Chewrida

65 Decks, 1,015 Comments, 199 Reputation

no problem =p

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Posted 29 July 2013 at 03:16 in reply to #383845 on Time, the Infinite

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awesome idea, You should put 4 channel the suns in here, its absolutely perfect for this =]

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Posted 29 July 2013 at 02:42 as a comment on Time, the Infinite

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Read the how to play to understand everything with this deck and how i plan to use it. Suggestions, opinions, and constructive criticism welcomed.

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Posted 29 July 2013 at 02:32 as a comment on Infinite Combo Unneeded

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nice build, but why phyrexian revoker instead of pithing needle? pithing needle is harder to remove than phyrexian revoker, i mean i understand that its a creature that mother of runes can protect and that you can equip the swords to for protection and an offense but its still easier to remove. just wondering =p

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Posted 24 July 2013 at 05:12 as a comment on Legacy D+T

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Awesome idea! maybe massive raid for some big finishing damage since your creatures will only go so far until the opponent gets set up with anything larger than a 3/3, the swarm effect will probably be enough, but it might be a game ender card. Nice addition with awaken the ancient for some big early game damage

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Posted 24 July 2013 at 04:38 as a comment on Young Pyromancer and Friends

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no doubt =] good add, i figured door of destinies would buff them enough with adaptive automation, but nothing wrong with adding an already stronger flying skeleton

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Posted 24 July 2013 at 04:26 in reply to #381995 on Spooky Scary Skeleton (Budget)

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Skeletons nice =] I recommend dropping out maw of the obzedat, maybe throw in a changeling. Moonglove changeling is a good option for the deathtouch, maybe avian changeling for some flying. They are both pretty cheap to get for your budget deck too. Might even want to look into skeletal changeling. I just think you need more skeletons for a skeleton tribal =] Cool idea tho

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Posted 24 July 2013 at 04:09 as a comment on Spooky Scary Skeleton (Budget)

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Good point on expedition map, and the monument is perfect if you have something dropping a token onto play every turn. Good luck tonight

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Posted 18 July 2013 at 16:13 in reply to #379857 on Teysa EDH

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Pretty cool, you went a token direction, i would say intangible virtue is a must add to this deck, maybe even a lingering souls. Also your deck seems to hate on powerful creatures a little, so intrepid hero would be a perfect add for this. Identity crisis is a cool card but it onky targets one player, in commander that mifghhttt help but you have the other players to worry about so i can see that being something you can take out. You also have plenty of mana so i dont see how expedition map is gonna help you that much. But otherwise awesone deck , token based decks are one of my favorite to play.

To protect you from field removal, eldrazi monument is a neat add for this too

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Posted 18 July 2013 at 15:33 as a comment on Teysa EDH

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Hmmm thank you very much for finding some time to check my deck out. So more land huh, i havent had too much of a problem yet with land but i can see your point. I dont think im gonna add 3 or 4 land, but i will add one more, i can probably take out indestructibility for it. Immortal servitude has helped me way too much so far to drop out as for the other two i might take out one or the other later on, im trying to get ahold of animate dead and a buried alive. I dont reallt care what my opponents play at any point in the game because ill either field wipe or use my removal i have an abundance of. Return to dust, interesting card, i dont own one, but if i come across one ill think about it, not sure if this deck needs it or not.

Thank you very much for your input, ill check out your teysa deck here soon :)

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Posted 18 July 2013 at 15:10 in reply to #376680 on obzedat, ghost council (edh)

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You know there were a few ppl from woc were laughing when they did that, they just went, you know what i hate isochron scepter, lets make it standard and throw silence in there ha

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Posted 18 July 2013 at 01:27 in reply to #379636 on You want to play? That's cute

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Great deck idea, nice job, haha cant believe they would bring silence back, such a mean instant! :)

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Posted 18 July 2013 at 00:59 as a comment on You want to play? That's cute

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Also where are the other 38 cards for this deck? I kinda just noticed that..

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Posted 18 July 2013 at 00:46 in reply to #379613 on Mayael EDH

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I really like this deck, good balance of removal and power it looks like. Really really mean late game spells, you'll dominate once you get around 7 mana or just have your commander out. Some more mana ramp really couldnt hurt, like knotvine mystic or birds of paradise. But either way i like this deck nice build.

Would you mind looking at my obzedat, ghost council edh deck, i wanted some opinions and feedback on it, havent been into the commander format for very long yet. So wanted to know how my deck was sizing up to other decks in edh

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Posted 18 July 2013 at 00:35 as a comment on Mayael EDH

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Not a bad idea, i have enough mana ramp for it, i dont own any sadly, might try to find one or two. Thanks

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Posted 16 July 2013 at 03:01 in reply to #378479 on Golem Population

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Maybe up varolz to 3 or 4 to make sure you get it in a game or you can play another if it gets removed, otherwise i really like this deck :) great job, couldnt hurt to put something like thrun the last troll, really hard to remove from the field so a great card to scavage counters onto.

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Posted 16 July 2013 at 02:52 as a comment on Varolz Aggro

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Your new to magic huh? Well ill let you experiment around with building before i give you too much advice about what to add and take out, but you should try to keep your decks to 60 cards, makes everything more consistant. Try to focus your strategy, it seems your trying to go vampires and tokens, with a lil lifegain. Single out cards that arent completely necessary. You may like a card and want it in your deck but it might not be helping you as much as youd want. Like phantom general, hes expensive for what he does, look into an enchantment called intangible virtue, it has a better effect than him and is cheaper to cast. Also when you get more cards try to get 3 or 4 copies of the cards you need most, like having 4 vampire nighthawks would be a smart idea. Anyhow good luck with building decks, if you need any specific help on something with this deck let me know and i can try to help.

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Posted 16 July 2013 at 02:12 as a comment on Life Regeneration Deck

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Cool concept :) i like epic struggle, but you have too many cards in this deck to make it be consistant every game, if you take out both elixirs, revive, gravity well, 3 land, glissa, and both blunt the assaults your deck will be way more consistant, its an elf deck you dont need all those extra cards, it will go off faster than most decls aready so your defense will be how fast you can overwelm the opponent with elves or just get the win right away with epic struggle. Just a suggestion of course :)

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Posted 15 July 2013 at 21:38 in reply to #378292 on Infinit elves

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Maybe its not protean hulk thats banned, it might be flash, i know one part of this combo is banned and/or restricted

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Posted 14 July 2013 at 16:44 in reply to #377687 on Turn Zero Win: (Illeagal:)

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Nice standard dragon deck. Have you thought about mutuvault? A land that can pay 1 and become a 2/2 dragon.... in addition to every other creature type too :) nice build demon, was waiting to see a dragon deck with valkas and utvara :p

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Posted 14 July 2013 at 16:29 as a comment on Blood Pollution

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