didnt know it wasnt modern but I took it out, would rather play akromas memorial otherwise its ok, i dont need it too desperately. This deck is surprisingly fast, I can have the opponent at 10 and two sphinxes out on turn 2. which means turn 3 win in that a scenerio. I might have a problem against aggro if my deck doesnt go off quick enough, but i can run a side board for that, like lightning bolt or pyroclasm. Rest in peace would suck, but i can run some dual lands and destroy enchants aslo in my sideboard. I doubt it'll be a problem, not many people run rest in peace in their decks.

Thanks =]

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Posted 30 August 2013 at 14:18 in reply to #393028 on Mono Red Reanimate 2.0

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I would say you should drop annihilating fire, its too expensive for what it does, if you want a good burn check out magma jet for it's scry, but you should take out bomber corps, it doesnt mix well with the theme, you might as well run all goblins, like krenko's command, or run goblin chieftain.... If you like sacrificing things in here a great burn spell to run is brimstone volley, or reverberate mixed with any burn or a goblin grenade is pretty mean, its a 3 mana 10 damage combo =]

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Posted 30 August 2013 at 03:02 as a comment on HOT!HOT!HOT!

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alpha authority is nice, but for this deck I think dropping it for Harrow will be a better idea, great for landfall, drops out 2 lands for once spell and they come in untapped.

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Posted 30 August 2013 at 02:54 as a comment on Fast Paced Landfall

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In this deck you should switch to ajani goldmane, he would be better, just because his -1 ability to pump your whole army at once.

Also I would run 4 oblivion rings, too useful not to. And granted this cost 5 which is kinda alot for mono white decks, but cathars crusade is great in weenie decks.

Nice running brave the elements in here, great finisher, army of unblockables hitting.

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Posted 30 August 2013 at 02:51 as a comment on White weenies.

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Pretty good play thru, but the land part of normal decks run around 24 lands is on the high side in my opinion. I almost have no decks that run 24 lands because it's such a high concentration. (In my opinion of course) 20-21 land is normal, any higher than that means you want to draw alot of land in a game (which is fine depending on the deck). I think the ratio goes

20-22 Normal
over 22 is excessive (not meaning you shouldnt play that, it's just above average in my opinion)
under 20 means you have mana ramp or all low cost spells

Most decks I run over 20-22 land I draw it too much when I need more important cards

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Posted 30 August 2013 at 02:20 as a comment on How to build a deck

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indestructibility would be a good add, throw it on palisade giant

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Posted 29 August 2013 at 03:35 as a comment on No you can't!

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Any of the swords work too well with doublestrike, it activates the swords ability twice when they hit.

Sword of fire and ice
Sword of light and shadow
Sword of body and mind
Sword of feast and famine
Sword of war and peace

Also puresteel paladin is pretty nice =p

If you need any ideas check out my doublestrike equipment deck..

http://www.mtgvault.com/chewrida/decks/doublestrike-and-swords/

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Posted 26 August 2013 at 16:01 as a comment on Double Strike R/W Equip

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You land base is really messed up, the majority of your lands make you return another one to your hand and enter the battlefield tapped. That's really inefficient and it will slow the deck down. If you wanna have the best land base for this kinda deck is:

4 Urza's Powerplant
4 Urza's Tower
4 Urza's Mine
4 Cloudpost
4 Vesuva


Keep the Eldrazi Temples, those are good, And to speed up the land process with that run 4 Expedition Map.
Doubling Cube might be a nice addition too.

BTW did you notice you have 8 Ulamogs Crushers?

Hand of Emrakul is a horrible card unless you have more than 2 ways to get eldrazi spawns to cast it.

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Posted 25 August 2013 at 23:35 as a comment on Eldrazi Come Forth

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